Player Matchup

Cthulhu
Cthulhu
Castillos0403
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,708 Elo+
Party 1
Danzaburou
Danzaburou
ElPerroCagon
Danzaburou
Level 87
God Stats
0W - 2L
1,286 SR
Queue Stats
12W - 12L
1,645 Elo+
Party 1
Bastet
Bastet
FabriceBoss-1995
Bastet
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 85L
1,315 Elo+
Solo
Persephone
Persephone
PAPIMILLAN04
Persephone
Level 68
God Stats
8W - 8L
1,712 SR
Queue Stats
108W - 100L
1,635 Elo+
Party 1
King Arthur
King Arthur
Sheeside74
King Arthur
Level 43
God Stats
3W - 5L
1,285 SR
Queue Stats
89W - 111L
1,424 Elo+
Solo
Team Averages
Level 54
1,457 SR
1,546 Elo+

VS

Team Averages
Level 55
1,467 SR
1,397 Elo+
Cu Chulainn
Cu Chulainn
Chxsire
Cu Chulainn
Level 53
God Stats
5W - 3L
1,500 SR
Queue Stats
18W - 14L
1,457 Elo+
Party 2
Bacchus
Bacchus
GoodshotGabe
Bacchus
Level 26
God Stats
5W - 3L
1,252 SR
Queue Stats
5W - 3L
1,270 Elo+
Party 2
Agni
Agni
Squixds
Agni
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
XtraKami
Danzaburou
Level 48
God Stats
13W - 8L
1,564 SR
Queue Stats
27W - 20L
1,232 Elo+
Solo
Thanatos
Thanatos
xealots
Thanatos
Level 81
God Stats
9W - 4L
1,519 SR
Queue Stats
33W - 24L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 3 / 2
6,159
411
4,100
9,201
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
ElPerroCagon
Danzaburou
10
2 / 3 / 1
6,742
449
8,168
10,415
3,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
1 / 6 / 2
7,075
472
4,952
15,282
5,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Persephone
PAPIMILLAN04
Persephone
11
1 / 4 / 0
7,134
476
5,300
9,932
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Sheeside74
King Arthur
11
1 / 4 / 0
6,597
440
4,014
14,419
11,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chxsire
Cu Chulainn
14
4 / 0 / 5
8,801
587
12,048
13,223
10,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
GoodshotGabe
Bacchus
12
2 / 1 / 6
7,921
528
7,916
12,529
13,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
Squixds
Agni
15
2 / 1 / 3
8,915
594
7,411
8,358
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
XtraKami
Danzaburou
14
4 / 2 / 3
8,654
577
9,580
11,700
5,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
xealots
Thanatos
15
7 / 1 / 2
8,763
584
6,981
12,648
5,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
19
20
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
3
2
0.33
W
Cu Chulainn
Chxsire
Cu Chulainn
4
0
5
6.5
L
Danzaburou
ElPerroCagon
Danzaburou
2
3
1
0.83
L
1
6
2
0.33
W
Bacchus
GoodshotGabe
Bacchus
2
1
6
5
L
Persephone
PAPIMILLAN04
Persephone
1
4
0
0.25
L
King Arthur
Sheeside74
King Arthur
1
4
0
0.25
W
Agni
Squixds
Agni
2
1
3
3.5
W
Danzaburou
XtraKami
Danzaburou
4
2
3
2.75
W
Thanatos
xealots
Thanatos
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,534
Damage
43,936
59,249
Taken
58,458
31,587
Mitigated
37,744
8,888
Healing
30,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,100
272
220
971
9,201
7,090
0
2,881
6,320
17,520
0
W
Cu Chulainn
Chxsire
Cu Chulainn
12,048
1,953
0
2,296
13,223
10,328
116
753
12,470
4,003
59,137
L
Danzaburou
ElPerroCagon
Danzaburou
8,168
4,044
261
3,179
10,415
3,706
320
3,323
7,092
0
47,315
L
4,952
1,370
152
3,880
15,282
5,637
0
2,968
12,314
0
44,924
W
Bacchus
GoodshotGabe
Bacchus
7,916
975
74
4,293
12,529
13,273
0
2,266
10,263
25,521
0
L
Persephone
PAPIMILLAN04
Persephone
5,300
137
0
225
9,932
3,674
0
5,443
4,485
47,071
0
L
King Arthur
Sheeside74
King Arthur
4,014
770
0
0
14,419
11,480
0
1,253
13,166
0
37,898
W
Agni
Squixds
Agni
7,411
65
0
3,041
8,358
3,339
971
3,512
4,846
68,894
0
W
Danzaburou
XtraKami
Danzaburou
9,580
3,818
0
6,969
11,700
5,397
1,342
1,845
9,855
0
70,830
W
Thanatos
xealots
Thanatos
6,981
2,131
0
13,561
12,648
5,407
0
1,024
11,624
0
51,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,707
Gold Earned
43,054
310
Minions Killed
431
0
Camps Cleared
0
1,426,639
Distance Traveled
1,554,808
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,159
411
23
2
0
301,986
0
W
Cu Chulainn
8,801
587
94
6
0
307,944
1
L
Danzaburou
6,742
449
86
6
0
269,576
0
L
Bastet
7,075
472
68
5
0
298,513
0
W
Bacchus
7,921
528
20
1
0
292,183
0
L
Persephone
7,134
476
68
5
0
275,961
0
L
King Arthur
6,597
440
65
4
0
280,603
0
W
Agni
8,915
594
113
8
0
308,704
1
W
Danzaburou
8,654
577
112
7
0
276,571
0
W
Thanatos
8,763
584
92
6
0
369,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role