Player Matchup

Fenrir
Fenrir
CatgirlManager
Fenrir
Level 64
God Stats
4W - 4L
1,500 SR
Queue Stats
189W - 206L
1,490 Elo+
Solo
Atlas
Atlas
Johnny_Ohm50701
Atlas
Level 48
God Stats
2W - 2L
1,732 SR
Queue Stats
68W - 55L
1,613 Elo+
Party 2
Chang'e
Chang'e
KingDready_
Chang'e
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 173L
1,547 Elo+
Party 2
Raijin
Raijin
SuperDudePTown
Raijin
Level 56
God Stats
2W - 2L
1,299 SR
Queue Stats
332W - 318L
1,635 Elo+
Party 2
Hades
Hades
nassausbest242
Hades
Level 37
God Stats
4W - 1L
1,823 SR
Queue Stats
20W - 11L
1,831 Elo+
Solo
Team Averages
Level 57
1,571 SR
1,623 Elo+

VS

Team Averages
Level 89
1,572 SR
1,543 Elo+
Ishtar
Ishtar
JailMurdoch
Ishtar
Level 84
God Stats
2W - 0L
1,683 SR
Queue Stats
7W - 1L
1,756 Elo+
Party 1
Bellona
Bellona
Ogorman_Cl
Bellona
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 118L
1,490 Elo+
Solo
Ganesha
Ganesha
SHIKAtribs
Ganesha
Level 141
God Stats
1W - 0L
1,715 SR
Queue Stats
12W - 3L
1,500 Elo+
Party 1
Sol
Sol
Valkyrie4209182
Sol
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Loki
Loki
mascus_x
Loki
Level 105
God Stats
70W - 65L
1,464 SR
Queue Stats
842W - 784L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
6,540
503
5,787
13,531
5,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 1 / 3
6,540
503
4,004
10,409
8,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
KingDready_
Chang'e
10
1 / 6 / 1
6,420
494
5,840
10,969
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 4 / 0
5,396
415
4,824
7,205
2,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 2 / 1
7,776
598
9,826
11,916
7,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
11
2 / 2 / 1
6,381
491
6,179
9,673
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Ogorman_Cl
Bellona
10
1 / 5 / 2
6,879
529
8,425
15,304
14,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
SHIKAtribs
Ganesha
10
0 / 0 / 7
6,834
526
3,962
8,289
7,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

14
9 / 1 / 0
8,902
685
13,703
11,157
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
12
4 / 2 / 6
7,664
590
5,703
7,712
2,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
10
Kills
16
16
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Ishtar
2
2
1
1.25
L
0
1
3
1.5
L
Chang'e
KingDready_
Chang'e
1
6
1
0.25
W
Bellona
Ogorman_Cl
Bellona
1
5
2
0.4
W
Ganesha
SHIKAtribs
Ganesha
0
0
7
3.5
L
1
4
0
0.25
W
9
1
0
9
W
Loki
4
2
6
3.5
L
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,281
Damage
37,972
54,030
Taken
52,135
28,016
Mitigated
33,272
14,911
Healing
21,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,787
1,753
0
2,658
13,531
5,209
0
3,372
10,159
0
44,917
W
Ishtar
6,179
3,637
0
3,860
9,673
3,778
576
5,417
4,256
0
44,834
L
4,004
1,764
367
3,344
10,409
8,884
0
2,834
7,575
27,829
0
L
Chang'e
KingDready_
Chang'e
5,840
148
636
1,806
10,969
3,903
0
8,115
2,854
25,169
189
W
Bellona
Ogorman_Cl
Bellona
8,425
3,094
0
4,305
15,304
14,991
0
7,816
7,488
0
39,683
W
Ganesha
SHIKAtribs
Ganesha
3,962
519
0
3,234
8,289
7,723
24
4,404
3,885
22,722
0
L
4,824
993
124
520
7,205
2,369
17
2,041
5,164
29,845
0
W
13,703
6,876
0
6,875
11,157
4,033
2,247
5,090
6,067
75,444
0
W
Loki
5,703
1,513
0
3,176
7,712
2,747
0
2,515
5,197
0
45,241
L
9,826
1,243
236
5,220
11,916
7,651
560
1,303
10,613
52,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,672
Gold Earned
36,660
286
Minions Killed
322
0
Camps Cleared
0
1,190,979
Distance Traveled
1,273,179
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,540
503
59
5
0
269,153
0
W
Ishtar
6,381
491
81
6
0
242,215
1
L
Atlas
6,540
503
30
2
0
257,747
0
L
Chang'e
6,420
494
43
3
0
241,938
0
W
Bellona
6,879
529
52
4
0
233,377
0
W
Ganesha
6,834
526
1
0
0
269,302
4
L
Raijin
5,396
415
57
4
0
188,818
0
W
Sol
8,902
685
108
8
0
239,237
1
W
Loki
7,664
590
80
6
0
289,048
0
L
Hades
7,776
598
97
7
0
233,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role