Player Matchup

Fenrir
Fenrir
Morisan402
Fenrir
Level 28
God Stats
1W - 0L
1,453 SR
Queue Stats
4W - 3L
1,777 Elo+
Party 1
Olorun
Olorun
Napalm13
Olorun
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,777 Elo+
Party 1
King Arthur
King Arthur
s2h_67
King Arthur
Level 96
God Stats
4W - 7L
1,500 SR
Queue Stats
32W - 35L
1,575 Elo+
Party 1
Team Averages
Level 64
1,484 SR
1,709 Elo+

VS

Team Averages
Level 89
1,523 SR
1,334 Elo+
Izanami
Izanami
Agon155
Izanami
Level 140
God Stats
8W - 5L
1,500 SR
Queue Stats
644W - 819L
1,340 Elo+
Solo
Kukulkan
Kukulkan
Malicecin
Kukulkan
Level 14
God Stats
14W - 23L
1,569 SR
Queue Stats
40W - 68L
1,330 Elo+
Party 2
Hercules
Hercules
ShadowOfTorment
Hercules
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 144L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Morisan402
Fenrir
16
8 / 3 / 8
10,900
779
9,078
12,687
9,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
Napalm13
Olorun
17
7 / 2 / 11
11,375
813
26,497
15,076
8,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
s2h_67
King Arthur
16
4 / 0 / 12
10,132
724
10,595
14,531
13,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Agon155
Izanami
13
1 / 6 / 2
9,039
646
8,765
17,147
6,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
Malicecin
Kukulkan
14
0 / 7 / 3
8,665
619
10,237
10,917
4,978
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
14
3 / 6 / 1
8,532
609
7,815
24,333
24,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
19
Kills
4
5
Deaths
19
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Agon155
Izanami
1
6
2
0.33
L
Kukulkan
Malicecin
Kukulkan
0
7
3
0.21
W
Fenrir
Morisan402
Fenrir
8
3
8
4
W
Olorun
Napalm13
Olorun
7
2
11
6.25
L
Hercules
3
6
1
0.58
W
King Arthur
s2h_67
King Arthur
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,170
Damage
26,817
42,294
Taken
52,397
30,958
Mitigated
36,446
11,172
Healing
11,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Agon155
Izanami
8,765
5,956
0
2,549
17,147
6,834
0
8,223
8,924
0
38,439
L
Kukulkan
Malicecin
Kukulkan
10,237
1,835
0
615
10,917
4,978
0
4,813
6,104
34,358
0
W
Fenrir
Morisan402
Fenrir
9,078
2,445
0
357
12,687
9,147
95
4,436
8,111
0
18,514
W
Olorun
Napalm13
Olorun
26,497
13,836
1,265
7,801
15,076
8,385
2,955
2,531
12,215
70,920
4,030
L
Hercules
7,815
2,112
0
8,674
24,333
24,634
0
12,352
11,981
0
20,243
W
King Arthur
s2h_67
King Arthur
10,595
1,118
0
1,749
14,531
13,426
27
3,288
11,062
0
28,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,407
Gold Earned
26,236
155
Minions Killed
141
0
Camps Cleared
0
760,709
Distance Traveled
597,060
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,039
646
57
4
0
190,229
0
L
Kukulkan
8,665
619
56
4
0
191,290
0
W
Fenrir
10,900
779
19
1
0
247,256
0
W
Olorun
11,375
813
100
7
0
230,500
0
L
Hercules
8,532
609
28
2
0
215,541
0
W
King Arthur
10,132
724
36
3
0
282,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role