Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
GDFGeneral
Cerberus
Level 60
God Stats
3W - 1L
1,617 SR
Queue Stats
42W - 41L
1,636 Elo+
Solo
Thanatos
Thanatos
GodlyLoads
Thanatos
Level 87
God Stats
1W - 6L
1,288 SR
Queue Stats
73W - 90L
1,429 Elo+
Party 2
Surtr
Surtr
Iam2Ambitious
Surtr
Level 45
God Stats
11W - 15L
1,775 SR
Queue Stats
96W - 101L
1,429 Elo+
Party 2
Kukulkan
Kukulkan
zxkevz
Kukulkan
Level 65
God Stats
6W - 2L
1,627 SR
Queue Stats
10W - 6L
1,532 Elo+
Solo
Team Averages
Level 65
1,561 SR
1,505 Elo+

VS

Team Averages
Level 80
1,537 SR
1,451 Elo+
King Arthur
King Arthur
Asbestus
King Arthur
Level 128
God Stats
80W - 84L
1,683 SR
Queue Stats
251W - 247L
1,470 Elo+
Solo
Cupid
Cupid
DrGizmo5896
Cupid
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
357W - 330L
1,438 Elo+
Party 1
Maui
Maui
JanTheVessel
Maui
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 55L
1,345 Elo+
Party 1
Arachne
Arachne
MidgetPigeon31
Arachne
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Ullr
Ullr
RISEABOVE369
Ullr
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
201W - 220L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 3
6,702
559
7,401
11,183
4,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
GDFGeneral
Cerberus
9
0 / 3 / 6
6,222
519
3,153
9,713
5,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
GodlyLoads
Thanatos
13
9 / 1 / 0
7,879
657
8,544
11,020
4,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 1
6,056
505
6,932
9,073
5,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
zxkevz
Kukulkan
12
2 / 2 / 3
7,048
587
3,964
5,531
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Asbestus
King Arthur
11
1 / 1 / 2
6,607
551
4,659
12,243
9,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 6 / 2
6,343
529
7,289
8,990
3,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 4 / 2
6,785
565
4,470
8,865
8,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
3 / 2 / 1
6,259
522
3,458
8,008
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 1
6,115
510
4,126
9,555
3,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
16
Kills
9
9
Deaths
17
13
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
3
6.5
L
King Arthur
Asbestus
King Arthur
1
1
2
2
L
1
6
2
0.33
W
Cerberus
GDFGeneral
Cerberus
0
3
6
1
W
Thanatos
GodlyLoads
Thanatos
9
1
0
9
W
0
2
1
0.25
L
3
4
2
1
L
3
2
1
1.75
L
1
4
1
0.38
W
Kukulkan
zxkevz
Kukulkan
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,994
Damage
24,002
46,520
Taken
47,661
22,049
Mitigated
26,450
18,846
Healing
8,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,401
3,193
0
3,437
11,183
4,288
0
2,618
8,565
0
32,838
L
King Arthur
Asbestus
King Arthur
4,659
989
0
3,833
12,243
9,075
0
244
11,999
0
41,547
L
7,289
4,230
34
1,157
8,990
3,783
0
2,331
6,659
0
49,081
W
Cerberus
GDFGeneral
Cerberus
3,153
598
1,616
2,484
9,713
5,477
255
1,527
8,186
14,595
166
W
Thanatos
GodlyLoads
Thanatos
8,544
1,763
0
8,054
11,020
4,552
0
325
10,695
0
52,283
W
6,932
2,917
0
2,575
9,073
5,505
181
0
9,073
484
36,164
L
4,470
1,947
0
946
8,865
8,100
0
1,274
7,591
20,358
0
L
3,458
2,357
0
896
8,008
2,420
0
1,221
6,787
0
37,531
L
4,126
1,739
0
1,153
9,555
3,072
168
2,193
7,362
0
43,321
W
Kukulkan
zxkevz
Kukulkan
3,964
660
0
680
5,531
2,227
300
0
5,531
54,268
936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,907
Gold Earned
32,109
279
Minions Killed
313
0
Camps Cleared
0
1,203,746
Distance Traveled
1,186,996
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,702
559
36
3
0
250,090
0
L
King Arthur
6,607
551
80
7
0
239,157
0
L
Cupid
6,343
529
83
7
0
220,511
0
W
Cerberus
6,222
519
23
2
0
192,814
2
W
Thanatos
7,879
657
74
6
0
279,287
0
W
Surtr
6,056
505
60
5
0
255,799
3
L
Maui
6,785
565
22
2
0
244,908
0
L
Arachne
6,259
522
58
5
0
286,396
0
L
Ullr
6,115
510
70
6
0
196,024
1
W
Kukulkan
7,048
587
86
7
0
225,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role