Player Matchup

Artio
Artio
CHUNKSTER_02
Artio
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,763 Elo+
Party 3
Thanatos
Thanatos
CritMayhem
Thanatos
Level 109
God Stats
13W - 7L
1,783 SR
Queue Stats
74W - 65L
1,694 Elo+
Party 2
Cernunnos
Cernunnos
Kentkii
Cernunnos
Level 22
God Stats
3W - 3L
1,324 SR
Queue Stats
16W - 20L
1,541 Elo+
Party 2
Xing Tian
Xing Tian
Omori_Sunny-
Xing Tian
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 47L
1,464 Elo+
Party 3
Ah Puch
Ah Puch
Svvtia
Ah Puch
Level 38
God Stats
5W - 5L
1,571 SR
Queue Stats
59W - 56L
1,734 Elo+
Party 2
Team Averages
Level 49
1,536 SR
1,639 Elo+

VS

Team Averages
Level 61
1,530 SR
1,552 Elo+
Neith
Neith
ArishaDoll
Neith
Level 88
God Stats
5W - 1L
1,707 SR
Queue Stats
121W - 73L
1,681 Elo+
Party 1
Charybdis
Charybdis
CVOID 199746
Charybdis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 232L
1,638 Elo+
Solo
Surtr
Surtr
Lord_Riptide_18
Surtr
Level 60
God Stats
8W - 4L
1,433 SR
Queue Stats
84W - 79L
1,439 Elo+
Solo
Chang'e
Chang'e
Meowlim4972
Chang'e
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 86L
1,675 Elo+
Party 1
Hercules
Hercules
NeonNinja53
Hercules
Level 61
God Stats
4W - 6L
1,511 SR
Queue Stats
43W - 46L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 6
9,434
410
11,578
29,393
32,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
CritMayhem
Thanatos
18
5 / 5 / 1
11,368
494
8,340
26,135
13,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Kentkii
Cernunnos
15
2 / 9 / 2
10,496
456
13,389
23,079
9,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Omori_Sunny-
Xing Tian
17
1 / 3 / 3
10,872
473
22,632
31,202
33,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
Svvtia
Ah Puch
17
1 / 8 / 2
10,776
469
16,048
18,098
8,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
6 / 2 / 11
11,519
501
17,100
14,813
6,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
CVOID 199746
Charybdis
19
12 / 3 / 6
12,377
538
21,675
21,120
8,738
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
2 / 1 / 3
11,726
510
21,884
23,848
18,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chang'e
Meowlim4972
Chang'e
17
4 / 1 / 14
11,086
482
22,685
21,230
8,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
NeonNinja53
Hercules
17
4 / 2 / 14
10,207
444
14,520
21,794
20,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
76
9
Kills
28
28
Deaths
9
14
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Neith
6
2
11
5.75
L
0
3
6
1
W
Charybdis
CVOID 199746
Charybdis
12
3
6
5
L
Thanatos
CritMayhem
Thanatos
5
5
1
1.1
L
Cernunnos
Kentkii
Cernunnos
2
9
2
0.33
W
2
1
3
3.5
W
Chang'e
Meowlim4972
Chang'e
4
1
14
11
W
Hercules
NeonNinja53
Hercules
4
2
14
5.5
L
Xing Tian
Omori_Sunny-
Xing Tian
1
3
3
0.83
L
Ah Puch
Svvtia
Ah Puch
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,987
Damage
97,864
127,907
Taken
102,805
98,370
Mitigated
62,546
44,812
Healing
51,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
17,100
4,943
0
3,998
14,813
6,408
376
8,434
5,756
55
82,020
L
11,578
787
3,337
11,268
29,393
32,585
0
7,771
21,564
26,155
0
W
Charybdis
CVOID 199746
Charybdis
21,675
11,745
0
8,682
21,120
8,738
1,027
7,509
13,332
27
106,573
L
Thanatos
CritMayhem
Thanatos
8,340
1,602
0
19,664
26,135
13,356
0
3,765
22,370
0
88,346
L
Cernunnos
Kentkii
Cernunnos
13,389
4,834
0
3,916
23,079
9,847
1,174
5,140
17,939
0
67,205
W
21,884
8,006
0
12,106
23,848
18,006
356
13,096
8,708
4,158
109,172
W
Chang'e
Meowlim4972
Chang'e
22,685
1,431
5,863
13,533
21,230
8,891
57
8,051
13,039
93,035
0
W
Hercules
NeonNinja53
Hercules
14,520
2,758
0
7,720
21,794
20,503
29
9,888
11,562
222
47,208
L
Xing Tian
Omori_Sunny-
Xing Tian
22,632
1,503
58
3,952
31,202
33,755
0
3,831
27,313
99,970
0
L
Ah Puch
Svvtia
Ah Puch
16,048
578
0
2,617
18,098
8,827
320
5,162
12,936
99,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,946
Gold Earned
56,915
592
Minions Killed
617
0
Camps Cleared
0
2,216,298
Distance Traveled
2,220,810
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,519
501
127
6
0
409,262
0
L
Artio
9,434
410
35
2
0
496,920
0
W
Charybdis
12,377
538
134
6
0
427,830
4
L
Thanatos
11,368
494
120
5
0
511,405
0
L
Cernunnos
10,496
456
106
5
0
402,059
0
W
Surtr
11,726
510
180
8
0
413,584
1
W
Chang'e
11,086
482
126
5
0
492,690
4
W
Hercules
10,207
444
50
2
0
477,444
3
L
Xing Tian
10,872
473
185
8
0
442,249
1
L
Ah Puch
10,776
469
146
6
0
363,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role