Player Matchup

Gilgamesh
Gilgamesh
Platinum II
Elintepic
Gilgamesh
Platinum II
Level 154
God Stats
4W - 4L
1,781 SR
Queue Stats
428W - 400L
1,902 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Sizks
Ah Muzen Cab
Platinum III
Level 48
God Stats
7W - 3L
1,896 SR
Queue Stats
19W - 21L
1,933 MMR
Solo
Thanatos
Thanatos
Diamond V
Snaddy
Thanatos
Diamond V
Level 190
God Stats
7W - 3L
1,500 SR
Queue Stats
219W - 152L
1,853 MMR
Party 1
Sol
Sol
Diamond III
Sŋowie
Sol
Diamond III
Level 89
God Stats
2W - 3L
1,395 SR
Queue Stats
215W - 145L
2,100 MMR
Party 1
Ullr
Ullr
Platinum I
xConno
Ullr
Platinum I
Level 145
God Stats
19W - 22L
1,725 SR
Queue Stats
805W - 735L
1,919 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,659 SR
1,942 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,687 SR
1,852 MMR
Agni
Agni
Platinum II
 
Agni
Platinum II
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum II
Brankie
Mercury
Platinum II
Level 157
God Stats
30W - 20L
2,082 SR
Queue Stats
262W - 252L
2,007 MMR
Party 2
Achilles
Achilles
Platinum II
Kaxy
Achilles
Platinum II
Level 137
God Stats
1W - 4L
1,500 SR
Queue Stats
256W - 223L
1,884 MMR
Solo
Yemoja
Yemoja
Gold I
Yipsigoon
Yemoja
Gold I
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
136W - 132L
1,953 MMR
Solo
Izanami
Izanami
Platinum IV
awesomeluke22
Izanami
Platinum IV
Level 108
God Stats
9W - 5L
1,852 SR
Queue Stats
56W - 51L
1,914 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Elintepic
Gilgamesh
9
1 / 0 / 5
5,922
592
3,506
6,501
4,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Sizks
Ah Muzen Cab
11
0 / 1 / 2
6,557
656
3,570
6,107
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Snaddy
Thanatos
11
10 / 0 / 2
7,255
726
13,005
7,476
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
11
3 / 0 / 1
6,555
656
5,222
5,916
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
xConno
Ullr
10
0 / 1 / 1
5,946
595
4,692
5,959
2,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
He BoFreyaBellonaChronos

VS

Bans
Ao KuangSetHelNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
0 / 5 / 0
5,150
515
2,714
7,413
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
Brankie
Mercury
8
0 / 4 / 1
4,866
487
4,191
9,337
2,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Kaxy
Achilles
9
1 / 3 / 0
5,228
523
4,434
10,547
8,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yemoja
Yipsigoon
Yemoja
7
0 / 0 / 0
4,760
476
1,773
6,674
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
10
1 / 2 / 0
5,490
549
4,332
7,282
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
2
2
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
0
0
L
Mercury
Brankie
Mercury
0
4
1
0.13
W
Gilgamesh
Elintepic
Gilgamesh
1
0
5
3.5
L
Achilles
Kaxy
Achilles
1
3
0
0.33
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
0
1
2
1
W
Thanatos
Snaddy
Thanatos
10
0
2
11
W
Sol
3
0
1
3.5
L
Yemoja
Yipsigoon
Yemoja
0
0
0
0
L
Izanami
1
2
0
0.5
W
Ullr
xConno
Ullr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,995
Damage
17,444
31,959
Taken
41,253
14,517
Mitigated
19,626
19,270
Healing
7,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
2,714
324
0
418
7,413
1,619
0
1,885
5,528
32,181
0
L
Mercury
Brankie
Mercury
4,191
2,202
0
595
9,337
2,147
0
690
8,647
0
28,895
W
Gilgamesh
Elintepic
Gilgamesh
3,506
1,008
0
3,346
6,501
4,758
42
877
5,624
0
13,016
L
Achilles
Kaxy
Achilles
4,434
788
0
1,740
10,547
8,758
0
478
10,069
0
33,746
W
Ah Muzen Cab
Sizks
Ah Muzen Cab
3,570
1,677
0
2,985
6,107
2,088
400
0
6,107
0
53,813
W
Thanatos
Snaddy
Thanatos
13,005
4,612
0
9,062
7,476
3,437
123
995
6,481
0
45,864
W
Sol
5,222
1,576
0
3,470
5,916
1,997
1,114
2,128
3,788
52,306
0
L
Yemoja
Yipsigoon
Yemoja
1,773
563
476
1,920
6,674
4,756
0
1,795
4,879
13,526
0
L
Izanami
4,332
2,946
0
2,798
7,282
2,346
0
374
6,908
0
46,657
W
Ullr
xConno
Ullr
4,692
1,526
0
407
5,959
2,237
192
487
5,472
0
48,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,235
Gold Earned
25,494
364
Minions Killed
298
0
Camps Cleared
0
1,030,397
Distance Traveled
999,821
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,150
515
78
8
0
191,769
2
L
Mercury
4,866
487
50
5
0
229,150
0
W
Gilgamesh
5,922
592
13
1
0
225,820
2
L
Achilles
5,228
523
67
7
0
193,850
0
W
Ah Muzen Cab
6,557
656
99
10
0
212,301
6
W
Thanatos
7,255
726
61
6
0
234,864
0
W
Sol
6,555
656
93
9
0
184,475
0
L
Yemoja
4,760
476
20
2
0
200,700
0
L
Izanami
5,490
549
83
8
0
184,352
2
W
Ullr
5,946
595
98
10
0
172,937
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role