Player Matchup

Rama
Rama
Platinum II
 
Rama
Platinum II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum II
Blake081305
Maui
Platinum II
Level 145
God Stats
23W - 25L
1,668 SR
Queue Stats
336W - 319L
1,949 MMR
Solo
Fenrir
Fenrir
Gold II
BravoGS
Fenrir
Gold II
Level 155
God Stats
26W - 13L
1,760 SR
Queue Stats
76W - 57L
1,903 MMR
Party 1
Lancelot
Lancelot
Platinum IV
Nika
Lancelot
Platinum IV
Level 283
God Stats
8W - 9L
1,500 SR
Queue Stats
566W - 481L
1,865 MMR
Solo
Merlin
Merlin
Gold III
Pabszz
Merlin
Gold III
Level 148
God Stats
2W - 6L
1,643 SR
Queue Stats
90W - 73L
1,806 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 180
1,614 SR
1,805 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 172
1,720 SR
1,736 MMR
Izanami
Izanami
Gold II
 
Izanami
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
 
Ymir
Platinum III
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold II
BigMonkie
Arachne
Gold II
Level 148
God Stats
36W - 24L
2,055 SR
Queue Stats
114W - 81L
1,917 MMR
Solo
Yu Huang
Yu Huang
Gold I
MechMetro
Yu Huang
Gold I
Level 155
God Stats
3W - 0L
1,831 SR
Queue Stats
25W - 23L
1,908 MMR
Solo
Hercules
Hercules
Gold I
PÍerre
Hercules
Gold I
Level 161
God Stats
12W - 7L
1,715 SR
Queue Stats
87W - 66L
1,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
4 / 7 / 1
7,812
521
8,376
15,808
6,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 6
7,486
499
4,381
11,157
10,048
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Fenrir
BravoGS
Fenrir
13
1 / 6 / 2
7,772
518
6,356
15,439
7,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
Nika
Lancelot
15
2 / 1 / 0
8,677
578
16,433
18,377
14,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Pabszz
Merlin
14
3 / 2 / 0
8,452
563
8,403
5,889
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
VamanaScyllaHe BoMercury

VS

Bans
IshtarThorNe ZhaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
9 / 4 / 1
10,366
691
15,929
14,344
6,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
 
Ymir
11
0 / 1 / 7
7,538
503
2,261
10,202
7,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
BigMonkie
Arachne
14
7 / 3 / 3
8,870
591
11,690
16,860
6,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yu Huang
MechMetro
Yu Huang
15
0 / 0 / 6
8,476
565
7,557
5,304
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
PÍerre
Hercules
14
1 / 2 / 2
8,379
559
8,825
17,031
20,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
10
Kills
17
17
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
4
7
1
0.64
W
Izanami
 
Izanami
9
4
1
2.38
W
Ymir
 
Ymir
0
1
7
3.5
W
Arachne
BigMonkie
Arachne
7
3
3
2.83
L
0
1
6
3
L
Fenrir
BravoGS
Fenrir
1
6
2
0.33
W
Yu Huang
MechMetro
Yu Huang
0
0
6
3
L
Lancelot
Nika
Lancelot
2
1
0
2
L
Merlin
Pabszz
Merlin
3
2
0
1.5
W
Hercules
PÍerre
Hercules
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,949
Damage
46,262
66,670
Taken
63,741
40,767
Mitigated
43,186
20,139
Healing
23,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
8,376
7,382
0
4,215
15,808
6,393
0
875
14,933
0
55,135
W
Izanami
 
Izanami
15,929
11,813
0
3,763
14,344
6,114
0
2,459
11,885
0
96,391
W
Ymir
 
Ymir
2,261
245
2,121
2,906
10,202
7,892
0
3,659
6,543
13,220
0
W
Arachne
BigMonkie
Arachne
11,690
7,294
0
6,373
16,860
6,193
0
4,149
12,711
0
66,114
L
4,381
1,090
1,761
2,142
11,157
10,048
0
2,819
8,338
17,715
0
L
Fenrir
BravoGS
Fenrir
6,356
2,084
0
1,800
15,439
7,766
0
2,132
13,307
0
65,775
W
Yu Huang
MechMetro
Yu Huang
7,557
755
0
1,231
5,304
2,136
0
2,157
3,147
77,444
0
L
Lancelot
Nika
Lancelot
16,433
3,094
0
9,526
18,377
14,292
0
1,704
16,673
2,305
84,887
L
Merlin
Pabszz
Merlin
8,403
110
0
695
5,889
2,268
0
3,094
2,795
70,975
1,843
W
Hercules
PÍerre
Hercules
8,825
2,082
0
6,766
17,031
20,851
0
1,352
15,679
2,556
56,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,199
Gold Earned
43,629
499
Minions Killed
503
0
Camps Cleared
0
1,634,682
Distance Traveled
1,645,412
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,812
521
99
7
0
265,044
3
W
Izanami
10,366
691
152
10
0
309,561
0
W
Ymir
7,538
503
20
1
0
323,824
0
W
Arachne
8,870
591
84
6
0
361,205
5
L
Maui
7,486
499
22
1
0
352,577
6
L
Fenrir
7,772
518
104
7
0
327,515
5
W
Yu Huang
8,476
565
140
9
0
320,693
6
L
Lancelot
8,677
578
142
9
0
365,349
0
L
Merlin
8,452
563
132
9
0
324,197
3
W
Hercules
8,379
559
107
7
0
330,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role