Player Matchup

Awilix
Awilix
 
Awilix
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
GDP310
Hel
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 91L
1,382 Elo+
Solo
Anubis
Anubis
lord_of_the_cuga
Anubis
Level 100
God Stats
3W - 5L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 2
Nike
Nike
pk4life1993
Nike
Level 85
God Stats
14W - 14L
1,262 SR
Queue Stats
26W - 27L
1,244 Elo+
Party 2
Danzaburou
Danzaburou
sasquath13
Danzaburou
Level 106
God Stats
4W - 7L
1,500 SR
Queue Stats
19W - 26L
1,244 Elo+
Party 2
Team Averages
Level 115
1,452 SR
1,374 Elo+

VS

Team Averages
Level 91
1,484 SR
1,411 Elo+
Geb
Geb
Baba-Eren
Geb
Level 66
God Stats
13W - 11L
1,631 SR
Queue Stats
135W - 143L
1,332 Elo+
Solo
Ra
Ra
PakoCoolOn
Ra
Level 119
God Stats
5W - 7L
1,577 SR
Queue Stats
312W - 310L
1,321 Elo+
Solo
Artemis
Artemis
SapiensLux
Artemis
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Surtr
Surtr
TheLordRiou
Surtr
Level 87
God Stats
20W - 19L
1,323 SR
Queue Stats
293W - 280L
1,482 Elo+
Party 1
Fenrir
Fenrir
Thepurpleenzyme
Fenrir
Level 104
God Stats
5W - 5L
1,389 SR
Queue Stats
444W - 417L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
5 / 0 / 1
7,123
594
4,761
7,873
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
GDP310
Hel
9
0 / 1 / 0
5,261
438
2,564
5,021
3,965
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
5 / 5 / 2
7,611
634
9,385
11,288
5,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 1 / 3
5,561
463
5,318
8,381
3,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
sasquath13
Danzaburou
10
2 / 1 / 3
6,023
502
6,838
6,732
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 2
5,071
423
3,163
8,429
7,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 5 / 1
6,627
552
6,427
9,464
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
SapiensLux
Artemis
7
0 / 4 / 0
4,689
391
2,753
6,131
2,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 0 / 0
6,727
561
3,522
7,681
6,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 2 / 0
6,728
561
5,259
10,516
3,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
13
Kills
7
8
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
1
5.5
L
0
2
2
0.5
W
Hel
GDP310
Hel
0
1
0
0
L
2
5
1
0.5
L
Artemis
SapiensLux
Artemis
0
4
0
0
L
1
0
0
1
L
4
2
0
2
W
5
5
2
1.2
W
1
1
3
2.5
W
Danzaburou
sasquath13
Danzaburou
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,866
Damage
21,124
39,295
Taken
42,221
18,596
Mitigated
21,928
19,575
Healing
8,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,761
1,839
0
4,749
7,873
2,952
0
1,496
6,377
0
36,289
L
3,163
767
0
735
8,429
7,170
0
2,162
6,043
10,075
0
W
Hel
GDP310
Hel
2,564
164
0
3,019
5,021
3,965
0
84
4,937
30,361
0
L
6,427
976
112
2,676
9,464
2,907
0
4,760
4,666
50,932
0
L
Artemis
SapiensLux
Artemis
2,753
1,288
0
919
6,131
2,012
0
115
5,868
0
12,963
L
3,522
1,026
0
1,980
7,681
6,213
113
2,564
5,073
987
51,577
L
5,259
1,106
0
2,440
10,516
3,626
0
2,348
8,025
0
36,631
W
9,385
330
0
5,675
11,288
5,453
477
4,695
6,593
65,476
0
W
5,318
1,742
214
1,719
8,381
3,899
719
2,252
6,129
0
25,736
W
Danzaburou
sasquath13
Danzaburou
6,838
3,001
373
3,826
6,732
2,327
105
1,373
5,359
0
34,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,579
Gold Earned
29,842
302
Minions Killed
256
0
Camps Cleared
0
1,101,869
Distance Traveled
1,035,468
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,123
594
64
5
0
288,304
0
L
Geb
5,071
423
16
1
0
199,015
0
W
Hel
5,261
438
52
4
0
148,644
0
L
Ra
6,627
552
77
6
0
215,092
0
L
Artemis
4,689
391
16
1
0
163,057
0
L
Surtr
6,727
561
86
7
0
197,435
0
L
Fenrir
6,728
561
61
5
0
260,869
2
W
Anubis
7,611
634
103
9
0
191,913
2
W
Nike
5,561
463
33
3
0
260,426
1
W
Danzaburou
6,023
502
50
4
0
212,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role