Player Matchup

Ares
Ares
Gold IV
Emmа
Ares
Gold IV
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,754 MMR
Party 2
Cerberus
Cerberus
Gold III
GodofPIGz
Cerberus
Gold III
Level 200
God Stats
16W - 1L
1,993 SR
Queue Stats
138W - 70L
1,797 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum IV
LordSaltysteak
Baron Samedi
Platinum IV
Level 158
God Stats
6W - 3L
1,500 SR
Queue Stats
235W - 184L
1,881 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 164
1,664 SR
1,810 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 171
1,551 SR
1,694 MMR
Fenrir
Fenrir
Gold IV
Surfer__Dude69
Fenrir
Gold IV
Level 159
God Stats
44W - 32L
1,867 SR
Queue Stats
571W - 587L
1,728 MMR
Party 1
Ishtar
Ishtar
Gold V
Tilly_Time_
Ishtar
Gold V
Level 183
God Stats
2W - 4L
1,287 SR
Queue Stats
453W - 449L
1,676 MMR
Party 1
Thoth
Thoth
Bronze III
iJuana
Thoth
Bronze III
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,678 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Emmа
Ares
16
2 / 5 / 6
10,377
692
13,111
18,530
20,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
GodofPIGz
Cerberus
18
4 / 0 / 7
11,662
777
11,555
21,847
25,784
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
LordSaltysteak
Baron Samedi
17
7 / 2 / 4
11,368
758
12,191
11,616
6,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Ne ZhaBaba YagaAo KuangAtlasAchilles

VS

Bans
BacchusSobekGuan YuCabrakanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 6
8,774
585
10,588
21,650
25,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
15
2 / 4 / 4
10,152
677
10,261
13,676
9,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
iJuana
Thoth
16
5 / 4 / 2
10,303
687
18,512
10,740
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
13
Kills
7
7
Deaths
13
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ares
Emmа
Ares
2
5
6
1
W
Cerberus
GodofPIGz
Cerberus
4
0
7
7.5
W
Baron Samedi
LordSaltysteak
Baron Samedi
7
2
4
4.5
L
0
5
6
0.6
L
Ishtar
2
4
4
1
L
Thoth
iJuana
Thoth
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,857
Damage
39,361
51,993
Taken
46,066
52,182
Mitigated
38,682
13,977
Healing
7,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Emmа
Ares
13,111
563
0
1,432
18,530
20,272
382
6,585
11,189
26,852
1,668
W
Cerberus
GodofPIGz
Cerberus
11,555
975
1,793
4,810
21,847
25,784
405
5,941
15,220
38,240
1,356
W
Baron Samedi
LordSaltysteak
Baron Samedi
12,191
667
2,684
3,258
11,616
6,126
1,284
5,269
6,173
54,311
3,968
L
10,588
2,835
261
4,210
21,650
25,464
0
12,356
8,497
0
22,957
L
Ishtar
10,261
4,599
0
2,370
13,676
9,609
671
9,986
3,416
0
40,743
L
Thoth
iJuana
Thoth
18,512
444
0
491
10,740
3,609
146
8,543
2,003
62,360
1,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,407
Gold Earned
29,229
183
Minions Killed
184
0
Camps Cleared
0
801,115
Distance Traveled
757,356
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,377
692
21
1
0
249,744
0
W
Cerberus
11,662
777
92
6
0
288,066
0
W
Baron Samedi
11,368
758
70
5
0
263,305
0
L
Fenrir
8,774
585
20
1
0
286,849
0
L
Ishtar
10,152
677
68
5
0
232,106
2
L
Thoth
10,303
687
96
6
0
238,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role