Player Matchup

Set
Set
 
Set
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
 
Yu Huang
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 283
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Tj_ElMonares664
Vamana
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 136L
1,615 Elo+
Solo
Tyr
Tyr
zeroxx3800
Tyr
Level 110
God Stats
7W - 13L
1,500 SR
Queue Stats
106W - 119L
1,480 Elo+
Solo
Team Averages
Level 175
1,500 SR
1,519 Elo+

VS

Team Averages
Level 121
1,520 SR
1,549 Elo+
Gilgamesh
Gilgamesh
FutBuckerson
Gilgamesh
Level 129
God Stats
7W - 4L
1,500 SR
Queue Stats
372W - 360L
1,535 Elo+
Solo
Charybdis
Charybdis
WarriorKOB
Charybdis
Level 144
God Stats
28W - 22L
1,503 SR
Queue Stats
808W - 962L
1,479 Elo+
Solo
Bacchus
Bacchus
Yang23_TTV
Bacchus
Level 141
God Stats
12W - 12L
1,276 SR
Queue Stats
381W - 349L
1,627 Elo+
Solo
Loki
Loki
Zabalita
Loki
Level 127
God Stats
4W - 2L
1,823 SR
Queue Stats
80W - 84L
1,329 Elo+
Solo
Nu Wa
Nu Wa
iConcha
Nu Wa
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,774 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
6 / 1 / 1
7,346
612
8,695
10,486
4,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yu Huang
 
Yu Huang
13
0 / 0 / 1
7,028
586
2,602
4,470
1,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
 
Izanami
10
0 / 0 / 2
6,080
507
4,673
6,904
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 3
5,838
487
5,194
8,962
4,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
1 / 0 / 0
4,726
394
1,770
3,403
1,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FutBuckerson
Gilgamesh
12
0 / 1 / 0
7,060
588
1,560
6,716
5,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
WarriorKOB
Charybdis
11
1 / 2 / 3
6,389
532
5,898
10,185
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
Yang23_TTV
Bacchus
10
2 / 2 / 2
6,433
536
5,377
10,799
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Loki
12
1 / 0 / 1
6,845
570
3,285
7,818
2,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
iConcha
Nu Wa
12
1 / 2 / 0
6,929
577
4,423
6,074
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
7
Kills
5
5
Deaths
7
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
6
1
1
6.5
L
Yu Huang
 
Yu Huang
0
0
1
0.5
L
Izanami
 
Izanami
0
0
2
1
W
Gilgamesh
FutBuckerson
Gilgamesh
0
1
0
0
L
0
4
3
0.38
W
Charybdis
WarriorKOB
Charybdis
1
2
3
1.25
W
Bacchus
Yang23_TTV
Bacchus
2
2
2
1.5
W
Loki
1
0
1
1.5
W
Nu Wa
iConcha
Nu Wa
1
2
0
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,934
Damage
20,543
34,225
Taken
41,592
14,806
Mitigated
21,731
8,645
Healing
13,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
8,695
4,290
0
2,924
10,486
4,410
0
1,901
8,477
0
57,112
L
Yu Huang
 
Yu Huang
2,602
120
0
975
4,470
1,716
0
1,221
3,141
53,624
3,072
L
Izanami
 
Izanami
4,673
3,875
0
2,862
6,904
2,498
0
2,976
3,866
0
47,394
W
Gilgamesh
FutBuckerson
Gilgamesh
1,560
282
0
2,224
6,716
5,452
108
141
6,575
0
53,621
L
5,194
1,697
53
1,023
8,962
4,844
351
2,940
6,010
0
30,779
W
Charybdis
WarriorKOB
Charybdis
5,898
3,179
0
5,485
10,185
3,043
0
0
9,883
0
61,661
W
Bacchus
Yang23_TTV
Bacchus
5,377
1,277
0
3,511
10,799
9,293
0
0
10,433
19,888
0
W
Loki
3,285
890
0
865
7,818
2,325
0
878
6,904
0
54,250
W
Nu Wa
iConcha
Nu Wa
4,423
487
0
1,881
6,074
1,618
12
1,321
4,753
49,219
0
L
1,770
185
0
808
3,403
1,338
0
432
2,931
0
11,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,018
Gold Earned
33,656
348
Minions Killed
417
0
Camps Cleared
0
1,131,176
Distance Traveled
1,257,521
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,346
612
85
7
0
279,011
1
L
Yu Huang
7,028
586
120
10
0
267,924
4
L
Izanami
6,080
507
85
7
0
230,751
0
W
Gilgamesh
7,060
588
110
9
0
228,870
3
L
Vamana
5,838
487
41
3
0
259,327
0
W
Charybdis
6,389
532
107
9
0
216,156
0
W
Bacchus
6,433
536
20
2
0
249,029
0
W
Loki
6,845
570
78
7
0
313,749
1
W
Nu Wa
6,929
577
102
9
0
249,717
2
L
Tyr
4,726
394
17
1
0
94,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role