Player Matchup

Raijin
Raijin
AthenasBehind
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,759 Elo+
Party 4
Sol
Sol
MoistMama69420
Sol
Level 39
God Stats
2W - 2L
1,495 SR
Queue Stats
24W - 26L
1,499 Elo+
Solo
Tyr
Tyr
Snoko-_-
Tyr
Level 109
God Stats
10W - 15L
1,628 SR
Queue Stats
450W - 363L
1,493 Elo+
Party 1
Thanatos
Thanatos
Ya boi haiden
Thanatos
Level 109
God Stats
6W - 6L
1,500 SR
Queue Stats
107W - 95L
1,636 Elo+
Party 4
Cerberus
Cerberus
fartballs34
Cerberus
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
538W - 479L
1,413 Elo+
Party 1
Team Averages
Level 61
1,525 SR
1,560 Elo+

VS

Team Averages
Level 66
1,623 SR
1,514 Elo+
Sol
Sol
BananaSneab
Sol
Level 19
God Stats
9W - 2L
1,803 SR
Queue Stats
134W - 113L
1,572 Elo+
Party 2
Cu Chulainn
Cu Chulainn
DABOSSMAN567
Cu Chulainn
Level 66
God Stats
7W - 4L
1,500 SR
Queue Stats
388W - 322L
1,695 Elo+
Solo
Hades
Hades
EmpoweredOhio2
Hades
Level 47
God Stats
5W - 2L
1,500 SR
Queue Stats
246W - 220L
1,377 Elo+
Party 3
Horus
Horus
Ssnaeb
Horus
Level 89
God Stats
67W - 30L
1,804 SR
Queue Stats
521W - 453L
1,550 Elo+
Party 2
Fenrir
Fenrir
kjnvakjbsfad
Fenrir
Level 109
God Stats
21W - 17L
1,508 SR
Queue Stats
481W - 535L
1,376 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 1
8,800
550
6,609
11,233
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 4 / 1
7,964
498
8,364
13,077
5,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 4 / 1
7,633
477
7,134
14,258
6,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Ya boi haiden
Thanatos
10
0 / 7 / 1
6,473
405
4,481
16,182
5,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
fartballs34
Cerberus
11
3 / 3 / 3
7,963
498
4,880
15,433
12,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 8
9,053
566
14,434
6,839
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
DABOSSMAN567
Cu Chulainn
13
2 / 2 / 7
8,208
513
7,110
16,977
13,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 8
10,051
628
10,355
8,478
6,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
Ssnaeb
Horus
15
3 / 0 / 0
9,394
587
10,651
11,193
8,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
15
10 / 2 / 4
9,703
606
8,890
13,584
5,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
7
Kills
22
22
Deaths
7
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
4
2
8
4
W
Cu Chulainn
DABOSSMAN567
Cu Chulainn
2
2
7
2.75
W
3
1
8
7
L
3
4
1
0.88
L
0
4
1
0.13
W
Horus
Ssnaeb
Horus
3
0
0
3
L
Thanatos
Ya boi haiden
Thanatos
0
7
1
0.07
L
Cerberus
fartballs34
Cerberus
3
3
3
1.5
W
Fenrir
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,468
Damage
51,440
70,183
Taken
57,071
34,826
Mitigated
36,713
22,061
Healing
22,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,609
840
0
455
11,233
4,903
122
5,736
5,497
87,467
2,575
W
14,434
5,811
0
2,126
6,839
2,686
1,464
2,822
4,017
64,820
7,514
W
Cu Chulainn
DABOSSMAN567
Cu Chulainn
7,110
1,027
243
5,120
16,977
13,471
25
7,886
9,091
4,982
34,277
W
10,355
782
598
3,207
8,478
6,215
1,694
4,068
4,410
74,457
0
L
8,364
2,654
0
4,635
13,077
5,114
1,109
6,898
6,179
61,686
0
L
7,134
1,347
0
3,833
14,258
6,296
0
1,004
12,480
0
54,103
W
Horus
Ssnaeb
Horus
10,651
3,798
53
5,137
11,193
8,783
172
816
10,377
0
74,308
L
Thanatos
Ya boi haiden
Thanatos
4,481
1,064
0
10,064
16,182
5,935
0
3,950
12,181
0
37,643
L
Cerberus
fartballs34
Cerberus
4,880
705
0
3,074
15,433
12,578
0
7,205
8,148
16,091
0
W
Fenrir
8,890
3,191
0
6,197
13,584
5,558
0
4,907
8,677
0
55,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,833
Gold Earned
46,409
458
Minions Killed
487
0
Camps Cleared
0
1,599,815
Distance Traveled
1,654,696
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,800
550
159
10
0
293,629
2
W
Sol
9,053
566
111
7
0
294,595
0
W
Cu Chulainn
8,208
513
41
3
0
337,624
0
W
Hades
10,051
628
136
9
0
328,707
2
L
Sol
7,964
498
95
6
0
285,881
1
L
Tyr
7,633
477
100
6
0
333,834
4
W
Horus
9,394
587
130
8
0
328,878
0
L
Thanatos
6,473
405
65
4
0
349,477
0
L
Cerberus
7,963
498
39
2
0
336,994
0
W
Fenrir
9,703
606
69
4
0
364,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role