Player Matchup

Tsukuyomi
Tsukuyomi
FreeZyFraYme
Tsukuyomi
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,512 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Maphix-
Morgan Le Fay
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,551 Elo+
Party 2
Odin
Odin
borni14
Odin
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 147L
1,242 Elo+
Solo
Team Averages
Level 70
1,500 SR
1,435 Elo+

VS

Team Averages
Level 47
1,535 SR
1,473 Elo+
Camazotz
Camazotz
SoakingSnake733
Camazotz
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,556 Elo+
Solo
Jormungandr
Jormungandr
SoaringPlane09
Jormungandr
Level 25
God Stats
11W - 5L
1,600 SR
Queue Stats
17W - 13L
1,500 Elo+
Party 1
Anubis
Anubis
The Wrecker God
Anubis
Level 66
God Stats
3W - 1L
1,504 SR
Queue Stats
7W - 5L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
FreeZyFraYme
Tsukuyomi
15
1 / 7 / 2
9,682
605
12,060
16,389
5,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Maphix-
Morgan Le Fay
15
2 / 6 / 1
9,850
616
9,465
17,962
5,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Odin
borni14
Odin
14
0 / 4 / 2
9,818
614
3,843
14,580
12,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
16
1 / 1 / 9
10,626
664
5,500
11,276
7,212
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
SoaringPlane09
Jormungandr
17
7 / 1 / 5
12,435
777
11,462
13,950
16,646
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
8 / 1 / 8
12,519
782
22,754
13,893
7,658
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
16
17
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
FreeZyFraYme
Tsukuyomi
1
7
2
0.29
L
Morgan Le Fay
Maphix-
Morgan Le Fay
2
6
1
0.42
W
Camazotz
1
1
9
5.5
W
Jormungandr
SoaringPlane09
Jormungandr
7
1
5
9.5
W
8
1
8
12
L
Odin
borni14
Odin
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,368
Damage
39,716
48,931
Taken
39,119
23,451
Mitigated
31,516
7,004
Healing
18,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
FreeZyFraYme
Tsukuyomi
12,060
3,277
0
2,599
16,389
5,604
0
11,666
4,723
0
36,017
L
Morgan Le Fay
Maphix-
Morgan Le Fay
9,465
1,045
64
2,016
17,962
5,466
24
12,808
5,154
36,675
2,255
W
Camazotz
5,500
2,082
342
6,341
11,276
7,212
688
2,122
9,154
0
28,211
W
Jormungandr
SoaringPlane09
Jormungandr
11,462
2,585
2,219
2,644
13,950
16,646
680
3,434
10,516
40,490
478
W
22,754
1,644
0
7,352
13,893
7,658
720
3,221
10,672
71,324
0
L
Odin
borni14
Odin
3,843
601
484
1,841
14,580
12,381
28
9,787
4,793
0
17,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,350
Gold Earned
35,580
136
Minions Killed
164
0
Camps Cleared
0
720,344
Distance Traveled
885,200
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,682
605
39
2
0
265,865
0
L
Morgan Le Fay
9,850
616
65
4
0
222,091
0
W
Camazotz
10,626
664
31
2
0
325,149
0
W
Jormungandr
12,435
777
51
3
0
298,745
0
W
Anubis
12,519
782
82
5
0
261,306
0
L
Odin
9,818
614
32
2
0
232,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role