Player Matchup

Surtr
Surtr
 
Surtr
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
CosminCiursas89
Arachne
Level 61
God Stats
5W - 6L
1,570 SR
Queue Stats
6W - 7L
1,469 Elo+
Party 1
Skadi
Skadi
Sascky86
Skadi
Level 79
God Stats
2W - 3L
1,560 SR
Queue Stats
3W - 4L
1,480 Elo+
Party 1
Olorun
Olorun
pape_pap
Olorun
Level 68
God Stats
6W - 5L
1,585 SR
Queue Stats
9W - 10L
1,480 Elo+
Party 1
Baron Samedi
Baron Samedi
vanderrob12
Baron Samedi
Level 66
God Stats
6W - 3L
1,724 SR
Queue Stats
27W - 24L
1,533 Elo+
Party 1
Team Averages
Level 81
1,588 SR
1,492 Elo+

VS

Team Averages
Level 65
1,593 SR
1,401 Elo+
Bakasura
Bakasura
D4rkP4nax
Bakasura
Level 63
God Stats
2W - 1L
1,715 SR
Queue Stats
6W - 6L
1,563 Elo+
Party 2
Surtr
Surtr
Dark lolsu
Surtr
Level 67
God Stats
5W - 3L
1,748 SR
Queue Stats
7W - 14L
1,464 Elo+
Party 2
Cupid
Cupid
JustViva5838
Cupid
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 49L
1,253 Elo+
Party 2
Ymir
Ymir
Xx_NACHENGO_xX
Ymir
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 34L
1,471 Elo+
Solo
Sol
Sol
Y0shiiro
Sol
Level 86
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 59L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
6
0 / 2 / 0
4,182
418
5,084
6,871
4,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 1 / 2
4,637
464
1,626
6,565
2,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
Sascky86
Skadi
8
1 / 5 / 0
5,015
502
6,325
7,599
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Olorun
pape_pap
Olorun
9
0 / 3 / 0
5,218
522
2,524
7,405
3,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
vanderrob12
Baron Samedi
10
1 / 1 / 0
5,221
522
4,596
6,800
2,859
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
D4rkP4nax
Bakasura
10
2 / 0 / 4
6,099
610
3,723
5,472
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
11
3 / 1 / 0
6,368
637
4,071
8,701
4,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
2 / 1 / 5
5,207
521
4,019
7,914
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
4 / 0 / 3
5,911
591
4,606
9,178
6,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 1
6,045
605
3,260
3,613
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
2
0
0
L
0
1
2
1
W
Bakasura
D4rkP4nax
Bakasura
2
0
4
4
W
Surtr
3
1
0
3
W
2
1
5
4.5
L
Skadi
Sascky86
Skadi
1
5
0
0.2
W
4
0
3
5.5
W
1
0
1
1.5
L
Olorun
pape_pap
Olorun
0
3
0
0
L
Baron Samedi
vanderrob12
Baron Samedi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,155
Damage
19,679
35,240
Taken
34,878
15,352
Mitigated
17,343
9,234
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,084
2,907
0
1,622
6,871
4,624
0
1,454
5,292
212
18,340
L
1,626
1,083
0
1,291
6,565
2,203
0
937
5,628
0
19,044
W
Bakasura
D4rkP4nax
Bakasura
3,723
3,038
0
1,219
5,472
1,970
0
754
4,718
0
33,795
W
Surtr
4,071
1,301
0
3,104
8,701
4,567
20
4,254
4,447
385
50,528
W
4,019
1,945
379
3,497
7,914
2,547
0
64
7,850
0
24,055
L
Skadi
Sascky86
Skadi
6,325
1,686
0
0
7,599
2,632
240
2,645
4,926
0
31,996
W
4,606
1,881
0
2,815
9,178
6,848
0
53
9,125
21,721
0
W
3,260
597
0
1,483
3,613
1,411
0
2,016
1,597
36,188
4,599
L
Olorun
pape_pap
Olorun
2,524
732
0
1,947
7,405
3,034
132
2,805
4,349
29,001
3,640
L
Baron Samedi
vanderrob12
Baron Samedi
4,596
1,118
0
4,374
6,800
2,859
0
58
6,742
37,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,273
Gold Earned
29,630
218
Minions Killed
297
0
Camps Cleared
0
905,042
Distance Traveled
1,005,476
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,182
418
18
2
0
147,253
0
L
Arachne
4,637
464
31
3
0
219,394
0
W
Bakasura
6,099
610
64
6
0
245,997
0
W
Surtr
6,368
637
84
8
0
192,902
2
W
Cupid
5,207
521
38
4
0
190,044
0
L
Skadi
5,015
502
42
4
0
185,056
0
W
Ymir
5,911
591
38
4
0
192,707
0
W
Sol
6,045
605
73
7
0
183,826
2
L
Olorun
5,218
522
58
6
0
177,342
0
L
Baron Samedi
5,221
522
69
7
0
175,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role