Player Matchup

Gilgamesh
Gilgamesh
AyePatches
Gilgamesh
Level 19
God Stats
3W - 2L
1,688 SR
Queue Stats
50W - 32L
1,683 Elo+
Party 1
Rama
Rama
FishontheSofa
Rama
Level 48
God Stats
2W - 2L
1,715 SR
Queue Stats
60W - 55L
1,680 Elo+
Party 1
Merlin
Merlin
tc Sauer
Merlin
Level 56
God Stats
6W - 8L
1,500 SR
Queue Stats
54W - 45L
1,634 Elo+
Party 1
Team Averages
Level 41
1,635 SR
1,665 Elo+

VS

Team Averages
Level 65
1,444 SR
1,362 Elo+
Raijin
Raijin
Riotomaxima
Raijin
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,413 Elo+
Solo
Neith
Neith
Themss
Neith
Level 127
God Stats
23W - 15L
1,500 SR
Queue Stats
93W - 69L
1,163 Elo+
Party 2
Fenrir
Fenrir
kindertodeslied
Fenrir
Level 29
God Stats
1W - 2L
1,331 SR
Queue Stats
29W - 16L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AyePatches
Gilgamesh
12
0 / 5 / 2
7,971
613
5,431
17,993
19,116
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 5 / 1
8,042
619
7,783
11,548
4,486
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
tc Sauer
Merlin
15
2 / 7 / 1
9,678
744
11,098
13,290
6,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
6 / 2 / 9
10,886
837
10,599
10,182
4,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Themss
Neith
17
5 / 0 / 12
10,941
842
18,445
11,389
5,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
6 / 1 / 8
10,284
791
7,454
12,814
15,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
3
Kills
17
17
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AyePatches
Gilgamesh
0
5
2
0.2
L
1
5
1
0.3
W
Raijin
6
2
9
5.25
W
Neith
Themss
Neith
5
0
12
11
W
6
1
8
10
L
Merlin
tc Sauer
Merlin
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,312
Damage
36,498
42,831
Taken
34,385
29,647
Mitigated
26,144
7,054
Healing
10,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AyePatches
Gilgamesh
5,431
1,181
202
3,748
17,993
19,116
0
3,506
13,955
0
16,519
L
7,783
5,215
267
1,286
11,548
4,486
0
3,377
7,906
0
15,627
W
Raijin
10,599
1,135
0
1,314
10,182
4,756
205
3,890
6,171
50,771
0
W
Neith
Themss
Neith
18,445
8,103
0
6,371
11,389
5,649
2,781
3,840
7,322
0
57,160
W
7,454
1,808
0
2,994
12,814
15,739
778
3,678
8,910
0
34,934
L
Merlin
tc Sauer
Merlin
11,098
695
185
1,366
13,290
6,045
0
3,042
9,770
56,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,691
Gold Earned
32,111
150
Minions Killed
220
0
Camps Cleared
0
644,551
Distance Traveled
728,711
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,971
613
28
2
0
226,946
1
L
Rama
8,042
619
23
2
0
221,538
0
W
Raijin
10,886
837
97
7
0
228,018
0
W
Neith
10,941
842
93
7
0
229,933
0
W
Fenrir
10,284
791
30
2
0
270,760
2
L
Merlin
9,678
744
99
8
0
196,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role