Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
KarmaDizzy
Ah Puch
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 4
Zeus
Zeus
SleetyMedal5073
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 4
Odin
Odin
TS bags
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,764 Elo+
Party 1
Bellona
Bellona
Wobblegamer7715
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,500 Elo+
Party 4
Team Averages
Level 47
1,500 SR
1,553 Elo+

VS

Team Averages
Level 102
1,457 SR
1,523 Elo+
Lancelot
Lancelot
Arostron91
Lancelot
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 172L
1,686 Elo+
Party 2
Hera
Hera
Im Gon Seencha
Hera
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 94L
1,547 Elo+
Party 3
Xing Tian
Xing Tian
RGR275MAF
Xing Tian
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,368 Elo+
Party 3
Thoth
Thoth
SeeOf2Eyes
Thoth
Level 112
God Stats
3W - 8L
1,285 SR
Queue Stats
231W - 217L
1,331 Elo+
Solo
Bacchus
Bacchus
Wingrar
Bacchus
Level 70
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 202L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
6 / 5 / 5
8,243
824
13,076
12,482
10,532
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
KarmaDizzy
Ah Puch
14
1 / 6 / 4
7,491
749
11,594
11,591
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 9 / 4
7,351
735
6,283
12,066
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
TS bags
Odin
11
0 / 6 / 5
6,525
653
4,673
15,229
13,647
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 5 / 3
8,743
874
7,792
15,191
15,455
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Arostron91
Lancelot
15
7 / 5 / 13
9,550
955
7,151
14,124
10,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 3 / 26
9,739
974
17,022
6,883
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
RGR275MAF
Xing Tian
15
2 / 1 / 24
9,208
921
5,003
19,002
18,410
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
17
15 / 3 / 15
10,570
1,057
19,175
9,524
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Wingrar
Bacchus
15
2 / 3 / 22
9,176
918
10,443
13,947
20,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
131
14
Kills
31
31
Deaths
15
21
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
6
5
5
1.7
W
Lancelot
Arostron91
Lancelot
7
5
13
2.7
W
5
3
26
6
L
Ah Puch
KarmaDizzy
Ah Puch
1
6
4
0.5
W
Xing Tian
RGR275MAF
Xing Tian
2
1
24
14
W
Thoth
15
3
15
7.5
L
2
9
4
0.44
L
Odin
TS bags
Odin
0
6
5
0.42
W
Bacchus
Wingrar
Bacchus
2
3
22
4.33
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,418
Damage
58,794
66,559
Taken
63,480
49,744
Mitigated
58,088
8,365
Healing
24,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
13,076
1,865
1,531
3,072
12,482
10,532
429
9,405
3,077
20,693
0
W
Lancelot
Arostron91
Lancelot
7,151
928
1,349
2,041
14,124
10,116
1,658
6,616
7,508
0
13,312
W
17,022
5,517
2,516
1,231
6,883
3,568
2,173
3,028
3,855
32,708
0
L
Ah Puch
KarmaDizzy
Ah Puch
11,594
1,626
75
787
11,591
5,109
328
9,576
2,015
29,500
0
W
Xing Tian
RGR275MAF
Xing Tian
5,003
585
363
7,049
19,002
18,410
733
10,109
8,893
11,491
0
W
Thoth
19,175
1,675
2,439
2,692
9,524
5,182
2,325
4,477
5,047
29,806
0
L
6,283
933
144
169
12,066
5,001
0
10,277
1,789
11,096
0
L
Odin
TS bags
Odin
4,673
1,320
168
816
15,229
13,647
0
11,610
3,619
0
8,815
W
Bacchus
Wingrar
Bacchus
10,443
1,368
1,219
3,125
13,947
20,812
0
6,723
7,224
17,585
0
L
7,792
2,139
502
1,101
15,191
15,455
0
10,775
4,416
0
15,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,353
Gold Earned
48,243
84
Minions Killed
133
0
Camps Cleared
0
830,657
Distance Traveled
970,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,243
824
13
1
0
156,089
0
W
Lancelot
9,550
955
19
2
0
199,457
0
W
Hera
9,739
974
49
5
0
168,798
0
L
Ah Puch
7,491
749
39
4
0
141,578
0
W
Xing Tian
9,208
921
15
2
0
212,605
0
W
Thoth
10,570
1,057
37
4
0
187,710
0
L
Zeus
7,351
735
13
1
0
163,875
0
L
Odin
6,525
653
7
1
0
173,382
0
W
Bacchus
9,176
918
13
1
0
201,558
0
L
Bellona
8,743
874
12
1
0
195,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role