Player Matchup

Aphrodite
Aphrodite
PatchesOholanhan
Aphrodite
Level 101
God Stats
3W - 8L
1,500 SR
Queue Stats
19W - 24L
1,311 Elo+
Party 1
Shiva
Shiva
Tortlen
Shiva
Level 137
God Stats
4W - 2L
1,500 SR
Queue Stats
40W - 48L
1,544 Elo+
Party 1
Surtr
Surtr
XxDR4EDxX
Surtr
Level 162
God Stats
2W - 2L
1,500 SR
Queue Stats
132W - 138L
1,357 Elo+
Party 1
Team Averages
Level 133
1,500 SR
1,404 Elo+

VS

Team Averages
Level 104
1,468 SR
1,606 Elo+
Surtr
Surtr
BleuArt
Surtr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Hun Batz
Hun Batz
FardSmuggler
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,734 Elo+
Party 2
Scylla
Scylla
Lonalds
Scylla
Level 80
God Stats
1W - 0L
1,404 SR
Queue Stats
7W - 6L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
7
0 / 0 / 2
8,036
536
1,496
4,161
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shiva
Tortlen
Shiva
16
3 / 3 / 2
11,132
742
15,479
20,952
24,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
XxDR4EDxX
Surtr
16
2 / 4 / 2
9,968
665
16,190
21,879
22,503
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BleuArt
Surtr
16
2 / 2 / 3
11,172
745
7,168
20,084
28,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
FardSmuggler
Hun Batz
16
5 / 3 / 2
11,174
745
18,771
18,205
9,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Lonalds
Scylla
17
0 / 0 / 6
10,411
694
10,761
6,756
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
7
7
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Surtr
BleuArt
Surtr
2
2
3
1.75
W
Hun Batz
FardSmuggler
Hun Batz
5
3
2
2
W
Scylla
Lonalds
Scylla
0
0
6
3
L
Aphrodite
0
0
2
1
L
Shiva
Tortlen
Shiva
3
3
2
1.33
L
Surtr
XxDR4EDxX
Surtr
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,165
Damage
36,700
46,992
Taken
45,045
49,015
Mitigated
41,527
10,487
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
BleuArt
Surtr
7,168
2,470
0
7,048
20,084
28,475
366
813
19,271
343
25,686
W
Hun Batz
FardSmuggler
Hun Batz
18,771
4,955
0
3,435
18,205
9,801
1,848
857
17,348
0
52,423
W
Scylla
Lonalds
Scylla
10,761
721
0
0
6,756
3,251
1,112
395
6,361
45,217
1,462
L
Aphrodite
1,496
223
1,094
1,902
4,161
1,887
0
1,538
2,623
10,654
0
L
Shiva
Tortlen
Shiva
15,479
1,745
80
3,665
20,952
24,625
0
4,030
16,922
90
50,879
L
Surtr
XxDR4EDxX
Surtr
16,190
7,822
0
3,746
21,879
22,503
0
4,885
16,994
663
44,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,136
Gold Earned
32,757
152
Minions Killed
197
0
Camps Cleared
0
652,132
Distance Traveled
842,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
11,172
745
43
3
0
255,664
0
W
Hun Batz
11,174
745
74
5
0
292,251
0
W
Scylla
10,411
694
80
5
0
295,044
0
L
Aphrodite
8,036
536
26
2
0
88,443
0
L
Shiva
11,132
742
77
5
0
282,382
0
L
Surtr
9,968
665
49
3
0
281,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role