Player Matchup

Discordia
Discordia
BussinFromWithin
Discordia
Level 19
God Stats
0W - 1L
1,447 SR
Queue Stats
12W - 22L
1,233 Elo+
Party 1
Bacchus
Bacchus
DracoMeteor996
Bacchus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 107L
1,340 Elo+
Party 1
Gilgamesh
Gilgamesh
Kanyewasrite
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,387 Elo+
Solo
Bakasura
Bakasura
Pakistani_Blur01
Bakasura
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 23L
1,380 Elo+
Party 1
Atlas
Atlas
Qclapp420
Atlas
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 39L
1,506 Elo+
Solo
Team Averages
Level 55
1,489 SR
1,369 Elo+

VS

Team Averages
Level 70
1,543 SR
1,702 Elo+
Sobek
Sobek
Ayyyudo
Sobek
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 182L
1,851 Elo+
Party 2
Ares
Ares
Michael1211
Ares
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
31W - 35L
1,290 Elo+
Solo
Artio
Artio
PotatoLadle
Artio
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,710 Elo+
Party 2
Skadi
Skadi
SunnyWukong86
Skadi
Level 146
God Stats
4W - 0L
1,715 SR
Queue Stats
183W - 181L
1,851 Elo+
Party 2
Raijin
Raijin
Zayhovah
Raijin
Level 23
God Stats
4W - 5L
1,500 SR
Queue Stats
115W - 125L
1,810 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
18
5 / 5 / 6
9,911
708
22,225
10,479
5,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
4 / 5 / 8
9,620
687
14,847
18,242
24,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
Kanyewasrite
Gilgamesh
9
1 / 0 / 2
7,857
561
2,601
3,868
2,662
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
3 / 8 / 8
9,751
697
7,483
14,941
9,102
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
Qclapp420
Atlas
18
1 / 4 / 10
10,066
719
13,368
15,352
20,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ayyyudo
Sobek
19
3 / 2 / 18
11,014
787
7,495
22,893
26,195
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 4 / 15
11,220
801
5,756
20,105
25,334
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

17
1 / 1 / 16
10,098
721
4,008
12,753
13,255
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
7 / 4 / 12
11,816
844
18,040
12,051
7,335
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
Zayhovah
Raijin
19
9 / 3 / 9
11,727
838
15,746
13,355
7,848
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
92
14
Kills
22
22
Deaths
14
34
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Sobek
Ayyyudo
Sobek
3
2
18
6
L
Discordia
5
5
6
1.6
L
4
5
8
1.6
L
Gilgamesh
Kanyewasrite
Gilgamesh
1
0
2
2
W
2
4
15
2.38
L
3
8
8
0.88
W
1
1
16
9
L
Atlas
Qclapp420
Atlas
1
4
10
1.5
W
7
4
12
3.25
W
Raijin
Zayhovah
Raijin
9
3
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,524
Damage
51,045
62,882
Taken
81,157
62,836
Mitigated
79,967
14,508
Healing
28,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Ayyyudo
Sobek
7,495
1,064
1,372
9,229
22,893
26,195
1,404
11,252
10,611
12,913
0
L
Discordia
22,225
2,612
915
1,213
10,479
5,662
385
5,353
5,126
31,268
3,089
L
14,847
1,522
1,143
2,998
18,242
24,924
139
10,322
7,920
18,688
1,230
L
Gilgamesh
Kanyewasrite
Gilgamesh
2,601
439
1,310
2,133
3,868
2,662
153
1,220
2,648
0
6,284
W
5,756
438
2,288
2,540
20,105
25,334
0
10,753
8,369
16,580
0
L
7,483
3,766
429
1,365
14,941
9,102
834
5,784
9,157
0
10,928
W
4,008
722
2,100
3,234
12,753
13,255
114
7,322
4,703
13,058
0
L
Atlas
Qclapp420
Atlas
13,368
5,616
338
2,664
15,352
20,486
84
8,165
7,187
30,377
0
W
18,040
8,328
1,976
1,993
12,051
7,335
3,132
7,240
4,227
0
46,211
W
Raijin
Zayhovah
Raijin
15,746
1,602
616
3,119
13,355
7,848
2,307
7,886
4,920
35,515
4,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,205
Gold Earned
55,875
91
Minions Killed
155
0
Camps Cleared
0
987,695
Distance Traveled
1,288,494
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,014
787
9
1
0
265,051
0
L
Discordia
9,911
708
25
2
0
206,214
0
L
Bacchus
9,620
687
9
1
0
228,008
0
L
Gilgamesh
7,857
561
2
0
0
69,261
0
W
Ares
11,220
801
10
1
0
251,419
0
L
Bakasura
9,751
697
28
2
0
231,921
0
W
Artio
10,098
721
19
1
0
282,288
0
L
Atlas
10,066
719
27
2
0
252,291
0
W
Skadi
11,816
844
44
3
0
237,451
0
W
Raijin
11,727
838
73
5
0
252,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role