Player Matchup

Susano
Susano
CalamityCaller
Susano
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,794 Elo+
Party 2
Ishtar
Ishtar
CrimsonStockings
Ishtar
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 81L
1,433 Elo+
Party 3
Atlas
Atlas
Green_Guy24
Atlas
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 82L
1,559 Elo+
Party 3
Aphrodite
Aphrodite
NotAtHome
Aphrodite
Level 84
God Stats
1W - 1L
1,388 SR
Queue Stats
21W - 12L
1,678 Elo+
Party 2
Mulan
Mulan
bbybuns
Mulan
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 13L
1,678 Elo+
Party 2
Team Averages
Level 105
1,478 SR
1,629 Elo+

VS

Team Averages
Level 134
1,547 SR
1,601 Elo+
Achilles
Achilles
Jessegamer7
Achilles
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,506 Elo+
Solo
Charybdis
Charybdis
Just-Improv
Charybdis
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 114L
1,586 Elo+
Solo
Merlin
Merlin
MaximumRabbit
Merlin
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
213W - 210L
1,650 Elo+
Party 1
Yemoja
Yemoja
OldManMcGruffin
Yemoja
Level 205
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 220L
1,555 Elo+
Solo
Hercules
Hercules
Surviver117
Hercules
Level 107
God Stats
4W - 6L
1,734 SR
Queue Stats
122W - 119L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 1
9,141
703
15,387
18,206
9,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
1 / 5 / 4
8,394
646
13,010
13,559
6,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 3 / 2
8,534
656
12,106
11,312
15,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
NotAtHome
Aphrodite
14
0 / 5 / 2
7,761
597
6,408
16,194
14,426
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mulan
bbybuns
Mulan
16
1 / 6 / 5
8,854
681
14,639
21,034
25,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jessegamer7
Achilles
18
7 / 2 / 15
10,707
824
20,757
23,484
38,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Just-Improv
Charybdis
18
9 / 2 / 15
11,149
858
20,592
13,991
7,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 1 / 19
10,591
815
24,634
11,733
6,273
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
2 / 0 / 18
9,712
747
2,620
11,356
9,980
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hercules
Surviver117
Hercules
15
5 / 2 / 13
9,712
747
7,462
31,010
29,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
106
7
Kills
26
26
Deaths
7
14
Assists
80
Player
Kills
Deaths
Assists
KDA
L
5
7
1
0.79
L
1
5
4
0.6
L
0
3
2
0.33
W
Achilles
Jessegamer7
Achilles
7
2
15
7.25
W
Charybdis
Just-Improv
Charybdis
9
2
15
8.25
W
3
1
19
12.5
L
Aphrodite
NotAtHome
Aphrodite
0
5
2
0.2
W
2
0
18
11
W
Hercules
Surviver117
Hercules
5
2
13
5.75
L
Mulan
bbybuns
Mulan
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,550
Damage
76,065
80,305
Taken
91,574
71,549
Mitigated
91,632
25,938
Healing
55,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,387
2,971
1,084
3,985
18,206
9,490
0
8,078
9,761
0
23,575
L
13,010
5,710
1,176
2,251
13,559
6,772
0
6,151
6,833
0
30,341
L
12,106
5,046
354
1,589
11,312
15,080
0
5,045
5,810
22,309
0
W
Achilles
Jessegamer7
Achilles
20,757
641
2,089
6,071
23,484
38,700
479
4,405
18,754
13,743
18,926
W
Charybdis
Just-Improv
Charybdis
20,592
7,489
1,857
2,816
13,991
7,346
2,577
2,428
11,412
0
33,840
W
24,634
1,698
3,719
1,606
11,733
6,273
2,258
2,616
8,895
53,405
3,328
L
Aphrodite
NotAtHome
Aphrodite
6,408
311
5,080
5,000
16,194
14,426
0
5,003
10,895
15,521
0
W
2,620
527
16,992
4,305
11,356
9,980
1,648
2,365
8,884
8,397
0
W
Hercules
Surviver117
Hercules
7,462
1,046
1,526
14,379
31,010
29,333
1,206
6,700
23,962
0
13,316
L
Mulan
bbybuns
Mulan
14,639
1,035
2,045
3,374
21,034
25,781
0
9,206
11,074
0
24,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,684
Gold Earned
51,871
120
Minions Killed
139
0
Camps Cleared
0
1,120,274
Distance Traveled
1,221,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,141
703
25
2
0
215,317
0
L
Ishtar
8,394
646
30
2
0
196,583
0
L
Atlas
8,534
656
14
1
0
230,153
0
W
Achilles
10,707
824
24
2
0
278,287
0
W
Charybdis
11,149
858
30
2
0
248,319
0
W
Merlin
10,591
815
64
5
0
245,416
0
L
Aphrodite
7,761
597
21
2
0
242,351
0
W
Yemoja
9,712
747
9
1
0
225,331
0
W
Hercules
9,712
747
12
1
0
223,824
0
L
Mulan
8,854
681
30
2
0
235,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role