Player Matchup

Merlin
Merlin
Silver II
Bladez64128
Merlin
Silver II
Level 157
God Stats
6W - 4L
1,561 SR
Queue Stats
208W - 247L
1,447 MMR
Solo
Awilix
Awilix
Bronze III
EvacUS
Awilix
Bronze III
Level 149
God Stats
2W - 4L
1,500 SR
Queue Stats
114W - 103L
1,454 MMR
Party 1
Ishtar
Ishtar
Bronze III
TheeDespair
Ishtar
Bronze III
Level 186
God Stats
2W - 1L
1,209 SR
Queue Stats
48W - 38L
1,442 MMR
Party 1
Geb
Geb
Silver III
Xenovia_Minaj
Geb
Silver III
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 111L
1,446 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
oh-its-justJay
Gilgamesh
Bronze III
Level 162
God Stats
3W - 0L
1,715 SR
Queue Stats
75W - 71L
1,446 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 160
1,497 SR
1,447 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,644 SR
1,447 MMR
Artemis
Artemis
Silver II
EldondelaEsquina
Artemis
Silver II
Level 136
God Stats
16W - 10L
1,754 SR
Queue Stats
209W - 210L
1,469 MMR
Party 2
Guan Yu
Guan Yu
Silver II
ILSM Shadow
Guan Yu
Silver II
Level 153
God Stats
3W - 3L
1,500 SR
Queue Stats
187W - 190L
1,430 MMR
Party 2
Scylla
Scylla
Gold V
JAC Mayor RS
Scylla
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 157L
1,445 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
TheEMari
Kumbhakarna
Bronze III
Level 109
God Stats
6W - 1L
1,732 SR
Queue Stats
47W - 61L
1,446 MMR
Party 3
He Bo
He Bo
Bronze III
Zerske
He Bo
Bronze III
Level 103
God Stats
2W - 1L
1,732 SR
Queue Stats
10W - 8L
1,446 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 0 / 4
10,147
564
7,457
7,319
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Awilix
EvacUS
Awilix
18
7 / 0 / 4
11,568
643
12,031
12,675
5,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
17
9 / 1 / 4
11,855
659
13,166
13,018
5,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 1 / 7
9,046
503
5,104
12,558
12,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
oh-its-justJay
Gilgamesh
17
0 / 0 / 0
10,717
595
9,900
16,092
19,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
LancelotCernunnosYmirAo Kuang

VS

Bans
FenrirBakasuraChaacThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 2
7,885
438
4,551
14,417
5,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Guan Yu
ILSM Shadow
Guan Yu
16
0 / 0 / 0
8,822
490
9,201
13,852
18,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
14
0 / 3 / 0
8,355
464
8,646
10,249
4,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Kumbhakarna
TheEMari
Kumbhakarna
8
0 / 4 / 0
6,293
350
1,979
12,008
9,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

He Bo
Zerske
He Bo
14
2 / 5 / 0
8,157
453
8,571
11,596
3,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
19
Kills
2
2
Deaths
19
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
0
4
3
L
0
7
2
0.14
W
Awilix
EvacUS
Awilix
7
0
4
9
L
Guan Yu
ILSM Shadow
Guan Yu
0
0
0
0
L
Scylla
0
3
0
0
L
Kumbhakarna
TheEMari
Kumbhakarna
0
4
0
0
W
Ishtar
9
1
4
11
W
2
1
7
5.5
L
He Bo
Zerske
He Bo
2
5
0
0.4
W
Gilgamesh
oh-its-justJay
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,658
Damage
32,948
61,662
Taken
62,122
46,700
Mitigated
41,147
20,137
Healing
14,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
7,457
97
0
1,920
7,319
2,881
1,564
3,205
4,073
72,738
0
L
4,551
1,814
0
4,475
14,417
5,727
0
1,652
12,765
0
60,309
W
Awilix
EvacUS
Awilix
12,031
4,714
0
2,241
12,675
5,863
2,561
3,863
8,599
0
115,424
L
Guan Yu
ILSM Shadow
Guan Yu
9,201
1,130
702
5,447
13,852
18,610
0
2,692
10,782
0
89,255
L
Scylla
8,646
1,563
0
625
10,249
4,163
0
5,138
5,111
75,800
0
L
Kumbhakarna
TheEMari
Kumbhakarna
1,979
401
0
1,952
12,008
9,001
0
2,719
9,289
11,392
0
W
Ishtar
13,166
10,785
0
8,533
13,018
5,885
5,339
3,719
9,181
0
99,958
W
5,104
716
433
3,218
12,558
12,668
0
6,639
5,721
20,845
0
L
He Bo
Zerske
He Bo
8,571
687
91
1,687
11,596
3,646
0
2,521
9,075
60,996
0
W
Gilgamesh
oh-its-justJay
Gilgamesh
9,900
1,387
0
3,792
16,092
19,403
0
1,465
14,596
10,594
87,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,333
Gold Earned
39,512
615
Minions Killed
503
0
Camps Cleared
0
1,776,384
Distance Traveled
1,731,257
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,147
564
134
7
0
342,976
7
L
Artemis
7,885
438
102
6
0
304,529
2
W
Awilix
11,568
643
147
8
0
447,753
7
L
Guan Yu
8,822
490
158
9
0
357,727
6
L
Scylla
8,355
464
130
7
0
349,915
6
L
Kumbhakarna
6,293
350
8
0
0
357,823
3
W
Ishtar
11,855
659
156
9
0
310,769
0
W
Geb
9,046
503
17
1
0
349,295
2
L
He Bo
8,157
453
105
6
0
361,263
1
W
Gilgamesh
10,717
595
161
9
0
325,591
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role