Player Matchup

Merlin
Merlin
FastestFoxtrot
Merlin
Level 80
God Stats
3W - 1L
1,802 SR
Queue Stats
4W - 2L
1,849 Elo+
Party 1
Ymir
Ymir
KDubs79
Ymir
Level 104
God Stats
12W - 6L
1,826 SR
Queue Stats
209W - 170L
1,543 Elo+
Party 2
Achilles
Achilles
Pure101
Achilles
Level 144
God Stats
44W - 33L
1,536 SR
Queue Stats
376W - 296L
1,543 Elo+
Party 2
Cernunnos
Cernunnos
muddyshoe7
Cernunnos
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,474 Elo+
Party 1
Pele
Pele
xxgoatguyxx
Pele
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
56W - 45L
1,550 Elo+
Party 1
Team Averages
Level 106
1,633 SR
1,592 Elo+

VS

Team Averages
Level 108
1,495 SR
1,512 Elo+
Tyr
Tyr
Haseo133
Tyr
Level 57
God Stats
26W - 30L
1,500 SR
Queue Stats
287W - 250L
1,288 Elo+
Party 3
Tiamat
Tiamat
KludgyNeptune6
Tiamat
Level 63
God Stats
12W - 13L
1,418 SR
Queue Stats
101W - 86L
1,556 Elo+
Party 3
Nemesis
Nemesis
MrsCoopertoon
Nemesis
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 130L
1,527 Elo+
Solo
Sol
Sol
brownie342
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 68L
1,637 Elo+
Solo
Surtr
Surtr
buuuluska
Surtr
Level 149
God Stats
3W - 6L
1,555 SR
Queue Stats
100W - 91L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,478
696
1,828
1,766
504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
KDubs79
Ymir
6
0 / 0 / 1
3,872
774
608
2,670
1,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Pure101
Achilles
7
0 / 1 / 0
3,390
678
2,417
4,634
2,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
muddyshoe7
Cernunnos
6
1 / 1 / 0
3,561
712
1,532
2,658
739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 0
3,613
723
1,434
4,693
1,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,845
769
1,842
4,317
2,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 0 / 0
3,894
779
1,332
2,593
962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
6
1 / 0 / 1
3,891
778
3,474
5,978
1,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

2
0 / 1 / 0
2,668
534
0
909
268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
buuuluska
Surtr
5
0 / 0 / 0
3,428
686
865
2,911
1,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
3
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
1
0
0
1
W
Ymir
KDubs79
Ymir
0
0
1
0.5
L
1
0
0
1
L
Nemesis
1
0
1
1.5
W
Achilles
Pure101
Achilles
0
1
0
0
L
0
1
0
0
L
Surtr
buuuluska
Surtr
0
0
0
0
W
Cernunnos
muddyshoe7
Cernunnos
1
1
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,819
Damage
7,513
16,421
Taken
16,708
6,407
Mitigated
6,506
6,382
Healing
6,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,828
284
0
380
1,766
504
0
860
906
17,385
0
L
1,842
99
0
2,265
4,317
2,289
0
0
3,954
0
20,962
W
Ymir
KDubs79
Ymir
608
283
685
667
2,670
1,188
0
183
2,487
14,397
0
L
1,332
183
0
1,442
2,593
962
0
1,190
1,403
16,918
0
L
Nemesis
3,474
1,912
0
935
5,978
1,573
0
638
5,307
0
19,092
W
Achilles
Pure101
Achilles
2,417
504
0
2,468
4,634
2,700
0
0
4,634
0
16,319
L
0
0
0
115
909
268
0
230
679
1,583
696
L
Surtr
buuuluska
Surtr
865
371
0
1,444
2,911
1,414
0
378
2,533
96
13,313
W
Cernunnos
muddyshoe7
Cernunnos
1,532
715
0
646
2,658
739
279
0
2,658
0
19,893
W
1,434
629
0
1,536
4,693
1,276
0
331
4,362
0
20,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,914
Gold Earned
17,726
155
Minions Killed
129
0
Camps Cleared
0
554,201
Distance Traveled
523,173
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
3,478
696
38
8
0
109,995
0
L
Tyr
3,845
769
31
6
0
121,257
0
W
Ymir
3,872
774
24
5
0
115,032
0
L
Tiamat
3,894
779
34
7
0
117,689
0
L
Nemesis
3,891
778
31
6
0
143,351
0
W
Achilles
3,390
678
18
4
0
110,271
0
L
Sol
2,668
534
8
2
0
22,136
0
L
Surtr
3,428
686
25
5
0
118,740
4
W
Cernunnos
3,561
712
32
6
0
93,431
1
W
Pele
3,613
723
43
9
0
125,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role