Player Matchup

Surtr
Surtr
Atlanticslegend
Surtr
Level 126
God Stats
9W - 6L
1,811 SR
Queue Stats
42W - 28L
1,805 Elo+
Party 1
Danzaburou
Danzaburou
DIBZ1215
Danzaburou
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 11L
1,500 Elo+
Party 1
Pele
Pele
Heathen088
Pele
Level 56
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
TTV Ahjarri
Guan Yu
Level 121
God Stats
4W - 3L
1,749 SR
Queue Stats
39W - 38L
1,555 Elo+
Solo
Kukulkan
Kukulkan
opiomopiom
Kukulkan
Level 41
God Stats
9W - 3L
1,719 SR
Queue Stats
12W - 7L
1,720 Elo+
Party 1
Team Averages
Level 94
1,656 SR
1,616 Elo+

VS

Team Averages
Level 107
1,488 SR
1,471 Elo+
Lancelot
Lancelot
DirtyKuck
Lancelot
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
539W - 593L
1,495 Elo+
Party 2
Surtr
Surtr
Giggity2gOO11
Surtr
Level 136
God Stats
17W - 27L
1,387 SR
Queue Stats
216W - 286L
1,479 Elo+
Party 2
Olorun
Olorun
bUd_THe_eLf
Olorun
Level 140
God Stats
3W - 2L
1,553 SR
Queue Stats
79W - 88L
1,450 Elo+
Party 2
Horus
Horus
revilo-noynik
Horus
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
20W - 24L
1,380 Elo+
Solo
Tiamat
Tiamat
thatboykj954
Tiamat
Level 104
God Stats
2W - 4L
1,500 SR
Queue Stats
510W - 510L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 1
7,994
533
11,051
13,094
10,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
DIBZ1215
Danzaburou
14
4 / 3 / 5
8,295
553
12,787
15,715
6,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
4 / 2 / 5
7,324
488
6,756
11,139
4,139
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
TTV Ahjarri
Guan Yu
11
3 / 3 / 8
7,145
476
10,441
18,982
14,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
opiomopiom
Kukulkan
14
6 / 0 / 4
8,808
587
11,745
6,725
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DirtyKuck
Lancelot
11
1 / 5 / 1
7,100
473
6,471
15,889
6,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
1 / 5 / 5
6,762
451
9,834
18,519
17,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
13
5 / 4 / 2
8,329
555
12,862
15,165
6,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 5 / 0
7,235
482
8,804
14,905
10,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
13
0 / 3 / 1
7,748
517
5,412
11,733
5,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
22
Kills
9
9
Deaths
22
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
1
5.5
W
Danzaburou
DIBZ1215
Danzaburou
4
3
5
2.17
L
Lancelot
DirtyKuck
Lancelot
1
5
1
0.3
L
1
5
5
0.7
W
4
2
5
3.25
W
Guan Yu
TTV Ahjarri
Guan Yu
3
3
8
2.33
L
Olorun
5
4
2
1.5
W
Kukulkan
opiomopiom
Kukulkan
6
0
4
8
L
2
5
0
0.4
L
Tiamat
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,780
Damage
43,383
65,655
Taken
76,211
39,474
Mitigated
45,886
21,583
Healing
27,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,051
4,315
0
4,834
13,094
10,528
54
25
12,354
453
59,901
W
Danzaburou
DIBZ1215
Danzaburou
12,787
6,126
0
3,623
15,715
6,742
0
7,155
8,515
0
70,373
L
Lancelot
DirtyKuck
Lancelot
6,471
3,076
0
5,204
15,889
6,067
0
164
15,361
0
55,613
L
9,834
2,073
0
5,703
18,519
17,438
148
3,953
14,053
4,360
22,144
W
6,756
1,524
0
1,472
11,139
4,139
0
3,841
7,298
0
38,245
W
Guan Yu
TTV Ahjarri
Guan Yu
10,441
1,106
2,004
7,953
18,982
14,952
0
5,996
12,809
0
31,518
L
Olorun
12,862
6,674
726
7,667
15,165
6,050
1,205
893
14,055
68,523
0
W
Kukulkan
opiomopiom
Kukulkan
11,745
1,190
0
1,697
6,725
3,113
160
3,670
3,007
58,184
1,916
L
8,804
3,921
72
3,830
14,905
10,341
31
1,202
13,661
0
42,537
L
Tiamat
5,412
524
0
4,372
11,733
5,990
756
5,588
6,077
55,310
381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,566
Gold Earned
37,174
391
Minions Killed
381
0
Camps Cleared
0
1,589,789
Distance Traveled
1,515,539
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,994
533
81
5
0
301,254
0
W
Danzaburou
8,295
553
110
7
0
308,253
4
L
Lancelot
7,100
473
81
5
0
365,682
2
L
Surtr
6,762
451
32
2
0
296,565
1
W
Pele
7,324
488
52
3
0
359,340
4
W
Guan Yu
7,145
476
32
2
0
314,982
1
L
Olorun
8,329
555
102
7
0
262,953
4
W
Kukulkan
8,808
587
116
8
0
305,960
5
L
Horus
7,235
482
67
4
0
284,295
0
L
Tiamat
7,748
517
99
7
0
306,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role