Player Matchup

Bakasura
Bakasura
Bronze III
AcerwT
Bakasura
Bronze III
Level 146
God Stats
4W - 4L
1,456 SR
Queue Stats
4W - 5L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Angellopez
Kukulkan
Bronze III
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 201L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Jordmungandor
Cthulhu
Bronze III
Level 55
God Stats
3W - 0L
1,852 SR
Queue Stats
20W - 11L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
l tk7 l
Cupid
Bronze III
Level 148
God Stats
2W - 0L
1,735 SR
Queue Stats
37W - 41L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze III
matthew444444444
Ganesha
Bronze III
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 83L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,609 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,544 SR
1,500 MMR
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze III
AVR vRamPaGe
Guan Yu
Bronze III
Level 136
God Stats
2W - 1L
1,500 SR
Queue Stats
257W - 281L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze III
AmoLasChinas
Charybdis
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 157L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
BadonkaHonkers
Baron Samedi
Bronze III
Level 124
God Stats
0W - 1L
1,718 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
Riot171717
Mercury
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AcerwT
Bakasura
12
4 / 2 / 2
7,264
559
8,231
10,834
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
Angellopez
Kukulkan
12
1 / 1 / 1
6,910
532
6,405
3,901
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
12
4 / 0 / 4
8,070
621
9,255
8,579
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
l tk7 l
Cupid
12
1 / 0 / 2
6,911
532
4,959
7,984
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 3
5,503
423
2,319
10,373
8,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ArachneKumbhakarnaPoseidonUllr

VS

Bans
ThanatosArtioKaliGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 1 / 3
6,013
463
2,722
9,906
7,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
AVR vRamPaGe
Guan Yu
10
0 / 4 / 0
5,687
437
2,047
12,611
6,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

Charybdis
AmoLasChinas
Charybdis
11
1 / 1 / 1
6,241
480
6,471
6,316
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
BadonkaHonkers
Baron Samedi
11
3 / 2 / 2
6,857
527
5,780
8,169
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Riot171717
Mercury
12
1 / 2 / 3
6,606
508
4,441
10,212
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
10
Kills
5
5
Deaths
10
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
3
1.5
L
Guan Yu
AVR vRamPaGe
Guan Yu
0
4
0
0
W
Bakasura
AcerwT
Bakasura
4
2
2
2.5
L
Charybdis
AmoLasChinas
Charybdis
1
1
1
1.5
W
Kukulkan
Angellopez
Kukulkan
1
1
1
1.5
L
Baron Samedi
BadonkaHonkers
Baron Samedi
3
2
2
2
W
Cthulhu
4
0
4
6
L
Mercury
Riot171717
Mercury
1
2
3
1.25
W
Cupid
l tk7 l
Cupid
1
0
2
2
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,169
Damage
21,461
41,671
Taken
47,214
21,484
Mitigated
24,098
15,204
Healing
16,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,722
275
0
3,051
9,906
7,573
0
3,499
6,025
16,599
0
L
Guan Yu
AVR vRamPaGe
Guan Yu
2,047
482
0
4,386
12,611
6,665
0
6,107
5,630
0
35,027
W
Bakasura
AcerwT
Bakasura
8,231
6,082
0
2,098
10,834
4,133
0
2,700
8,134
0
46,690
L
Charybdis
AmoLasChinas
Charybdis
6,471
4,252
0
3,912
6,316
2,532
0
766
5,540
0
49,625
W
Kukulkan
Angellopez
Kukulkan
6,405
441
0
724
3,901
1,590
0
1,557
2,344
53,235
0
L
Baron Samedi
BadonkaHonkers
Baron Samedi
5,780
322
702
2,508
8,169
3,510
0
4,301
3,128
43,774
0
W
Cthulhu
9,255
1,273
211
4,658
8,579
4,169
0
436
8,143
50,830
0
L
Mercury
Riot171717
Mercury
4,441
2,047
0
1,693
10,212
3,818
0
2,609
7,213
0
53,500
W
Cupid
l tk7 l
Cupid
4,959
3,042
422
5,953
7,984
3,438
0
764
7,220
0
60,220
W
2,319
194
0
1,138
10,373
8,154
0
3,479
6,894
21,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,658
Gold Earned
31,404
398
Minions Killed
318
0
Camps Cleared
0
1,338,115
Distance Traveled
1,295,165
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,013
463
17
1
0
241,942
3
L
Guan Yu
5,687
437
57
4
0
249,966
0
W
Bakasura
7,264
559
90
7
0
305,856
3
L
Charybdis
6,241
480
84
6
0
231,860
3
W
Kukulkan
6,910
532
100
8
0
277,044
0
L
Baron Samedi
6,857
527
66
5
0
253,218
0
W
Cthulhu
8,070
621
94
7
0
259,823
0
L
Mercury
6,606
508
94
7
0
318,179
0
W
Cupid
6,911
532
113
9
0
231,459
0
W
Ganesha
5,503
423
1
0
0
263,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role