Player Matchup

Sol
Sol
Fennlin
Sol
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 67L
1,500 Elo+
Party 1
Neith
Neith
Kaizakin
Neith
Level 63
God Stats
7W - 9L
1,339 SR
Queue Stats
32W - 37L
1,522 Elo+
Party 1
Surtr
Surtr
MafeBugs
Surtr
Level 63
God Stats
2W - 2L
1,705 SR
Queue Stats
2W - 5L
1,522 Elo+
Party 1
Ishtar
Ishtar
PiolhoSemTeto
Ishtar
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,522 Elo+
Party 1
Yu Huang
Yu Huang
XiQn
Yu Huang
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 25L
1,555 Elo+
Solo
Team Averages
Level 87
1,509 SR
1,524 Elo+

VS

Team Averages
Level 114
1,560 SR
1,560 Elo+
Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
GLViana
Tiamat
Level 147
God Stats
5W - 2L
1,500 SR
Queue Stats
306W - 312L
1,761 Elo+
Solo
Shiva
Shiva
SolarCornet1740
Shiva
Level 86
God Stats
2W - 2L
1,798 SR
Queue Stats
18W - 19L
1,555 Elo+
Party 2
Raijin
Raijin
leandfbkjvsdv
Raijin
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 42L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
3 / 0 / 2
6,935
694
5,195
6,406
2,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Kaizakin
Neith
9
3 / 1 / 5
5,309
531
3,733
5,030
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
MafeBugs
Surtr
9
5 / 1 / 5
5,644
564
7,663
10,261
7,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 6
6,331
633
2,852
8,346
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
XiQn
Yu Huang
10
1 / 2 / 1
5,201
520
3,192
5,267
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
2 / 3 / 1
5,658
566
6,438
9,376
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
 
Heimdallr
8
0 / 3 / 2
4,968
497
4,018
5,515
1,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
GLViana
Tiamat
10
0 / 3 / 0
5,651
565
3,783
6,490
3,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 5 / 1
5,091
509
3,671
10,289
6,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
5,893
589
3,260
4,442
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
4
4
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
3
1
0.83
L
Heimdallr
 
Heimdallr
0
3
2
0.33
W
Sol
3
0
2
4
L
Tiamat
GLViana
Tiamat
0
3
0
0
W
Neith
Kaizakin
Neith
3
1
5
5.5
W
Surtr
MafeBugs
Surtr
5
1
5
7.5
W
3
0
6
6
L
1
5
1
0.3
W
Yu Huang
XiQn
Yu Huang
1
2
1
0.75
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,635
Damage
21,170
35,310
Taken
36,112
16,716
Mitigated
17,765
13,831
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,438
3,097
0
4,496
9,376
4,554
0
961
8,415
792
39,054
L
Heimdallr
 
Heimdallr
4,018
1,837
0
1,446
5,515
1,928
432
44
5,471
0
29,765
W
Sol
5,195
2,604
0
4,559
6,406
2,428
984
3,504
2,546
43,987
6,281
L
Tiamat
GLViana
Tiamat
3,783
206
0
1,217
6,490
3,448
0
4,415
2,075
34,161
0
W
Neith
Kaizakin
Neith
3,733
1,596
0
1,721
5,030
1,749
0
0
5,030
0
21,722
W
Surtr
MafeBugs
Surtr
7,663
3,126
343
3,184
10,261
7,679
0
71
10,190
262
22,119
W
2,852
2,038
0
2,908
8,346
2,912
0
618
7,728
0
35,112
L
3,671
674
320
1,610
10,289
6,242
180
784
9,505
0
17,634
W
Yu Huang
XiQn
Yu Huang
3,192
506
0
1,116
5,267
1,948
0
2,679
2,588
36,474
0
L
3,260
321
0
564
4,442
1,593
0
1,998
2,444
41,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,420
Gold Earned
27,261
272
Minions Killed
278
0
Camps Cleared
0
1,034,040
Distance Traveled
925,601
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,658
566
69
7
0
229,250
0
L
Heimdallr
4,968
497
47
5
0
164,708
0
W
Sol
6,935
694
98
10
0
195,361
0
L
Tiamat
5,651
565
71
7
0
173,452
0
W
Neith
5,309
531
33
3
0
225,889
3
W
Surtr
5,644
564
23
2
0
214,463
0
W
Ishtar
6,331
633
64
6
0
203,853
1
L
Shiva
5,091
509
23
2
0
203,226
0
W
Yu Huang
5,201
520
54
5
0
194,474
0
L
Raijin
5,893
589
68
7
0
154,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role