Player Matchup

Thoth
Thoth
 
Thoth
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
CcemBy
Thanatos
Level 34
God Stats
4W - 4L
1,594 SR
Queue Stats
15W - 12L
1,619 Elo+
Party 1
Surtr
Surtr
DrAndreNosedic69
Surtr
Level 46
God Stats
20W - 25L
1,700 SR
Queue Stats
50W - 58L
1,575 Elo+
Solo
Danzaburou
Danzaburou
ElCristhoOMG
Danzaburou
Level 66
God Stats
6W - 7L
1,513 SR
Queue Stats
372W - 337L
1,412 Elo+
Party 1
Ares
Ares
pipex_079
Ares
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Team Averages
Level 44
1,561 SR
1,521 Elo+

VS

Team Averages
Level 85
1,524 SR
1,477 Elo+
Sol
Sol
Ay Clue
Sol
Level 39
God Stats
8W - 5L
1,510 SR
Queue Stats
96W - 94L
1,326 Elo+
Party 3
Ishtar
Ishtar
Its Hapless
Ishtar
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 66L
1,419 Elo+
Party 3
Cabrakan
Cabrakan
PriceyBowl95989
Cabrakan
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
69W - 66L
1,554 Elo+
Party 2
Hun Batz
Hun Batz
Ujinomiya
Hun Batz
Level 34
God Stats
2W - 0L
1,752 SR
Queue Stats
43W - 36L
1,715 Elo+
Party 2
Fenrir
Fenrir
iSpited
Fenrir
Level 103
God Stats
13W - 9L
1,358 SR
Queue Stats
77W - 72L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 6 / 1
6,101
508
7,988
8,327
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
CcemBy
Thanatos
10
3 / 4 / 1
6,158
513
2,514
10,835
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 2 / 0
5,997
500
5,267
10,352
7,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
ElCristhoOMG
Danzaburou
9
1 / 3 / 1
5,843
487
4,770
10,669
3,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
8
0 / 5 / 3
5,390
449
1,899
10,645
6,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
10 / 1 / 0
8,438
703
12,904
7,156
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
11
3 / 2 / 3
6,747
562
3,491
8,295
2,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
9
1 / 1 / 10
6,526
544
5,213
8,442
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hun Batz
Ujinomiya
Hun Batz
11
2 / 1 / 3
6,714
560
6,448
8,800
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
iSpited
Fenrir
12
4 / 0 / 3
6,993
583
4,292
9,355
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
20
20
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
6
1
0.08
W
Sol
10
1
0
10
L
Thanatos
CcemBy
Thanatos
3
4
1
0.88
L
1
2
0
0.5
L
Danzaburou
ElCristhoOMG
Danzaburou
1
3
1
0.5
W
Ishtar
3
2
3
2.25
W
Cabrakan
1
1
10
6
W
Hun Batz
Ujinomiya
Hun Batz
2
1
3
3.5
W
Fenrir
iSpited
Fenrir
4
0
3
5.5
L
Ares
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,438
Damage
32,348
50,828
Taken
42,048
24,438
Mitigated
19,491
15,456
Healing
13,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
7,988
271
0
405
8,327
2,526
330
1,661
6,666
50,814
2,956
W
Sol
12,904
6,797
0
4,003
7,156
3,215
3,019
1,324
5,832
63,973
6,918
L
Thanatos
CcemBy
Thanatos
2,514
739
0
7,095
10,835
3,964
0
2,901
7,934
0
26,588
L
5,267
2,005
0
3,057
10,352
7,863
0
492
9,860
503
35,858
L
Danzaburou
ElCristhoOMG
Danzaburou
4,770
1,874
0
4,206
10,669
3,550
0
5,170
5,499
0
31,122
W
Ishtar
3,491
1,992
0
2,465
8,295
2,492
0
4,504
3,791
0
38,685
W
Cabrakan
5,213
1,485
0
2,506
8,442
6,672
284
1,788
6,654
15,501
0
W
Hun Batz
Ujinomiya
Hun Batz
6,448
1,872
0
2,215
8,800
3,369
98
327
8,473
0
38,005
W
Fenrir
iSpited
Fenrir
4,292
641
0
2,480
9,355
3,743
0
1,425
7,930
0
53,186
L
Ares
1,899
106
0
693
10,645
6,535
0
7,143
3,502
6,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,489
Gold Earned
35,418
239
Minions Killed
340
0
Camps Cleared
0
1,262,468
Distance Traveled
1,216,272
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,101
508
77
6
0
220,629
0
W
Sol
8,438
703
117
10
0
222,408
0
L
Thanatos
6,158
513
52
4
0
276,154
0
L
Surtr
5,997
500
58
5
0
259,941
0
L
Danzaburou
5,843
487
45
4
0
242,510
0
W
Ishtar
6,747
562
72
6
0
187,371
2
W
Cabrakan
6,526
544
19
2
0
241,842
0
W
Hun Batz
6,714
560
56
5
0
253,167
0
W
Fenrir
6,993
583
76
6
0
311,484
0
L
Ares
5,390
449
7
1
0
263,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role