Player Matchup

Merlin
Merlin
Svenl
Merlin
Level 126
God Stats
2W - 1L
1,508 SR
Queue Stats
4W - 1L
1,734 Elo+
Party 1
Rama
Rama
TheBeansMan751
Rama
Level 68
God Stats
4W - 2L
1,877 SR
Queue Stats
4W - 3L
1,734 Elo+
Party 1
Surtr
Surtr
iConcha
Surtr
Level 65
God Stats
2W - 1L
1,823 SR
Queue Stats
3W - 3L
1,734 Elo+
Party 1
Team Averages
Level 86
1,736 SR
1,734 Elo+

VS

Team Averages
Level 135
1,496 SR
1,543 Elo+
Tsukuyomi
Tsukuyomi
CelticxMain
Tsukuyomi
Level 150
God Stats
6W - 3L
1,500 SR
Queue Stats
172W - 218L
1,558 Elo+
Party 2
Sol
Sol
OK DJ97
Sol
Level 168
God Stats
6W - 5L
1,500 SR
Queue Stats
141W - 186L
1,548 Elo+
Party 2
Surtr
Surtr
WarPanda701
Surtr
Level 86
God Stats
17W - 14L
1,487 SR
Queue Stats
75W - 78L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Svenl
Merlin
14
0 / 4 / 1
8,743
729
10,441
7,848
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 5 / 2
8,298
692
5,240
12,651
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Surtr
iConcha
Surtr
12
2 / 3 / 1
8,042
670
9,571
17,339
11,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CelticxMain
Tsukuyomi
16
4 / 3 / 7
9,580
798
10,432
10,009
6,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
15
5 / 0 / 5
9,737
811
13,113
11,239
5,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 0 / 9
9,622
802
8,553
12,483
17,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
12
12
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
CelticxMain
Tsukuyomi
4
3
7
2.5
W
Sol
5
0
5
7.5
L
Merlin
Svenl
Merlin
0
4
1
0.13
L
1
5
2
0.4
W
3
0
9
7.5
L
Surtr
iConcha
Surtr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,252
Damage
32,098
37,838
Taken
33,731
19,068
Mitigated
28,860
8,136
Healing
13,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
CelticxMain
Tsukuyomi
10,432
1,967
0
2,198
10,009
6,543
0
3,084
6,925
0
49,290
W
Sol
13,113
3,186
0
6,996
11,239
5,167
3,050
3,535
7,704
60,556
5,358
L
Merlin
Svenl
Merlin
10,441
138
0
1,094
7,848
3,225
0
3,520
4,328
58,114
1,136
L
5,240
3,722
0
2,644
12,651
4,353
0
3,401
9,250
0
18,474
W
8,553
1,960
0
3,953
12,483
17,150
487
4,012
8,471
532
25,844
L
Surtr
iConcha
Surtr
9,571
3,573
0
4,398
17,339
11,490
0
6,711
10,628
565
22,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,083
Gold Earned
28,939
180
Minions Killed
221
0
Camps Cleared
0
654,263
Distance Traveled
716,396
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,580
798
82
7
0
250,640
2
W
Sol
9,737
811
97
8
0
225,730
0
L
Merlin
8,743
729
113
9
0
207,603
0
L
Rama
8,298
692
35
3
0
201,957
0
W
Surtr
9,622
802
42
4
0
240,026
0
L
Surtr
8,042
670
32
3
0
244,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role