Player Matchup

Raijin
Raijin
 
Raijin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
ChfBoyarkief
Atlas
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,519 Elo+
Party 1
Ravana
Ravana
ReDXOnE115
Ravana
Level 17
God Stats
1W - 0L
1,715 SR
Queue Stats
16W - 5L
1,500 Elo+
Party 1
Team Averages
Level 38
1,572 SR
1,506 Elo+

VS

Team Averages
Level 76
1,500 SR
1,545 Elo+
Izanami
Izanami
JosephDeWitt
Izanami
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 175L
1,636 Elo+
Party 2
Yu Huang
Yu Huang
Peachy Porkchop
Yu Huang
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo
Mulan
Mulan
xCaboose2002
Mulan
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
6 / 1 / 2
8,836
884
13,268
7,161
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 0 / 8
8,221
822
5,056
9,176
8,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
ReDXOnE115
Ravana
13
2 / 1 / 6
7,521
752
4,892
3,185
1,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JosephDeWitt
Izanami
13
2 / 2 / 0
7,263
726
5,508
8,896
3,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
11
0 / 3 / 1
6,364
636
4,075
6,877
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 1
6,413
641
4,597
10,766
7,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
9
Kills
2
2
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
1
2
7
W
1
0
8
5
L
Izanami
JosephDeWitt
Izanami
2
2
0
1
L
Yu Huang
0
3
1
0.17
W
Ravana
ReDXOnE115
Ravana
2
1
6
5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,216
Damage
14,180
19,522
Taken
26,539
12,599
Mitigated
13,893
3,943
Healing
3,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
13,268
1,113
0
530
7,161
2,685
705
1,542
5,583
53,376
0
W
5,056
1,221
0
2,165
9,176
8,330
217
2,097
6,790
13,403
339
L
Izanami
JosephDeWitt
Izanami
5,508
3,550
0
1,486
8,896
3,667
0
6,168
2,451
0
37,283
L
Yu Huang
4,075
383
0
592
6,877
2,797
0
5,599
1,156
17,993
0
W
Ravana
ReDXOnE115
Ravana
4,892
1,355
0
1,248
3,185
1,584
562
451
2,579
0
13,749
L
4,597
1,051
217
1,274
10,766
7,429
0
5,757
4,433
0
11,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,578
Gold Earned
20,040
139
Minions Killed
120
0
Camps Cleared
0
553,301
Distance Traveled
513,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,836
884
103
10
0
171,121
0
W
Atlas
8,221
822
12
1
0
191,490
0
L
Izanami
7,263
726
67
7
0
172,432
0
L
Yu Huang
6,364
636
34
3
0
168,215
0
W
Ravana
7,521
752
24
2
0
190,690
0
L
Mulan
6,413
641
19
2
0
172,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role