Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Randomaszdude
Olorun
Level 45
God Stats
3W - 4L
1,696 SR
Queue Stats
58W - 60L
1,323 Elo+
Party 1
Rama
Rama
xR8dgh
Rama
Level 61
God Stats
13W - 11L
1,436 SR
Queue Stats
161W - 165L
1,408 Elo+
Party 1
Team Averages
Level 50
1,544 SR
1,410 Elo+

VS

Team Averages
Level 80
1,540 SR
1,284 Elo+
Cupid
Cupid
CharlesTNorris2
Cupid
Level 9
God Stats
1W - 4L
1,234 SR
Queue Stats
1W - 4L
1,224 Elo+
Party 2
Thoth
Thoth
Thoharot
Thoth
Level 123
God Stats
15W - 17L
1,887 SR
Queue Stats
38W - 39L
1,145 Elo+
Solo
Hercules
Hercules
duck1soup
Hercules
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 12L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 1 / 9
9,166
764
9,489
13,102
10,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 0 / 6
9,185
765
8,361
8,592
3,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rama
xR8dgh
Rama
14
6 / 2 / 3
9,218
768
11,511
8,239
3,182
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,089
674
5,694
9,363
4,356
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Thoharot
Thoth
13
2 / 4 / 1
8,800
733
12,572
7,710
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
duck1soup
Hercules
11
1 / 6 / 2
7,846
654
4,479
16,453
15,817
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
13
Kills
3
3
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
9
7.5
L
0
3
1
0.17
W
4
0
6
7
L
Thoth
Thoharot
Thoth
2
4
1
0.63
L
Hercules
duck1soup
Hercules
1
6
2
0.33
W
Rama
xR8dgh
Rama
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,361
Damage
22,745
29,933
Taken
33,526
17,265
Mitigated
23,156
5,014
Healing
5,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,489
1,161
0
90
13,102
10,403
503
4,995
7,721
0
22,220
L
5,694
3,624
502
936
9,363
4,356
590
1,513
7,850
0
29,929
W
8,361
3,957
665
3,509
8,592
3,680
1,489
3,648
4,729
38,178
3,490
L
Thoth
Thoharot
Thoth
12,572
581
0
1,566
7,710
2,983
230
1,644
5,913
41,502
0
L
Hercules
duck1soup
Hercules
4,479
1,911
0
2,078
16,453
15,817
0
4,786
11,613
0
11,883
W
Rama
xR8dgh
Rama
11,511
7,901
0
750
8,239
3,182
646
3,035
4,869
0
30,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,569
Gold Earned
24,735
138
Minions Killed
138
0
Camps Cleared
0
678,830
Distance Traveled
670,274
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,166
764
21
2
0
239,563
0
L
Cupid
8,089
674
42
4
0
246,288
0
W
Olorun
9,185
765
73
6
0
225,675
0
L
Thoth
8,800
733
83
7
0
224,501
1
L
Hercules
7,846
654
13
1
0
199,485
0
W
Rama
9,218
768
44
4
0
213,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role