Player Matchup

Olorun
Olorun
 
Olorun
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Rook1Castle
Cthulhu
Level 69
God Stats
7W - 0L
1,500 SR
Queue Stats
399W - 388L
1,401 Elo+
Solo
Arachne
Arachne
mothmannn
Arachne
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 27L
1,217 Elo+
Solo
Jing Wei
Jing Wei
wise24
Jing Wei
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 84L
1,358 Elo+
Party 1
Amaterasu
Amaterasu
xWHITERANGERx
Amaterasu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 65L
1,537 Elo+
Party 1
Team Averages
Level 90
1,500 SR
1,403 Elo+

VS

Team Averages
Level 84
1,499 SR
1,474 Elo+
Hachiman
Hachiman
I2 Q U 1 C K 6I
Hachiman
Level 106
God Stats
44W - 30L
1,495 SR
Queue Stats
863W - 870L
1,473 Elo+
Party 2
Susano
Susano
IXI PR0JECT IXI
Susano
Level 68
God Stats
4W - 8L
1,500 SR
Queue Stats
303W - 287L
1,530 Elo+
Party 2
Baron Samedi
Baron Samedi
MSGseeling
Baron Samedi
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,445 Elo+
Solo
Tiamat
Tiamat
Parzival0924
Tiamat
Level 41
God Stats
4W - 3L
1,500 SR
Queue Stats
257W - 252L
1,428 Elo+
Party 2
Eset
Eset
YuGixBRo
Eset
Level 109
God Stats
3W - 5L
1,500 SR
Queue Stats
524W - 524L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
3 / 3 / 14
9,671
806
6,474
11,101
11,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cthulhu
Rook1Castle
Cthulhu
17
5 / 5 / 8
10,849
904
13,836
18,686
23,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
mothmannn
Arachne
16
3 / 4 / 11
10,256
855
7,386
12,134
7,708
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
wise24
Jing Wei
18
4 / 1 / 10
10,091
841
14,139
10,736
6,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Amaterasu
xWHITERANGERx
Amaterasu
16
3 / 2 / 13
9,618
802
12,595
20,162
19,527
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
7 / 5 / 4
10,170
848
16,484
15,901
7,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 7 / 8
8,356
696
13,679
18,373
8,723
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
MSGseeling
Baron Samedi
5
0 / 0 / 0
6,300
525
0
0
0
Tiamat
17
1 / 4 / 8
8,842
737
10,776
13,120
9,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
19
5 / 2 / 10
9,774
815
14,452
12,287
6,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
45
18
Kills
15
15
Deaths
18
56
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
3
14
3.33
L
Hachiman
7
5
4
1.8
L
2
7
8
0.86
L
Baron Samedi
MSGseeling
Baron Samedi
0
0
0
0
L
Tiamat
1
4
8
1.25
W
Cthulhu
Rook1Castle
Cthulhu
5
5
8
1.8
L
Eset
5
2
10
5
W
Arachne
mothmannn
Arachne
3
4
11
2.13
W
Jing Wei
wise24
Jing Wei
4
1
10
9
W
Amaterasu
xWHITERANGERx
Amaterasu
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,430
Damage
55,391
72,819
Taken
59,681
69,386
Mitigated
32,193
34,474
Healing
22,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,474
3,753
4,178
2,924
11,101
11,824
1,560
4,180
6,921
14,194
0
L
Hachiman
16,484
12,125
749
3,749
15,901
7,119
990
5,614
9,907
0
33,279
L
13,679
1,948
1,874
5,008
18,373
8,723
0
3,385
14,679
0
23,733
L
Baron Samedi
MSGseeling
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
10,776
420
287
2,909
13,120
9,571
420
6,885
5,933
22,572
3,393
W
Cthulhu
Rook1Castle
Cthulhu
13,836
299
2,457
3,422
18,686
23,899
564
5,209
13,477
30,305
0
L
Eset
14,452
589
3,506
4,038
12,287
6,780
429
4,426
7,636
28,936
612
W
Arachne
mothmannn
Arachne
7,386
4,811
877
2,758
12,134
7,708
1,427
2,755
9,379
0
11,353
W
Jing Wei
wise24
Jing Wei
14,139
10,307
439
5,284
10,736
6,428
2,946
2,682
8,054
0
32,959
W
Amaterasu
xWHITERANGERx
Amaterasu
12,595
4,333
4,529
7,606
20,162
19,527
960
7,589
12,573
0
16,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,485
Gold Earned
43,442
118
Minions Killed
133
0
Camps Cleared
0
1,193,268
Distance Traveled
867,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,671
806
11
1
0
199,256
0
L
Hachiman
10,170
848
47
4
0
203,288
0
L
Susano
8,356
696
22
2
0
209,924
0
L
Baron Samedi
6,300
525
0
0
0
0
0
L
Tiamat
8,842
737
32
3
0
221,716
0
W
Cthulhu
10,849
904
36
3
0
240,713
0
L
Eset
9,774
815
32
3
0
232,343
0
W
Arachne
10,256
855
12
1
0
264,608
0
W
Jing Wei
10,091
841
50
4
0
226,146
0
W
Amaterasu
9,618
802
9
1
0
262,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role