Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Bilbobaggnuts
Zeus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 34L
1,402 Elo+
Party 2
Cthulhu
Cthulhu
Mittzen
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 89L
1,629 Elo+
Party 2
Gilgamesh
Gilgamesh
Raeod
Gilgamesh
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 84L
1,514 Elo+
Party 2
Chang'e
Chang'e
la--teille
Chang'e
Level 172
God Stats
5W - 2L
1,456 SR
Queue Stats
303W - 407L
1,588 Elo+
Solo
Team Averages
Level 85
1,491 SR
1,527 Elo+

VS

Team Averages
Level 143
1,500 SR
1,473 Elo+
Atlas
Atlas
 
Atlas
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
An3lArtist
Chronos
Level 128
God Stats
4W - 7L
1,500 SR
Queue Stats
593W - 597L
1,515 Elo+
Solo
Ra
Ra
CallMePants
Ra
Level 201
God Stats
5W - 4L
1,500 SR
Queue Stats
671W - 690L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
Tableleg32
Danzaburou
Level 113
God Stats
5W - 4L
1,500 SR
Queue Stats
516W - 529L
1,393 Elo+
Solo
Bacchus
Bacchus
kijisk
Bacchus
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
1 / 2 / 6
7,268
808
6,398
9,767
4,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 1 / 2
8,036
893
12,364
7,010
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Mittzen
Cthulhu
13
0 / 1 / 6
7,406
823
5,443
11,920
10,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Raeod
Gilgamesh
13
4 / 2 / 2
7,607
845
4,269
10,222
10,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chang'e
la--teille
Chang'e
13
0 / 1 / 8
7,069
785
6,641
11,942
5,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
1 / 3 / 4
7,275
808
8,237
10,291
9,953
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
An3lArtist
Chronos
15
3 / 1 / 4
7,894
877
7,191
7,271
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 3 / 5
7,315
813
9,164
8,077
3,582
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Tableleg32
Danzaburou
15
2 / 3 / 4
7,768
863
11,499
11,175
5,413
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
kijisk
Bacchus
7
0 / 1 / 1
5,805
645
579
3,007
1,684
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
10
Kills
7
7
Deaths
11
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
2
6
2
L
Atlas
 
Atlas
1
3
4
1
L
Chronos
An3lArtist
Chronos
3
1
4
5
W
5
1
2
6
L
1
3
5
1.17
W
Cthulhu
Mittzen
Cthulhu
0
1
6
3
W
Gilgamesh
Raeod
Gilgamesh
4
2
2
2.5
L
Danzaburou
Tableleg32
Danzaburou
2
3
4
1.33
L
Bacchus
kijisk
Bacchus
0
1
1
0.5
W
Chang'e
la--teille
Chang'e
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,115
Damage
36,670
50,861
Taken
39,821
34,430
Mitigated
23,785
28,283
Healing
17,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,398
1,499
1,318
1,829
9,767
4,845
1,050
4,398
5,369
0
19,577
L
Atlas
 
Atlas
8,237
1,726
1,521
1,667
10,291
9,953
0
7,162
2,993
19,201
0
L
Chronos
An3lArtist
Chronos
7,191
1,715
473
2,330
7,271
3,153
1,637
4,034
3,195
18,773
0
W
12,364
382
1,792
1,867
7,010
3,102
56
4,495
2,515
27,377
0
L
9,164
518
3,139
1,651
8,077
3,582
467
4,795
3,112
22,044
0
W
Cthulhu
Mittzen
Cthulhu
5,443
224
2,648
2,170
11,920
10,406
0
7,685
4,235
10,777
0
W
Gilgamesh
Raeod
Gilgamesh
4,269
615
703
1,096
10,222
10,491
48
2,783
7,439
0
6,737
L
Danzaburou
Tableleg32
Danzaburou
11,499
4,596
903
3,754
11,175
5,413
718
6,570
4,522
0
18,497
L
Bacchus
kijisk
Bacchus
579
55
605
1,188
3,007
1,684
0
1,887
1,050
579
0
W
Chang'e
la--teille
Chang'e
6,641
392
8,026
6,834
11,942
5,586
475
5,810
6,132
13,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,386
Gold Earned
36,057
106
Minions Killed
101
0
Camps Cleared
0
957,136
Distance Traveled
727,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,268
808
34
4
0
171,317
0
L
Atlas
7,275
808
4
0
0
175,320
0
L
Chronos
7,894
877
36
4
0
164,759
0
W
Zeus
8,036
893
40
4
0
183,827
0
L
Ra
7,315
813
36
4
0
173,366
0
W
Cthulhu
7,406
823
8
1
0
203,253
0
W
Gilgamesh
7,607
845
10
1
0
194,155
0
L
Danzaburou
7,768
863
25
3
0
171,480
0
L
Bacchus
5,805
645
0
0
0
42,400
0
W
Chang'e
7,069
785
14
2
0
204,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role