Player Matchup

Mulan
Mulan
 
Mulan
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Frostbite0021
Rama
Level 151
God Stats
6W - 3L
1,500 SR
Queue Stats
324W - 329L
1,521 Elo+
Party 1
Achilles
Achilles
Mrodsoccer6
Achilles
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
201W - 180L
1,558 Elo+
Party 1
Hel
Hel
Shield Maiden03
Hel
Level 118
God Stats
23W - 8L
1,500 SR
Queue Stats
875W - 850L
1,554 Elo+
Solo
Ymir
Ymir
xPennyWise99x
Ymir
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 62L
1,327 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,492 Elo+

VS

Team Averages
Level 125
1,500 SR
1,493 Elo+
Vamana
Vamana
MaTuSzA-
Vamana
Level 133
God Stats
10W - 5L
1,500 SR
Queue Stats
792W - 787L
1,333 Elo+
Party 2
Yemoja
Yemoja
UMakeAWishKid
Yemoja
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
survivor 2012j
Thanatos
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,638 Elo+
Solo
Heimdallr
Heimdallr
talkSICfuk
Heimdallr
Level 141
God Stats
5W - 16L
1,500 SR
Queue Stats
645W - 687L
1,496 Elo+
Party 2
Bakasura
Bakasura
zDARKzKNIGHTz
Bakasura
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
7 / 2 / 17
9,010
901
12,144
12,568
15,892
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
3 / 0 / 22
9,103
910
12,920
10,780
6,803
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Achilles
Mrodsoccer6
Achilles
16
12 / 2 / 12
9,767
977
13,487
14,057
18,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 1 / 18
8,272
827
5,119
12,700
9,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
2 / 2 / 17
8,432
843
9,836
11,373
14,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
MaTuSzA-
Vamana
11
0 / 5 / 3
6,510
651
9,151
14,799
11,049
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
2 / 4 / 3
8,241
824
13,560
10,045
5,340
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thanatos
10
0 / 7 / 4
6,455
646
5,015
10,605
6,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
talkSICfuk
Heimdallr
14
2 / 6 / 3
7,830
783
14,517
12,376
6,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
zDARKzKNIGHTz
Bakasura
13
2 / 4 / 0
7,496
750
8,034
11,928
8,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
19
26
Kills
6
7
Deaths
26
86
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
2
17
7.75
W
3
0
22
14
L
Vamana
MaTuSzA-
Vamana
0
5
3
0.3
W
Achilles
Mrodsoccer6
Achilles
12
2
12
9
W
2
1
18
11
L
2
4
3
0.88
L
Thanatos
0
7
4
0.29
L
Heimdallr
talkSICfuk
Heimdallr
2
6
3
0.58
W
2
2
17
5.25
L
Bakasura
zDARKzKNIGHTz
Bakasura
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,506
Damage
50,277
61,478
Taken
59,753
65,214
Mitigated
37,236
40,481
Healing
18,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
12,144
1,993
2,109
2,136
12,568
15,892
894
1,643
10,321
4,141
14,486
W
12,920
6,528
673
3,493
10,780
6,803
1,582
1,768
8,816
0
37,913
L
Vamana
MaTuSzA-
Vamana
9,151
3,846
1,674
2,869
14,799
11,049
0
4,444
10,355
0
14,925
W
Achilles
Mrodsoccer6
Achilles
13,487
2,444
2,397
2,748
14,057
18,110
529
3,217
10,063
132
19,199
W
5,119
312
13,957
8,188
12,700
9,411
319
3,889
8,565
12,108
0
L
13,560
3,438
2,259
1,150
10,045
5,340
0
3,511
6,534
20,694
2,675
L
Thanatos
5,015
618
693
3,236
10,605
6,051
0
3,600
7,005
0
7,430
L
Heimdallr
talkSICfuk
Heimdallr
14,517
4,987
621
1,797
12,376
6,346
0
3,018
9,358
0
28,136
W
9,836
1,942
2,396
2,384
11,373
14,998
556
1,784
9,161
14,417
0
L
Bakasura
zDARKzKNIGHTz
Bakasura
8,034
3,812
749
3,424
11,928
8,450
0
3,239
8,689
0
10,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,584
Gold Earned
36,532
121
Minions Killed
86
0
Camps Cleared
0
1,088,964
Distance Traveled
831,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,010
901
15
2
0
196,486
0
W
Rama
9,103
910
66
7
0
184,676
0
L
Vamana
6,510
651
12
1
0
179,768
0
W
Achilles
9,767
977
9
1
0
245,600
0
W
Hel
8,272
827
22
2
0
259,876
0
L
Yemoja
8,241
824
21
2
0
136,004
0
L
Thanatos
6,455
646
3
0
0
169,404
0
L
Heimdallr
7,830
783
21
2
0
163,430
0
W
Ymir
8,432
843
9
1
0
202,326
0
L
Bakasura
7,496
750
29
3
0
182,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role