Player Matchup

Cthulhu
Cthulhu
Itsyaboyb3n
Cthulhu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,271 Elo+
Party 1
Baba Yaga
Baba Yaga
JustKeepsDying
Baba Yaga
Level 89
God Stats
14W - 13L
1,257 SR
Queue Stats
63W - 84L
1,247 Elo+
Party 1
Artio
Artio
Mrbrent10
Artio
Level 80
God Stats
3W - 1L
1,939 SR
Queue Stats
123W - 170L
1,414 Elo+
Party 1
Charybdis
Charybdis
Wackkjob
Charybdis
Level 125
God Stats
0W - 4L
1,736 SR
Queue Stats
78W - 135L
1,460 Elo+
Party 1
Ravana
Ravana
WittyColt820681
Ravana
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,465 Elo+
Party 1
Team Averages
Level 110
1,586 SR
1,371 Elo+

VS

Team Averages
Level 127
1,545 SR
1,502 Elo+
King Arthur
King Arthur
Omegarichard
King Arthur
Level 145
God Stats
11W - 11L
1,723 SR
Queue Stats
168W - 154L
1,434 Elo+
Party 3
Ne Zha
Ne Zha
Simoom
Ne Zha
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 16L
1,500 Elo+
Party 2
Janus
Janus
TacoMexicano980
Janus
Level 122
God Stats
6W - 9L
1,500 SR
Queue Stats
213W - 212L
1,295 Elo+
Party 3
Jing Wei
Jing Wei
Xhryptic
Jing Wei
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 10L
1,500 Elo+
Party 2
Bakasura
Bakasura
bnsfootball1
Bakasura
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 34L
1,780 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Itsyaboyb3n
Cthulhu
11
0 / 1 / 0
7,488
394
7,576
17,213
19,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
JustKeepsDying
Baba Yaga
14
0 / 4 / 0
8,580
452
11,791
11,572
4,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Mrbrent10
Artio
16
1 / 2 / 0
8,733
460
5,243
21,324
16,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Charybdis
Wackkjob
Charybdis
15
0 / 2 / 1
8,828
465
8,788
14,424
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 7 / 1
8,616
453
10,742
17,351
7,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Omegarichard
King Arthur
18
4 / 1 / 1
10,561
556
12,969
13,035
8,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ne Zha
Simoom
Ne Zha
16
4 / 0 / 5
9,795
516
13,035
20,251
18,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
1 / 0 / 6
10,438
549
10,730
9,621
3,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Xhryptic
Jing Wei
18
0 / 1 / 3
10,555
556
10,135
11,768
5,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
bnsfootball1
Bakasura
18
7 / 0 / 2
10,930
575
13,768
18,002
10,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
16
16
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Itsyaboyb3n
Cthulhu
0
1
0
0
L
Baba Yaga
JustKeepsDying
Baba Yaga
0
4
0
0
L
Artio
Mrbrent10
Artio
1
2
0
0.5
W
King Arthur
Omegarichard
King Arthur
4
1
1
4.5
W
Ne Zha
Simoom
Ne Zha
4
0
5
6.5
W
1
0
6
4
L
Charybdis
Wackkjob
Charybdis
0
2
1
0.25
L
1
7
1
0.21
W
Jing Wei
Xhryptic
Jing Wei
0
1
3
1.5
W
Bakasura
bnsfootball1
Bakasura
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,140
Damage
60,637
81,884
Taken
72,677
53,535
Mitigated
46,651
21,882
Healing
27,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Itsyaboyb3n
Cthulhu
7,576
616
95
4,054
17,213
19,213
0
4,276
12,515
26,950
0
L
Baba Yaga
JustKeepsDying
Baba Yaga
11,791
237
0
1,948
11,572
4,593
0
4,491
6,768
84,647
0
L
Artio
Mrbrent10
Artio
5,243
165
102
7,923
21,324
16,198
0
876
19,608
55,912
0
W
King Arthur
Omegarichard
King Arthur
12,969
1,575
0
2,574
13,035
8,344
266
4,121
8,320
0
96,166
W
Ne Zha
Simoom
Ne Zha
13,035
4,942
0
6,345
20,251
18,879
0
5,919
14,298
0
66,570
W
10,730
428
0
500
9,621
3,994
0
7,021
2,552
93,557
0
L
Charybdis
Wackkjob
Charybdis
8,788
3,390
0
5,973
14,424
6,130
44
0
14,214
0
83,298
L
10,742
3,778
0
1,787
17,351
7,401
0
1,087
15,836
0
97,580
W
Jing Wei
Xhryptic
Jing Wei
10,135
8,066
0
7,863
11,768
5,321
498
1,072
10,696
0
101,914
W
Bakasura
bnsfootball1
Bakasura
13,768
9,765
0
10,308
18,002
10,113
0
5,699
12,201
0
90,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,245
Gold Earned
52,279
579
Minions Killed
675
0
Camps Cleared
0
1,889,338
Distance Traveled
2,090,994
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,488
394
32
2
0
393,902
2
L
Baba Yaga
8,580
452
174
9
0
363,622
7
L
Artio
8,733
460
120
6
0
366,076
2
W
King Arthur
10,561
556
144
8
0
381,495
1
W
Ne Zha
9,795
516
66
3
0
398,172
1
W
Janus
10,438
549
151
8
0
400,865
2
L
Charybdis
8,828
465
146
8
0
367,739
3
L
Ravana
8,616
453
107
6
0
397,999
0
W
Jing Wei
10,555
556
181
10
0
393,051
4
W
Bakasura
10,930
575
133
7
0
517,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role