Player Matchup

King Arthur
King Arthur
ADoseOfJesus
King Arthur
Level 42
God Stats
5W - 4L
1,500 SR
Queue Stats
220W - 161L
1,591 Elo+
Solo
Ra
Ra
Colosis89
Ra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,926 Elo+
Party 1
Izanami
Izanami
Cute Aphro
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,829 Elo+
Party 1
Hel
Hel
Cute Susano
Hel
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,926 Elo+
Party 1
Maui
Maui
Cute Thor
Maui
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,829 Elo+
Party 1
Team Averages
Level 40
1,500 SR
1,820 Elo+

VS

Team Averages
Level 96
1,640 SR
1,371 Elo+
Baron Samedi
Baron Samedi
CheifMantra
Baron Samedi
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,471 Elo+
Party 2
Bellona
Bellona
ECT Frostbite
Bellona
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 30L
1,361 Elo+
Party 2
Osiris
Osiris
Lowkey Jungle
Osiris
Level 167
God Stats
2W - 1L
1,753 SR
Queue Stats
53W - 57L
1,304 Elo+
Party 2
Hou Yi
Hou Yi
Lowkey Stick912
Hou Yi
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 34L
1,255 Elo+
Party 2
Maui
Maui
jramos823
Maui
Level 131
God Stats
18W - 3L
1,948 SR
Queue Stats
70W - 60L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADoseOfJesus
King Arthur
10
0 / 4 / 0
5,706
519
7,856
12,632
10,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 4 / 0
4,718
429
1,474
7,402
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Cute Aphro
Izanami
10
1 / 1 / 1
5,531
503
4,616
6,860
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 0
5,846
531
4,686
10,394
3,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
8
1 / 2 / 1
5,502
500
3,466
8,345
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CheifMantra
Baron Samedi
11
4 / 1 / 1
6,905
628
9,019
8,245
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
12
2 / 0 / 2
7,156
651
4,921
11,566
11,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
6 / 0 / 5
7,950
723
7,808
10,043
6,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 2
6,123
557
4,804
7,970
2,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Maui
10
3 / 0 / 5
6,866
624
3,641
9,093
5,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
15
15
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ADoseOfJesus
King Arthur
0
4
0
0
W
Baron Samedi
CheifMantra
Baron Samedi
4
1
1
4.5
L
0
4
0
0
L
Izanami
Cute Aphro
Izanami
1
1
1
1.5
L
1
4
0
0.25
L
Maui
1
2
1
0.75
W
Bellona
2
0
2
3
W
6
0
5
8.5
W
0
2
2
0.5
W
Maui
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,098
Damage
30,193
45,633
Taken
46,917
25,333
Mitigated
31,313
15,057
Healing
23,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ADoseOfJesus
King Arthur
7,856
1,545
0
2,300
12,632
10,347
0
607
12,025
0
48,372
W
Baron Samedi
CheifMantra
Baron Samedi
9,019
985
963
4,509
8,245
3,897
620
4,250
3,995
51,959
0
L
1,474
46
597
1,802
7,402
2,567
0
4,143
3,259
29,769
0
L
Izanami
Cute Aphro
Izanami
4,616
3,349
0
2,742
6,860
2,510
0
1,393
5,467
0
44,700
L
4,686
381
688
4,952
10,394
3,476
0
4,284
6,110
34,625
0
L
Maui
3,466
1,198
0
1,976
8,345
6,433
0
2,233
6,112
13,449
0
W
Bellona
4,921
2,160
0
6,036
11,566
11,945
0
0
11,566
0
51,280
W
7,808
3,447
0
5,179
10,043
6,496
0
2,028
8,015
0
73,451
W
4,804
2,397
0
3,108
7,970
2,976
213
1,455
6,515
0
42,878
W
Maui
3,641
1,242
1,597
2,519
9,093
5,999
0
1,893
7,200
22,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,303
Gold Earned
35,000
266
Minions Killed
410
0
Camps Cleared
0
1,103,500
Distance Traveled
1,129,127
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,706
519
74
7
0
197,463
0
W
Baron Samedi
6,905
628
83
8
0
208,960
0
L
Ra
4,718
429
41
4
0
210,838
3
L
Izanami
5,531
503
64
6
0
219,952
1
L
Hel
5,846
531
57
5
0
242,471
0
L
Maui
5,502
500
30
3
0
232,776
3
W
Bellona
7,156
651
99
9
0
203,977
0
W
Osiris
7,950
723
111
10
0
274,551
0
W
Hou Yi
6,123
557
87
8
0
202,327
0
W
Maui
6,866
624
30
3
0
239,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role