Player Matchup

Cerberus
Cerberus
IW2D
Cerberus
Level 140
God Stats
1W - 6L
1,155 SR
Queue Stats
99W - 88L
1,714 Elo+
Party 3
Fenrir
Fenrir
ImBrent
Fenrir
Level 127
God Stats
1W - 2L
1,774 SR
Queue Stats
61W - 52L
1,849 Elo+
Solo
Yu Huang
Yu Huang
JTPR5
Yu Huang
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 45L
1,684 Elo+
Party 3
Hercules
Hercules
Oin-Son-Of-Gloin
Hercules
Level 115
God Stats
3W - 6L
1,500 SR
Queue Stats
109W - 94L
1,466 Elo+
Party 4
Ishtar
Ishtar
motleytofu
Ishtar
Level 129
God Stats
12W - 9L
1,500 SR
Queue Stats
173W - 207L
1,267 Elo+
Party 4
Team Averages
Level 132
1,486 SR
1,596 Elo+

VS

Team Averages
Level 126
1,565 SR
1,663 Elo+
Sol
Sol
Casesa123
Sol
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 28L
1,866 Elo+
Party 1
Maui
Maui
LikelyEagle53
Maui
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
387W - 318L
1,579 Elo+
Party 2
Tiamat
Tiamat
Theves
Tiamat
Level 152
God Stats
25W - 23L
1,500 SR
Queue Stats
580W - 496L
1,555 Elo+
Party 2
Surtr
Surtr
ajnedlaw
Surtr
Level 117
God Stats
14W - 15L
1,810 SR
Queue Stats
72W - 71L
1,856 Elo+
Party 1
Thanatos
Thanatos
mothgarden
Thanatos
Level 101
God Stats
15W - 5L
1,512 SR
Queue Stats
69W - 43L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IW2D
Cerberus
11
2 / 2 / 1
6,699
479
5,525
14,330
12,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
ImBrent
Fenrir
10
0 / 5 / 2
5,839
417
3,000
11,374
5,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
JTPR5
Yu Huang
12
1 / 2 / 1
6,797
486
8,696
10,048
3,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
1 / 3 / 1
6,889
492
6,455
16,183
14,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
motleytofu
Ishtar
13
1 / 3 / 1
7,313
522
4,820
11,980
4,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 3
7,653
547
11,745
11,320
5,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 0 / 4
7,726
552
4,141
12,963
11,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tiamat
Theves
Tiamat
14
2 / 0 / 3
8,028
573
13,787
9,158
5,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
ajnedlaw
Surtr
14
3 / 1 / 1
8,410
601
10,073
12,799
11,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
mothgarden
Thanatos
14
5 / 0 / 2
8,192
585
6,209
11,138
4,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
15
15
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
4
3
0.88
L
Cerberus
IW2D
Cerberus
2
2
1
1.25
L
Fenrir
ImBrent
Fenrir
0
5
2
0.2
L
Yu Huang
JTPR5
Yu Huang
1
2
1
0.75
W
3
0
4
5
L
1
3
1
0.5
W
Tiamat
Theves
Tiamat
2
0
3
3.5
W
Surtr
ajnedlaw
Surtr
3
1
1
3.5
W
Thanatos
mothgarden
Thanatos
5
0
2
6
L
Ishtar
motleytofu
Ishtar
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,496
Damage
45,955
63,915
Taken
57,378
41,132
Mitigated
37,859
19,980
Healing
33,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,745
6,018
0
4,464
11,320
5,066
1,839
3,999
7,310
62,570
8,190
L
Cerberus
IW2D
Cerberus
5,525
297
0
3,961
14,330
12,199
0
9,898
4,432
21,477
0
L
Fenrir
ImBrent
Fenrir
3,000
1,083
0
2,760
11,374
5,573
0
4,634
6,740
0
32,991
L
Yu Huang
JTPR5
Yu Huang
8,696
1,113
0
818
10,048
3,929
0
7,572
2,476
57,012
0
W
4,141
535
2,982
2,921
12,963
11,127
0
4,088
8,865
19,762
0
L
6,455
1,737
0
7,182
16,183
14,684
0
4,457
11,726
0
53,449
W
Tiamat
Theves
Tiamat
13,787
1,273
115
3,881
9,158
5,593
0
3,987
5,171
78,565
0
W
Surtr
ajnedlaw
Surtr
10,073
3,143
0
3,911
12,799
11,501
294
717
12,062
11,917
58,157
W
Thanatos
mothgarden
Thanatos
6,209
2,404
0
14,856
11,138
4,572
204
1,389
9,749
0
53,187
L
Ishtar
motleytofu
Ishtar
4,820
3,586
0
5,259
11,980
4,747
0
4,659
7,321
0
59,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,537
Gold Earned
40,009
401
Minions Killed
473
0
Camps Cleared
0
1,400,824
Distance Traveled
1,451,802
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,653
547
120
9
0
246,647
0
L
Cerberus
6,699
479
44
3
0
284,935
4
L
Fenrir
5,839
417
45
3
0
308,503
2
L
Yu Huang
6,797
486
106
8
0
264,234
0
W
Maui
7,726
552
18
1
0
299,145
4
L
Hercules
6,889
492
96
7
0
275,393
1
W
Tiamat
8,028
573
121
9
0
293,803
0
W
Surtr
8,410
601
114
8
0
274,608
0
W
Thanatos
8,192
585
100
7
0
337,599
1
L
Ishtar
7,313
522
110
8
0
267,759
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role