Player Matchup

Khepri
Khepri
Chimp66
Khepri
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 8L
1,697 Elo+
Party 1
Loki
Loki
Tamult
Loki
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 30L
1,879 Elo+
Party 1
Nemesis
Nemesis
Yoimonoo
Nemesis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,697 Elo+
Party 1
Thoth
Thoth
l_l-YDARK-l_l
Thoth
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,319 Elo+
Solo
Sobek
Sobek
xMataPerrosx666
Sobek
Level 134
God Stats
16W - 7L
1,824 SR
Queue Stats
507W - 482L
1,638 Elo+
Solo
Team Averages
Level 98
1,565 SR
1,646 Elo+

VS

Team Averages
Level 87
1,543 SR
1,530 Elo+
Danzaburou
Danzaburou
AvusUnTempest
Danzaburou
Level 23
God Stats
5W - 9L
1,500 SR
Queue Stats
519W - 523L
1,469 Elo+
Party 2
Zhong Kui
Zhong Kui
DrLightSkin
Zhong Kui
Level 87
God Stats
13W - 13L
1,500 SR
Queue Stats
754W - 755L
1,637 Elo+
Solo
Hachiman
Hachiman
Mirミ
Hachiman
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Odin
Odin
Skorbie
Odin
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,517 Elo+
Solo
Achilles
Achilles
aydanquinn
Achilles
Level 121
God Stats
13W - 10L
1,715 SR
Queue Stats
821W - 814L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chimp66
Khepri
14
2 / 6 / 10
8,933
744
9,399
17,156
22,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
Tamult
Loki
15
2 / 5 / 12
8,742
729
14,519
15,620
8,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nemesis
Yoimonoo
Nemesis
16
5 / 3 / 7
9,167
764
10,252
15,120
15,679
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

15
3 / 5 / 9
8,829
736
14,040
12,086
5,802
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 3 / 10
9,453
788
13,469
23,358
37,386
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AvusUnTempest
Danzaburou
17
3 / 2 / 9
10,315
860
12,967
10,394
4,724
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
DrLightSkin
Zhong Kui
17
3 / 4 / 11
9,875
823
25,861
16,970
11,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Mirミ
Hachiman
18
6 / 1 / 9
10,244
854
15,037
10,238
4,513
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Skorbie
Odin
15
2 / 5 / 14
9,279
773
7,174
15,532
12,812
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
aydanquinn
Achilles
18
8 / 2 / 10
10,729
894
14,093
17,806
24,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
75
14
Kills
22
22
Deaths
14
48
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AvusUnTempest
Danzaburou
3
2
9
3.75
L
Khepri
Chimp66
Khepri
2
6
10
1.17
W
Zhong Kui
DrLightSkin
Zhong Kui
3
4
11
2.13
W
Hachiman
Mirミ
Hachiman
6
1
9
10.5
W
Odin
Skorbie
Odin
2
5
14
1.8
L
Loki
Tamult
Loki
2
5
12
1.6
L
Nemesis
Yoimonoo
Nemesis
5
3
7
2.83
W
Achilles
aydanquinn
Achilles
8
2
10
6.5
L
3
5
9
1.5
L
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,679
Damage
75,132
83,340
Taken
70,940
90,027
Mitigated
57,245
26,587
Healing
28,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AvusUnTempest
Danzaburou
12,967
6,069
2,179
3,617
10,394
4,724
2,005
4,933
5,461
0
28,599
L
Khepri
Chimp66
Khepri
9,399
1,323
1,300
1,681
17,156
22,243
0
5,630
11,093
16,020
0
W
Zhong Kui
DrLightSkin
Zhong Kui
25,861
3,861
4,137
7,822
16,970
11,149
1,787
8,773
8,197
42,228
0
W
Hachiman
Mirミ
Hachiman
15,037
9,565
813
3,376
10,238
4,513
1,495
5,651
4,587
0
25,785
W
Odin
Skorbie
Odin
7,174
1,861
562
1,706
15,532
12,812
125
8,883
6,649
0
11,631
L
Loki
Tamult
Loki
14,519
2,125
1,053
3,167
15,620
8,917
0
5,102
10,423
0
34,973
L
Nemesis
Yoimonoo
Nemesis
10,252
4,663
1,171
1,793
15,120
15,679
1,278
5,425
9,419
74
14,459
W
Achilles
aydanquinn
Achilles
14,093
2,594
865
3,460
17,806
24,047
243
8,742
9,064
76
19,467
L
14,040
2,346
324
2,222
12,086
5,802
0
3,255
8,724
19,339
0
L
13,469
1,009
3,950
9,926
23,358
37,386
31
6,525
16,544
20,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,124
Gold Earned
50,442
99
Minions Killed
133
0
Camps Cleared
0
1,108,027
Distance Traveled
1,146,253
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,315
860
40
3
0
227,103
0
L
Khepri
8,933
744
20
2
0
215,736
0
W
Zhong Kui
9,875
823
53
4
0
220,065
0
W
Hachiman
10,244
854
23
2
0
225,238
0
W
Odin
9,279
773
8
1
0
221,232
0
L
Loki
8,742
729
37
3
0
231,583
0
L
Nemesis
9,167
764
13
1
0
232,099
0
W
Achilles
10,729
894
9
1
0
252,615
0
L
Thoth
8,829
736
18
2
0
199,659
0
L
Sobek
9,453
788
11
1
0
228,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role