Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
King Im laggin
Shiva
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,476 Elo+
Solo
Mercury
Mercury
SGN lalo05
Mercury
Level 39
God Stats
1W - 2L
1,510 SR
Queue Stats
38W - 58L
1,499 Elo+
Party 2
Fenrir
Fenrir
SongHelio381
Fenrir
Level 63
God Stats
1W - 5L
1,680 SR
Queue Stats
38W - 54L
1,342 Elo+
Party 2
Merlin
Merlin
TaughImpala9
Merlin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,458 Elo+
Party 2
Team Averages
Level 79
1,538 SR
1,455 Elo+

VS

Team Averages
Level 100
1,421 SR
1,355 Elo+
Surtr
Surtr
CIZIDE
Surtr
Level 158
God Stats
2W - 3L
1,107 SR
Queue Stats
119W - 119L
1,093 Elo+
Party 1
Kukulkan
Kukulkan
Its_Kevwitch
Kukulkan
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 69L
1,511 Elo+
Solo
Athena
Athena
TheYahirMX
Athena
Level 147
God Stats
3W - 2L
1,500 SR
Queue Stats
139W - 126L
1,576 Elo+
Solo
Izanami
Izanami
colo1970
Izanami
Level 4
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Achilles
Achilles
wtwenvo
Achilles
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
161W - 157L
1,093 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 0 / 2
6,661
476
5,649
4,884
1,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 3 / 0
7,058
504
5,641
11,114
5,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
SGN lalo05
Mercury
12
1 / 4 / 1
6,849
489
6,210
12,759
4,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
10
3 / 4 / 0
6,661
476
5,021
15,251
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
12
1 / 2 / 1
7,228
516
5,232
9,651
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CIZIDE
Surtr
13
6 / 0 / 4
8,165
583
9,471
12,318
6,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kukulkan
Its_Kevwitch
Kukulkan
12
2 / 2 / 2
7,256
518
9,399
6,494
2,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Athena
TheYahirMX
Athena
10
5 / 1 / 5
7,558
540
5,274
14,191
15,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
colo1970
Izanami
10
0 / 2 / 4
6,175
441
5,246
8,163
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
wtwenvo
Achilles
10
0 / 1 / 2
6,553
468
2,943
9,508
6,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
13
13
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
2
1
W
Surtr
CIZIDE
Surtr
6
0
4
8
W
Kukulkan
Its_Kevwitch
Kukulkan
2
2
2
1.5
L
0
3
0
0
L
Mercury
SGN lalo05
Mercury
1
4
1
0.38
L
Fenrir
3
4
0
0.75
L
Merlin
1
2
1
0.75
W
Athena
TheYahirMX
Athena
5
1
5
7.5
W
Izanami
colo1970
Izanami
0
2
4
1
W
Achilles
wtwenvo
Achilles
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,753
Damage
32,333
53,659
Taken
50,674
27,799
Mitigated
34,907
9,240
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,649
1,329
0
2,848
4,884
1,866
746
1,453
3,387
0
46,225
W
Surtr
CIZIDE
Surtr
9,471
4,711
0
2,945
12,318
6,454
637
1,106
11,212
1,082
52,663
W
Kukulkan
Its_Kevwitch
Kukulkan
9,399
665
0
362
6,494
2,858
0
1,259
5,235
55,180
0
L
5,641
1,466
50
2,355
11,114
5,604
0
1,243
9,448
0
54,357
L
Mercury
SGN lalo05
Mercury
6,210
2,033
0
600
12,759
4,917
0
3,500
9,033
0
52,670
L
Fenrir
5,021
1,233
219
1,680
15,251
11,726
242
3,341
11,804
772
16,458
L
Merlin
5,232
132
76
1,412
9,651
3,686
156
4,866
4,435
48,405
0
W
Athena
TheYahirMX
Athena
5,274
1,942
0
1,632
14,191
15,273
23
2,348
11,843
26,863
0
W
Izanami
colo1970
Izanami
5,246
3,915
0
2,033
8,163
3,483
0
519
7,644
0
34,780
W
Achilles
wtwenvo
Achilles
2,943
880
0
3,176
9,508
6,839
311
0
9,508
0
35,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,457
Gold Earned
35,707
367
Minions Killed
327
0
Camps Cleared
0
1,417,329
Distance Traveled
1,491,079
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,661
476
75
5
0
254,687
0
W
Surtr
8,165
583
76
5
0
327,464
2
W
Kukulkan
7,256
518
95
7
0
283,506
3
L
Shiva
7,058
504
95
7
0
258,422
0
L
Mercury
6,849
489
80
6
0
343,461
0
L
Fenrir
6,661
476
26
2
0
292,799
0
L
Merlin
7,228
516
91
7
0
267,960
1
W
Athena
7,558
540
35
3
0
307,320
6
W
Izanami
6,175
441
58
4
0
279,937
0
W
Achilles
6,553
468
63
5
0
292,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role