Player Matchup

Bacchus
Bacchus
Carlo_isla92
Bacchus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,304 Elo+
Party 2
Fenrir
Fenrir
PirataYou91
Fenrir
Level 27
God Stats
2W - 12L
1,477 SR
Queue Stats
3W - 15L
1,304 Elo+
Party 2
Nu Wa
Nu Wa
XxBambiiiixX
Nu Wa
Level 144
God Stats
30W - 41L
1,604 SR
Queue Stats
615W - 596L
1,509 Elo+
Solo
Apollo
Apollo
sdeyq
Apollo
Level 86
God Stats
0W - 5L
1,285 SR
Queue Stats
10W - 11L
1,629 Elo+
Party 3
Surtr
Surtr
sxu-p
Surtr
Level 136
God Stats
8W - 3L
1,893 SR
Queue Stats
17W - 13L
1,629 Elo+
Party 3
Team Averages
Level 100
1,552 SR
1,475 Elo+

VS

Team Averages
Level 104
1,519 SR
1,455 Elo+
Surtr
Surtr
 
Surtr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
B_N_C-2503
Nu Wa
Level 145
God Stats
3W - 1L
1,728 SR
Queue Stats
238W - 220L
1,484 Elo+
Solo
Atlas
Atlas
BigManJoshe
Atlas
Level 60
God Stats
22W - 13L
1,162 SR
Queue Stats
150W - 138L
1,410 Elo+
Party 1
Arachne
Arachne
ImSt0n3d4646
Arachne
Level 88
God Stats
11W - 11L
1,703 SR
Queue Stats
166W - 171L
1,486 Elo+
Solo
Hou Yi
Hou Yi
RSkinner_97
Hou Yi
Level 102
God Stats
6W - 1L
1,500 SR
Queue Stats
221W - 202L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carlo_isla92
Bacchus
10
0 / 1 / 2
6,930
462
5,029
12,080
13,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
10
1 / 4 / 2
6,893
460
2,787
11,229
3,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
3 / 1 / 2
9,011
601
10,641
10,011
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
sdeyq
Apollo
11
2 / 3 / 0
7,062
471
6,180
9,158
3,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Surtr
sxu-p
Surtr
16
0 / 1 / 0
9,247
616
10,109
15,576
12,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
1 / 0 / 0
7,125
475
6,751
13,919
8,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
14
4 / 3 / 4
8,118
541
12,587
8,698
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

11
0 / 0 / 6
7,067
471
5,104
9,769
5,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
ImSt0n3d4646
Arachne
13
1 / 2 / 6
7,625
508
7,612
13,883
6,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hou Yi
12
4 / 1 / 2
7,468
498
6,636
10,308
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
10
10
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
0
0
1
W
Nu Wa
4
3
4
2
W
0
0
6
3
L
Bacchus
Carlo_isla92
Bacchus
0
1
2
1
W
Arachne
ImSt0n3d4646
Arachne
1
2
6
2
L
Fenrir
1
4
2
0.5
W
Hou Yi
4
1
2
5
L
3
1
2
4
L
Apollo
sdeyq
Apollo
2
3
0
0.67
L
Surtr
sxu-p
Surtr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,746
Damage
38,690
58,054
Taken
56,577
35,769
Mitigated
25,999
14,988
Healing
21,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,751
3,014
0
4,196
13,919
8,271
0
787
13,132
985
55,336
W
Nu Wa
12,587
2,899
0
750
8,698
2,248
0
5,144
3,554
78,841
0
W
5,104
2,365
2,494
4,133
9,769
5,425
0
2,788
6,981
27,215
0
L
Bacchus
Carlo_isla92
Bacchus
5,029
381
0
3,846
12,080
13,073
147
3,184
8,893
23,088
0
W
Arachne
ImSt0n3d4646
Arachne
7,612
5,391
0
5,177
13,883
6,143
0
4,423
9,460
0
69,676
L
Fenrir
2,787
505
0
688
11,229
3,335
256
4,146
7,082
0
26,991
W
Hou Yi
6,636
3,349
0
5,070
10,308
3,912
0
2,825
7,483
0
45,600
L
10,641
5,020
0
3,290
10,011
3,268
0
5,575
4,423
88,572
873
L
Apollo
sdeyq
Apollo
6,180
3,578
0
2,199
9,158
3,414
673
2,993
6,165
0
40,677
L
Surtr
sxu-p
Surtr
10,109
2,906
0
4,965
15,576
12,679
0
2,021
13,553
600
92,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,143
Gold Earned
37,403
452
Minions Killed
417
0
Camps Cleared
0
1,406,421
Distance Traveled
1,458,396
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,125
475
81
5
0
246,786
2
W
Nu Wa
8,118
541
128
9
0
277,974
4
W
Atlas
7,067
471
40
3
0
306,744
4
L
Bacchus
6,930
462
29
2
0
279,586
0
W
Arachne
7,625
508
103
7
0
344,269
1
L
Fenrir
6,893
460
49
3
0
304,326
0
W
Hou Yi
7,468
498
65
4
0
282,623
2
L
Nu Wa
9,011
601
134
9
0
291,600
5
L
Apollo
7,062
471
66
4
0
237,630
0
L
Surtr
9,247
616
174
12
0
293,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role