Player Matchup

Xing Tian
Xing Tian
OdinCES
Xing Tian
Level 82
God Stats
3W - 1L
1,290 SR
Queue Stats
118W - 107L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
PromptSubset647
Sun Wukong
Level 158
God Stats
20W - 6L
1,500 SR
Queue Stats
713W - 722L
1,473 Elo+
Solo
The Morrigan
The Morrigan
Special P23
The Morrigan
Level 102
God Stats
3W - 1L
1,262 SR
Queue Stats
54W - 56L
1,592 Elo+
Party 1
Shiva
Shiva
cHAseTheMONkeY
Shiva
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
129W - 126L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
uG Cyclone
Morgan Le Fay
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 41L
1,500 Elo+
Party 1
Team Averages
Level 99
1,410 SR
1,513 Elo+

VS

Team Averages
Level 116
1,500 SR
1,357 Elo+
Zhong Kui
Zhong Kui
Accordion Hero
Zhong Kui
Level 174
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 27L
1,500 Elo+
Solo
Loki
Loki
MARTIN-_-Uruguay
Loki
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,055 Elo+
Solo
Shiva
Shiva
Pepperclint
Shiva
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 22L
1,513 Elo+
Solo
Artemis
Artemis
Steadfastpig
Artemis
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,276 Elo+
Solo
Ao Kuang
Ao Kuang
TanoKillamee
Ao Kuang
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
81W - 90L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
OdinCES
Xing Tian
17
3 / 1 / 17
11,038
849
6,524
16,912
21,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
PromptSubset647
Sun Wukong
16
4 / 4 / 14
10,661
820
10,440
16,602
11,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Special P23
The Morrigan
17
6 / 4 / 14
10,611
816
13,456
13,344
7,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
4 / 3 / 21
11,350
873
20,812
19,744
21,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
uG Cyclone
Morgan Le Fay
20
10 / 1 / 11
11,978
921
23,968
13,778
9,647
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Accordion Hero
Zhong Kui
16
1 / 6 / 7
8,706
670
15,827
19,240
24,906
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 3
7,844
603
5,308
9,332
4,527
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 8 / 5
8,846
680
7,451
21,967
27,364
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Steadfastpig
Artemis
17
2 / 5 / 7
8,667
667
13,742
15,574
8,762
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
TanoKillamee
Ao Kuang
16
6 / 5 / 3
9,301
715
10,394
14,665
9,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
37
27
Kills
12
13
Deaths
27
77
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Accordion Hero
Zhong Kui
1
6
7
0.75
L
1
3
3
0.83
W
Xing Tian
OdinCES
Xing Tian
3
1
17
11.5
L
2
8
5
0.56
W
Sun Wukong
PromptSubset647
Sun Wukong
4
4
14
2.75
W
The Morrigan
Special P23
The Morrigan
6
4
14
3.25
L
Artemis
Steadfastpig
Artemis
2
5
7
1.1
L
Ao Kuang
TanoKillamee
Ao Kuang
6
5
3
1.5
W
4
3
21
4.83
W
Morgan Le Fay
uG Cyclone
Morgan Le Fay
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,200
Damage
52,722
80,380
Taken
80,778
72,373
Mitigated
74,567
32,721
Healing
24,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Accordion Hero
Zhong Kui
15,827
829
529
6,191
19,240
24,906
0
10,605
8,635
36,196
0
L
5,308
461
1,387
1,959
9,332
4,527
0
5,184
4,148
0
15,680
W
Xing Tian
OdinCES
Xing Tian
6,524
259
2,026
3,476
16,912
21,827
607
6,200
10,712
12,698
0
L
7,451
393
1,076
1,979
21,967
27,364
0
11,302
10,665
68
19,374
W
Sun Wukong
PromptSubset647
Sun Wukong
10,440
1,663
4,146
5,552
16,602
11,333
1,045
3,531
13,071
23
19,340
W
The Morrigan
Special P23
The Morrigan
13,456
1,877
1,745
3,797
13,344
7,628
1,144
4,406
8,625
25,702
0
L
Artemis
Steadfastpig
Artemis
13,742
5,572
624
4,977
15,574
8,762
0
9,285
6,289
0
25,885
L
Ao Kuang
TanoKillamee
Ao Kuang
10,394
967
827
4,485
14,665
9,008
0
7,934
6,731
24,275
0
W
20,812
1,341
2,973
2,173
19,744
21,938
442
7,091
12,653
339
35,494
W
Morgan Le Fay
uG Cyclone
Morgan Le Fay
23,968
1,759
2,023
4,810
13,778
9,647
2,365
5,061
8,717
53,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,638
Gold Earned
43,364
173
Minions Killed
127
0
Camps Cleared
0
1,311,893
Distance Traveled
1,112,684
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,706
670
40
3
0
214,805
0
L
Loki
7,844
603
13
1
0
221,479
0
W
Xing Tian
11,038
849
20
2
0
293,913
0
L
Shiva
8,846
680
14
1
0
205,676
0
W
Sun Wukong
10,661
820
22
2
0
237,063
0
W
The Morrigan
10,611
816
24
2
0
221,246
0
L
Artemis
8,667
667
32
2
0
227,892
0
L
Ao Kuang
9,301
715
28
2
0
242,832
0
W
Shiva
11,350
873
34
3
0
291,409
0
W
Morgan Le Fay
11,978
921
73
6
0
268,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role