Player Matchup

Danzaburou
Danzaburou
Sinboysin
Danzaburou
Level 138
God Stats
1W - 0L
1,519 SR
Queue Stats
24W - 23L
1,404 Elo+
Solo
Cthulhu
Cthulhu
SleetyClover944
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,757 Elo+
Party 3
Surtr
Surtr
Wichoide999
Surtr
Level 105
God Stats
4W - 4L
1,500 SR
Queue Stats
32W - 37L
1,757 Elo+
Party 3
Hades
Hades
zeyosi
Hades
Level 117
God Stats
5W - 2L
1,500 SR
Queue Stats
312W - 280L
1,537 Elo+
Party 2
Fenrir
Fenrir
zeysul
Fenrir
Level 149
God Stats
4W - 3L
1,903 SR
Queue Stats
350W - 321L
1,519 Elo+
Party 2
Team Averages
Level 116
1,584 SR
1,595 Elo+

VS

Team Averages
Level 133
1,438 SR
1,416 Elo+
Anubis
Anubis
 
Anubis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
AllBeast-19
Kumbhakarna
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
280W - 251L
1,499 Elo+
Solo
Gilgamesh
Gilgamesh
J0NNYLARG0
Gilgamesh
Level 129
God Stats
4W - 7L
1,500 SR
Queue Stats
262W - 249L
1,579 Elo+
Solo
Ishtar
Ishtar
OffsetPuma2
Ishtar
Level 158
God Stats
0W - 4L
1,500 SR
Queue Stats
25W - 72L
1,347 Elo+
Party 1
Arachne
Arachne
SnowSkater89
Arachne
Level 127
God Stats
1W - 3L
1,189 SR
Queue Stats
1W - 6L
1,155 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Sinboysin
Danzaburou
14
2 / 0 / 3
7,658
511
7,629
8,258
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 3
7,615
508
3,997
6,128
5,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 3 / 2
7,524
502
11,906
15,570
14,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hades
zeyosi
Hades
16
6 / 1 / 4
9,614
641
12,072
10,245
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
zeysul
Fenrir
15
4 / 1 / 5
8,505
567
8,416
11,458
5,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
1 / 6 / 0
7,803
520
7,724
12,744
5,677
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
AllBeast-19
Kumbhakarna
11
1 / 3 / 2
7,135
476
3,792
13,879
12,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
J0NNYLARG0
Gilgamesh
14
2 / 1 / 2
7,982
532
7,708
17,018
16,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ishtar
12
0 / 3 / 1
7,071
471
6,071
11,520
5,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
SnowSkater89
Arachne
13
1 / 3 / 0
7,177
478
4,158
10,246
3,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
6
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
6
0
0.17
L
Kumbhakarna
AllBeast-19
Kumbhakarna
1
3
2
0.67
L
Gilgamesh
J0NNYLARG0
Gilgamesh
2
1
2
3
L
Ishtar
0
3
1
0.17
W
Danzaburou
Sinboysin
Danzaburou
2
0
3
3.5
W
2
1
3
3.5
L
Arachne
SnowSkater89
Arachne
1
3
0
0.33
W
2
3
2
1
W
Hades
zeyosi
Hades
6
1
4
8
W
Fenrir
zeysul
Fenrir
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,020
Damage
29,453
51,659
Taken
65,407
36,840
Mitigated
43,400
20,868
Healing
20,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,724
373
0
5,020
12,744
5,677
0
7,470
5,274
67,120
0
L
Kumbhakarna
AllBeast-19
Kumbhakarna
3,792
716
295
4,999
13,879
12,312
0
4,800
9,079
16,198
0
L
Gilgamesh
J0NNYLARG0
Gilgamesh
7,708
2,077
0
2,816
17,018
16,681
0
1,301
15,717
0
56,725
L
Ishtar
6,071
4,386
0
4,476
11,520
5,001
0
1,821
9,699
0
58,680
W
Danzaburou
Sinboysin
Danzaburou
7,629
4,595
0
5,670
8,258
4,592
968
261
7,997
0
71,559
W
3,997
495
378
2,158
6,128
5,526
183
681
5,447
27,818
0
L
Arachne
SnowSkater89
Arachne
4,158
2,603
0
2,426
10,246
3,729
150
647
9,599
0
56,094
W
11,906
4,804
0
2,266
15,570
14,937
126
2,438
13,132
414
50,132
W
Hades
zeyosi
Hades
12,072
889
232
4,144
10,245
5,894
0
6,738
3,507
79,748
990
W
Fenrir
zeysul
Fenrir
8,416
2,843
0
6,020
11,458
5,891
0
1,398
10,060
0
66,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,916
Gold Earned
37,168
501
Minions Killed
434
0
Camps Cleared
0
1,409,758
Distance Traveled
1,340,163
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,803
520
114
8
0
230,977
7
L
Kumbhakarna
7,135
476
27
2
0
252,901
1
L
Gilgamesh
7,982
532
104
7
0
280,881
0
L
Ishtar
7,071
471
110
7
0
234,180
1
W
Danzaburou
7,658
511
110
7
0
240,776
2
W
Cthulhu
7,615
508
54
4
0
290,450
0
L
Arachne
7,177
478
79
5
0
341,224
1
W
Surtr
7,524
502
85
6
0
253,521
0
W
Hades
9,614
641
152
10
0
295,916
0
W
Fenrir
8,505
567
100
7
0
329,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role