Player Matchup

Kukulkan
Kukulkan
AddeRsmt
Kukulkan
Level 15
God Stats
4W - 4L
1,500 SR
Queue Stats
56W - 60L
1,548 Elo+
Party 1
Medusa
Medusa
Cordero26
Medusa
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 123L
1,594 Elo+
Party 2
Thanatos
Thanatos
T4RK3N04
Thanatos
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 45L
1,548 Elo+
Party 1
Cabrakan
Cabrakan
adrianrc30
Cabrakan
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 13L
1,428 Elo+
Party 1
Hercules
Hercules
sini02
Hercules
Level 106
God Stats
14W - 20L
1,812 SR
Queue Stats
165W - 176L
1,594 Elo+
Party 2
Team Averages
Level 42
1,562 SR
1,542 Elo+

VS

Team Averages
Level 57
1,295 SR
1,365 Elo+
Apollo
Apollo
 
Apollo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
HNXO
Achilles
Level 27
God Stats
9W - 10L
1,360 SR
Queue Stats
55W - 72L
1,331 Elo+
Party 3
Cthulhu
Cthulhu
Juruli
Cthulhu
Level 17
God Stats
1W - 5L
1,230 SR
Queue Stats
6W - 17L
1,205 Elo+
Party 3
Anubis
Anubis
egaV
Anubis
Level 127
God Stats
13W - 13L
1,053 SR
Queue Stats
49W - 56L
1,397 Elo+
Party 3
Olorun
Olorun
slimo94
Olorun
Level 43
God Stats
4W - 13L
1,333 SR
Queue Stats
66W - 92L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AddeRsmt
Kukulkan
15
5 / 2 / 5
9,463
526
9,881
9,606
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Cordero26
Medusa
17
13 / 3 / 5
10,844
602
32,453
14,512
6,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
T4RK3N04
Thanatos
16
12 / 1 / 4
10,528
585
19,266
19,834
9,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cabrakan
adrianrc30
Cabrakan
14
1 / 4 / 11
8,990
499
2,996
11,254
12,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hercules
sini02
Hercules
14
3 / 3 / 2
9,470
526
8,476
16,595
16,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 11 / 3
8,338
463
8,730
20,633
7,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
HNXO
Achilles
13
1 / 3 / 1
7,922
440
7,224
13,249
10,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Juruli
Cthulhu
12
1 / 7 / 3
7,831
435
6,072
25,801
17,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Anubis
egaV
Anubis
15
6 / 7 / 2
9,775
543
13,375
15,269
6,870
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
slimo94
Olorun
13
1 / 6 / 3
8,316
462
8,604
16,362
7,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
34
Kills
13
13
Deaths
34
27
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
11
3
0.5
W
Kukulkan
AddeRsmt
Kukulkan
5
2
5
3.75
W
Medusa
Cordero26
Medusa
13
3
5
5.17
L
Achilles
HNXO
Achilles
1
3
1
0.5
L
Cthulhu
Juruli
Cthulhu
1
7
3
0.36
W
Thanatos
T4RK3N04
Thanatos
12
1
4
14
W
Cabrakan
adrianrc30
Cabrakan
1
4
11
1.63
L
Anubis
egaV
Anubis
6
7
2
1
W
Hercules
sini02
Hercules
3
3
2
1.33
L
Olorun
slimo94
Olorun
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,072
Damage
44,005
71,801
Taken
91,314
48,808
Mitigated
49,598
30,584
Healing
24,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,730
5,236
0
3,892
20,633
7,298
408
668
19,965
0
38,850
W
Kukulkan
AddeRsmt
Kukulkan
9,881
947
0
1,100
9,606
3,548
158
7,194
2,412
55,523
2,143
W
Medusa
Cordero26
Medusa
32,453
15,923
0
4,746
14,512
6,749
2,732
5,545
8,967
0
107,585
L
Achilles
HNXO
Achilles
7,224
1,230
0
4,455
13,249
10,477
607
73
13,176
0
42,252
L
Cthulhu
Juruli
Cthulhu
6,072
906
0
6,953
25,801
17,772
156
3,481
22,320
31,018
0
W
Thanatos
T4RK3N04
Thanatos
19,266
5,090
0
19,783
19,834
9,933
1,472
7,262
12,572
0
85,282
W
Cabrakan
adrianrc30
Cabrakan
2,996
614
0
1,489
11,254
12,359
285
3,442
7,812
13,286
0
L
Anubis
egaV
Anubis
13,375
682
0
5,276
15,269
6,870
212
3,735
11,534
66,816
0
W
Hercules
sini02
Hercules
8,476
1,693
0
3,466
16,595
16,219
0
4,056
11,502
0
59,036
L
Olorun
slimo94
Olorun
8,604
4,827
247
3,799
16,362
7,181
712
4,615
11,747
46,842
6,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,295
Gold Earned
42,182
466
Minions Killed
329
0
Camps Cleared
0
1,697,151
Distance Traveled
1,647,078
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,338
463
65
4
0
314,201
0
W
Kukulkan
9,463
526
99
6
0
344,474
0
W
Medusa
10,844
602
134
7
0
323,044
0
L
Achilles
7,922
440
59
3
0
371,974
1
L
Cthulhu
7,831
435
33
2
0
331,312
0
W
Thanatos
10,528
585
98
5
0
393,903
0
W
Cabrakan
8,990
499
19
1
0
304,911
1
L
Anubis
9,775
543
86
5
0
314,259
0
W
Hercules
9,470
526
116
6
0
330,819
0
L
Olorun
8,316
462
86
5
0
315,332
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role