Player Matchup

Izanami
Izanami
GematriaCode641
Izanami
Level 144
God Stats
10W - 8L
1,267 SR
Queue Stats
717W - 749L
1,538 Elo+
Solo
Sobek
Sobek
Manuelitope26
Sobek
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
388W - 368L
1,227 Elo+
Solo
Thor
Thor
R4gn4r0k420
Thor
Level 156
God Stats
5W - 4L
1,500 SR
Queue Stats
324W - 338L
1,258 Elo+
Solo
Atlas
Atlas
Sabutai
Atlas
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,126 Elo+
Solo
Bellona
Bellona
TanoKillamee
Bellona
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 90L
1,411 Elo+
Solo
Team Averages
Level 119
1,453 SR
1,312 Elo+

VS

Team Averages
Level 86
1,500 SR
1,432 Elo+
Cerberus
Cerberus
Holameng
Cerberus
Level 105
God Stats
4W - 5L
1,500 SR
Queue Stats
630W - 587L
1,558 Elo+
Solo
Izanami
Izanami
KouchiMane
Izanami
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 119L
1,518 Elo+
Solo
Zeus
Zeus
PromptSubset647
Zeus
Level 158
God Stats
16W - 7L
1,500 SR
Queue Stats
713W - 722L
1,525 Elo+
Solo
Apollo
Apollo
Steadfastpig
Apollo
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,235 Elo+
Solo
Nu Wa
Nu Wa
kilted-fountain0
Nu Wa
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 34L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 8
10,737
767
14,732
12,576
7,272
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 4 / 9
9,439
674
8,852
21,075
28,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 6 / 5
9,991
714
10,891
14,749
10,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
Sabutai
Atlas
15
2 / 6 / 9
9,578
684
8,783
25,041
25,843
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
TanoKillamee
Bellona
16
4 / 6 / 3
9,734
695
8,440
16,012
11,925
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Holameng
Cerberus
19
4 / 3 / 17
11,525
823
11,594
21,152
25,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
KouchiMane
Izanami
18
3 / 3 / 12
10,278
734
15,075
12,786
5,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
8 / 3 / 15
11,975
855
29,375
8,334
3,589
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
18
9 / 4 / 8
11,325
809
11,637
13,644
6,496
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 2 / 16
10,437
746
10,811
7,975
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
94
15
Kills
26
26
Deaths
15
34
Assists
68
Player
Kills
Deaths
Assists
KDA
L
3
4
8
1.75
W
Cerberus
Holameng
Cerberus
4
3
17
4.17
W
Izanami
KouchiMane
Izanami
3
3
12
3
L
2
4
9
1.63
W
8
3
15
5.17
L
4
6
5
1.08
L
Atlas
Sabutai
Atlas
2
6
9
1.08
W
Apollo
9
4
8
3.25
L
Bellona
TanoKillamee
Bellona
4
6
3
0.92
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,698
Damage
78,492
89,453
Taken
63,891
84,226
Mitigated
44,942
25,873
Healing
25,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,732
4,548
1,776
2,909
12,576
7,272
1,628
8,310
4,266
0
51,287
W
Cerberus
Holameng
Cerberus
11,594
741
842
8,177
21,152
25,827
194
5,246
15,420
25,632
0
W
Izanami
KouchiMane
Izanami
15,075
8,541
927
2,755
12,786
5,561
1,845
3,375
8,982
0
30,033
L
8,852
507
1,526
6,568
21,075
28,675
117
11,087
9,988
21,615
0
W
29,375
2,783
1,550
1,376
8,334
3,589
906
2,851
5,345
49,567
2,241
L
10,891
1,549
1,088
2,012
14,749
10,511
71
8,302
6,447
634
20,453
L
Atlas
Sabutai
Atlas
8,783
2,568
1,039
4,955
25,041
25,843
0
14,284
10,757
18,539
0
W
Apollo
11,637
4,882
1,000
3,458
13,644
6,496
3,523
3,514
9,960
0
20,759
L
Bellona
TanoKillamee
Bellona
8,440
658
1,772
2,228
16,012
11,925
0
8,485
7,527
0
20,000
W
10,811
3,542
1,965
3,097
7,975
3,469
1,360
2,942
4,932
25,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,479
Gold Earned
55,540
167
Minions Killed
173
0
Camps Cleared
0
1,196,077
Distance Traveled
1,162,433
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,737
767
88
6
0
230,275
0
W
Cerberus
11,525
823
37
3
0
262,507
0
W
Izanami
10,278
734
22
2
0
227,180
0
L
Sobek
9,439
674
28
2
0
276,453
0
W
Zeus
11,975
855
62
4
0
238,401
4
L
Thor
9,991
714
23
2
0
224,102
0
L
Atlas
9,578
684
9
1
0
225,487
0
W
Apollo
11,325
809
31
2
0
245,034
0
L
Bellona
9,734
695
19
1
0
239,760
0
W
Nu Wa
10,437
746
21
2
0
189,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role