Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Isekiii
Horus
Level 123
God Stats
4W - 7L
1,149 SR
Queue Stats
148W - 127L
1,535 Elo+
Solo
Ao Kuang
Ao Kuang
Nergs
Ao Kuang
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 104L
1,483 Elo+
Solo
Ullr
Ullr
psychodxlics
Ullr
Level 68
God Stats
4W - 2L
1,643 SR
Queue Stats
30W - 17L
1,703 Elo+
Party 2
Hel
Hel
sxzaro
Hel
Level 193
God Stats
2W - 0L
1,500 SR
Queue Stats
273W - 147L
1,805 Elo+
Party 2
Team Averages
Level 128
1,458 SR
1,605 Elo+

VS

Team Averages
Level 154
1,528 SR
1,486 Elo+
Bacchus
Bacchus
CoolMathsGames
Bacchus
Level 178
God Stats
0W - 3L
1,642 SR
Queue Stats
194W - 224L
1,583 Elo+
Party 1
Chang'e
Chang'e
Sininio81
Chang'e
Level 144
God Stats
19W - 17L
1,500 SR
Queue Stats
428W - 423L
1,312 Elo+
Solo
Anubis
Anubis
StarkkyyBoyy
Anubis
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
337W - 339L
1,499 Elo+
Party 1
Thanatos
Thanatos
haydenv2
Thanatos
Level 140
God Stats
24W - 13L
1,500 SR
Queue Stats
348W - 340L
1,583 Elo+
Party 1
Ishtar
Ishtar
oo GODRIK oo
Ishtar
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
224W - 248L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 1 / 2
7,668
590
6,292
8,693
3,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
Isekiii
Horus
12
6 / 1 / 1
7,484
576
7,394
9,942
8,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
Nergs
Ao Kuang
11
3 / 1 / 1
7,068
544
3,712
7,491
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 2 / 5
7,516
578
6,071
9,129
3,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
sxzaro
Hel
10
1 / 0 / 3
7,017
540
4,882
11,854
7,622
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
6,213
478
5,534
8,491
8,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
Sininio81
Chang'e
11
0 / 4 / 0
6,485
499
3,228
7,803
2,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Anubis
11
0 / 3 / 2
6,158
474
4,917
7,884
4,072
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
haydenv2
Thanatos
10
1 / 3 / 1
6,335
487
6,370
11,966
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
11
2 / 2 / 0
6,282
483
3,298
7,524
3,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
5
5
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
2
2
L
2
1
0
2
W
Horus
Isekiii
Horus
6
1
1
6.5
W
Ao Kuang
Nergs
Ao Kuang
3
1
1
3.5
L
Chang'e
Sininio81
Chang'e
0
4
0
0
L
Anubis
0
3
2
0.33
L
Thanatos
haydenv2
Thanatos
1
3
1
0.5
L
Ishtar
2
2
0
1
W
1
2
5
1.75
W
Hel
sxzaro
Hel
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,351
Damage
23,347
47,109
Taken
43,668
25,719
Mitigated
23,369
18,617
Healing
20,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,292
1,403
0
2,017
8,693
3,998
0
1,597
7,096
0
59,853
L
5,534
876
0
2,936
8,491
8,868
0
3,010
5,481
26,298
0
W
Horus
Isekiii
Horus
7,394
3,709
491
3,092
9,942
8,278
0
5,187
4,755
0
37,381
W
Ao Kuang
Nergs
Ao Kuang
3,712
887
0
2,071
7,491
2,459
0
976
6,515
53,974
0
L
Chang'e
Sininio81
Chang'e
3,228
222
0
2,397
7,803
2,278
0
229
7,574
45,682
0
L
Anubis
4,917
269
0
2,657
7,884
4,072
0
1,007
6,877
44,677
0
L
Thanatos
haydenv2
Thanatos
6,370
2,993
0
10,196
11,966
4,560
0
3,474
8,492
0
39,645
L
Ishtar
3,298
2,591
0
1,893
7,524
3,591
0
874
6,650
0
35,600
W
6,071
2,016
0
1,780
9,129
3,362
0
4,583
4,546
0
61,279
W
Hel
sxzaro
Hel
4,882
297
3,511
5,655
11,854
7,622
0
4,320
7,534
26,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,753
Gold Earned
31,473
355
Minions Killed
345
0
Camps Cleared
0
1,314,534
Distance Traveled
1,320,549
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,668
590
90
7
0
274,597
0
L
Bacchus
6,213
478
32
2
0
272,674
6
W
Horus
7,484
576
62
5
0
257,753
0
W
Ao Kuang
7,068
544
72
6
0
250,237
3
L
Chang'e
6,485
499
90
7
0
264,451
3
L
Anubis
6,158
474
83
6
0
239,760
0
L
Thanatos
6,335
487
64
5
0
304,845
0
L
Ishtar
6,282
483
76
6
0
238,819
2
W
Ullr
7,516
578
91
7
0
253,960
0
W
Hel
7,017
540
40
3
0
277,987
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role