Player Matchup

Lancelot
Lancelot
Bronze III
AfterShotz
Lancelot
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,400 MMR
Party 2
Shiva
Shiva
Bronze III
KIDD_BLUEx13
Shiva
Bronze III
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,400 MMR
Party 2
Nox
Nox
Bronze III
SantiB4Glory
Nox
Bronze III
Level 101
God Stats
4W - 5L
1,650 SR
Queue Stats
11W - 8L
1,400 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,550 SR
1,400 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,596 SR
1,424 MMR
Hercules
Hercules
Silver III
Hubie Dubois657
Hercules
Silver III
Level 69
God Stats
9W - 10L
1,787 SR
Queue Stats
124W - 138L
1,441 MMR
Party 1
Scylla
Scylla
Silver III
K3tchup5auce
Scylla
Silver III
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
155W - 166L
1,441 MMR
Party 1
Ishtar
Ishtar
Bronze III
b2EaZy
Ishtar
Bronze III
Level 157
God Stats
7W - 4L
1,500 SR
Queue Stats
557W - 584L
1,389 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AfterShotz
Lancelot
13
0 / 5 / 0
8,155
583
4,452
15,156
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 0
8,157
583
6,225
17,165
16,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 3 / 0
9,268
662
8,273
10,580
4,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
BastetFenrirKumbhakarnaHeraAchilles

VS

Bans
AtlasZeusVulcanSkadiKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
2 / 0 / 8
10,909
779
8,889
15,967
20,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
18
9 / 0 / 4
11,260
804
18,781
5,729
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
b2EaZy
Ishtar
16
2 / 0 / 11
10,284
735
10,073
4,981
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
36
0
Kills
13
13
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AfterShotz
Lancelot
0
5
0
0
W
Hercules
2
0
8
6
W
Scylla
9
0
4
11
L
0
5
0
0
L
0
3
0
0
W
Ishtar
b2EaZy
Ishtar
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,950
Damage
37,743
42,901
Taken
26,677
27,194
Mitigated
26,654
5,532
Healing
15,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AfterShotz
Lancelot
4,452
806
0
1,340
15,156
6,220
0
5,873
8,630
0
26,272
W
Hercules
8,889
1,770
0
9,799
15,967
20,987
26
5,261
10,706
0
23,253
W
Scylla
18,781
1,050
0
1,671
5,729
3,000
1,182
1,397
4,332
65,219
1,137
L
6,225
637
882
970
17,165
16,146
0
8,113
8,309
51
18,725
L
8,273
814
0
2,340
10,580
4,828
0
4,415
6,165
54,626
0
W
Ishtar
b2EaZy
Ishtar
10,073
6,124
0
3,987
4,981
2,667
1,812
1,736
3,245
0
43,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,580
Gold Earned
32,453
179
Minions Killed
191
0
Camps Cleared
0
804,837
Distance Traveled
804,744
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,155
583
34
2
0
286,700
0
W
Hercules
10,909
779
16
1
0
285,074
0
W
Scylla
11,260
804
102
7
0
276,648
3
L
Shiva
8,157
583
30
2
0
260,356
0
L
Nox
9,268
662
115
8
0
257,781
5
W
Ishtar
10,284
735
73
5
0
243,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role