Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Dlizard72
Maui
Level 152
God Stats
11W - 18L
1,213 SR
Queue Stats
882W - 813L
1,602 Elo+
Solo
Surtr
Surtr
WookieSlayer
Surtr
Level 126
God Stats
48W - 41L
1,412 SR
Queue Stats
253W - 341L
1,321 Elo+
Party 2
Chronos
Chronos
ZodiacV
Chronos
Level 141
God Stats
2W - 6L
1,111 SR
Queue Stats
134W - 156L
1,343 Elo+
Party 2
Ne Zha
Ne Zha
mimichacha768
Ne Zha
Level 139
God Stats
12W - 17L
1,506 SR
Queue Stats
267W - 331L
1,363 Elo+
Party 2
Team Averages
Level 138
1,348 SR
1,426 Elo+

VS

Team Averages
Level 115
1,537 SR
1,574 Elo+
Ah Muzen Cab
Ah Muzen Cab
Fraaiz
Ah Muzen Cab
Level 107
God Stats
5W - 4L
1,421 SR
Queue Stats
36W - 37L
1,557 Elo+
Party 1
Raijin
Raijin
IH8Blue55
Raijin
Level 145
God Stats
7W - 5L
1,755 SR
Queue Stats
71W - 53L
1,640 Elo+
Solo
Baron Samedi
Baron Samedi
Leucocyte
Baron Samedi
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 17L
1,557 Elo+
Party 1
Fenrir
Fenrir
PDiddyDangles
Fenrir
Level 106
God Stats
3W - 4L
1,698 SR
Queue Stats
19W - 23L
1,557 Elo+
Party 1
Nemesis
Nemesis
Xanafer
Nemesis
Level 109
God Stats
4W - 6L
1,311 SR
Queue Stats
6W - 11L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 5 / 2
6,333
487
4,379
10,552
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Maui
9
0 / 4 / 2
5,977
460
3,734
12,646
11,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 2 / 1
7,902
608
8,198
14,495
9,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
ZodiacV
Chronos
11
1 / 6 / 3
7,129
548
6,915
16,086
6,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 4 / 1
7,197
554
5,722
11,873
4,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Fraaiz
Ah Muzen Cab
13
2 / 1 / 4
7,995
615
6,979
8,851
3,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Raijin
IH8Blue55
Raijin
13
4 / 2 / 5
8,249
635
9,402
6,418
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Leucocyte
Baron Samedi
11
0 / 5 / 3
6,742
519
4,644
9,428
6,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
10 / 2 / 3
8,982
691
11,943
11,036
7,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Xanafer
Nemesis
12
5 / 1 / 6
7,717
594
10,724
12,182
4,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
11
Kills
21
21
Deaths
11
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
5
2
0.4
L
Maui
0
4
2
0.25
W
Ah Muzen Cab
Fraaiz
Ah Muzen Cab
2
1
4
4
W
Raijin
IH8Blue55
Raijin
4
2
5
3.25
W
Baron Samedi
Leucocyte
Baron Samedi
0
5
3
0.3
W
10
2
3
5.75
L
5
2
1
2.75
W
Nemesis
Xanafer
Nemesis
5
1
6
8
L
Chronos
ZodiacV
Chronos
1
6
3
0.42
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,948
Damage
43,692
65,652
Taken
47,915
35,220
Mitigated
24,586
14,487
Healing
17,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
4,379
2,271
0
2,783
10,552
4,138
325
522
9,990
0
32,035
L
Maui
3,734
701
0
2,075
12,646
11,092
0
2,962
9,464
14,825
0
W
Ah Muzen Cab
Fraaiz
Ah Muzen Cab
6,979
2,647
0
2,638
8,851
3,679
1,464
1,653
7,198
0
69,137
W
Raijin
IH8Blue55
Raijin
9,402
1,476
0
2,103
6,418
2,383
594
3,898
2,520
52,987
2,829
W
Baron Samedi
Leucocyte
Baron Samedi
4,644
220
0
2,720
9,428
6,201
0
336
9,092
45,790
0
W
11,943
3,609
164
3,759
11,036
7,371
0
506
10,530
0
39,108
L
8,198
2,744
0
2,737
14,495
9,315
302
4,906
8,963
540
58,237
W
Nemesis
Xanafer
Nemesis
10,724
6,441
0
6,111
12,182
4,952
0
4,545
7,637
0
41,792
L
Chronos
ZodiacV
Chronos
6,915
2,140
0
4,132
16,086
6,056
998
3,767
12,095
60,021
0
L
5,722
2,318
0
2,760
11,873
4,619
0
429
11,434
0
51,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,538
Gold Earned
39,685
345
Minions Killed
415
0
Camps Cleared
0
1,292,293
Distance Traveled
1,400,502
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,333
487
58
4
0
206,981
0
L
Maui
5,977
460
18
1
0
256,950
2
W
Ah Muzen Cab
7,995
615
118
9
0
273,537
0
W
Raijin
8,249
635
113
9
0
259,194
4
W
Baron Samedi
6,742
519
80
6
0
229,373
2
W
Fenrir
8,982
691
42
3
0
289,892
6
L
Surtr
7,902
608
89
7
0
268,215
2
W
Nemesis
7,717
594
62
5
0
348,506
0
L
Chronos
7,129
548
107
8
0
231,699
0
L
Ne Zha
7,197
554
73
6
0
328,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role