Player Matchup

Fenrir
Fenrir
Guessilldye
Fenrir
Level 84
God Stats
6W - 3L
1,500 SR
Queue Stats
461W - 399L
1,442 Elo+
Solo
Cerberus
Cerberus
I zykzo I
Cerberus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,269 Elo+
Party 1
Ne Zha
Ne Zha
Kinganarchy6
Ne Zha
Level 89
God Stats
6W - 6L
1,285 SR
Queue Stats
15W - 22L
1,174 Elo+
Solo
Zhong Kui
Zhong Kui
RULAG
Zhong Kui
Level 143
God Stats
7W - 9L
1,723 SR
Queue Stats
24W - 26L
1,524 Elo+
Solo
Bellona
Bellona
Tokyo Raijin
Bellona
Level 89
God Stats
6W - 14L
1,500 SR
Queue Stats
20W - 38L
1,500 Elo+
Party 1
Team Averages
Level 89
1,501 SR
1,382 Elo+

VS

Team Averages
Level 144
1,372 SR
1,441 Elo+
Susano
Susano
Chalupaal3atman
Susano
Level 171
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 230L
1,470 Elo+
Party 2
Xbalanque
Xbalanque
HanayamaYakuza
Xbalanque
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,524 Elo+
Solo
Nu Wa
Nu Wa
JessieNicolee
Nu Wa
Level 156
God Stats
14W - 8L
1,290 SR
Queue Stats
69W - 72L
1,449 Elo+
Party 2
Geb
Geb
PhoenixKing5585
Geb
Level 148
God Stats
5W - 4L
1,500 SR
Queue Stats
396W - 377L
1,511 Elo+
Solo
Surtr
Surtr
VitaminWar
Surtr
Level 122
God Stats
4W - 7L
1,072 SR
Queue Stats
38W - 47L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 0 / 1
9,191
657
6,618
13,050
5,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
I zykzo I
Cerberus
10
0 / 5 / 3
6,443
460
6,187
15,923
13,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
13
1 / 3 / 1
7,519
537
6,500
13,056
7,163
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
RULAG
Zhong Kui
10
0 / 4 / 0
5,532
395
3,600
9,126
5,524
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bellona
Tokyo Raijin
Bellona
10
1 / 4 / 3
6,279
449
5,298
14,219
13,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 1
8,614
615
6,325
9,447
4,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
HanayamaYakuza
Xbalanque
12
5 / 2 / 2
7,751
554
15,595
11,994
4,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 1 / 5
8,100
579
8,778
5,804
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 2 / 8
7,497
536
5,487
11,590
8,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Surtr
14
1 / 2 / 3
8,022
573
6,004
11,708
8,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
7
Kills
15
16
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
L
Fenrir
5
0
1
5.5
W
Xbalanque
HanayamaYakuza
Xbalanque
5
2
2
3
L
Cerberus
I zykzo I
Cerberus
0
5
3
0.3
W
0
1
5
2.5
L
Ne Zha
1
3
1
0.5
W
2
2
8
3
L
Zhong Kui
RULAG
Zhong Kui
0
4
0
0
L
Bellona
Tokyo Raijin
Bellona
1
4
3
0.63
W
Surtr
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,203
Damage
42,189
65,374
Taken
50,543
44,621
Mitigated
28,214
18,877
Healing
20,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,325
1,190
0
5,978
9,447
4,130
0
896
8,551
0
72,040
L
Fenrir
6,618
3,712
0
3,016
13,050
5,391
0
3,479
9,571
0
72,930
W
Xbalanque
HanayamaYakuza
Xbalanque
15,595
7,077
0
3,286
11,994
4,398
550
3,872
8,122
0
58,736
L
Cerberus
I zykzo I
Cerberus
6,187
941
0
3,497
15,923
13,446
0
2,843
13,080
33,079
0
W
8,778
2,771
143
1,991
5,804
2,112
176
2,472
3,332
64,788
643
L
Ne Zha
6,500
3,035
0
5,232
13,056
7,163
293
722
12,256
0
58,989
W
5,487
1,186
2,317
3,462
11,590
8,702
0
2,547
9,043
27,254
0
L
Zhong Kui
RULAG
Zhong Kui
3,600
579
191
2,578
9,126
5,524
0
4,666
4,460
34,594
0
L
Bellona
Tokyo Raijin
Bellona
5,298
2,151
0
4,363
14,219
13,097
0
2,797
11,422
0
28,777
W
Surtr
6,004
2,467
0
3,063
11,708
8,872
0
0
11,708
2,276
52,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,964
Gold Earned
39,984
360
Minions Killed
434
0
Camps Cleared
0
1,307,873
Distance Traveled
1,432,302
2
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,614
615
102
7
0
351,430
0
L
Fenrir
9,191
657
117
8
0
303,551
1
W
Xbalanque
7,751
554
86
6
0
258,792
0
L
Cerberus
6,443
460
60
4
0
281,690
1
W
Nu Wa
8,100
579
115
8
0
261,870
10
L
Ne Zha
7,519
537
97
7
0
260,780
0
W
Geb
7,497
536
24
2
0
274,595
6
L
Zhong Kui
5,532
395
51
4
0
178,332
0
L
Bellona
6,279
449
35
3
0
283,520
0
W
Surtr
8,022
573
107
8
0
285,615
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role