Player Matchup

Loki
Loki
 
Loki
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Derek_Robles
Surtr
Level 106
God Stats
28W - 9L
1,730 SR
Queue Stats
284W - 251L
1,496 Elo+
Party 3
Ymir
Ymir
Magix10
Ymir
Level 17
God Stats
2W - 2L
1,565 SR
Queue Stats
14W - 9L
1,532 Elo+
Party 1
Rama
Rama
OrzExo
Rama
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 17L
1,532 Elo+
Party 1
Eset
Eset
criskill3r
Eset
Level 59
God Stats
6W - 8L
1,500 SR
Queue Stats
149W - 136L
1,556 Elo+
Party 3
Team Averages
Level 85
1,559 SR
1,523 Elo+

VS

Team Averages
Level 87
1,444 SR
1,396 Elo+
Artemis
Artemis
Dosplatos
Artemis
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
50W - 37L
1,530 Elo+
Solo
Surtr
Surtr
HellNico
Surtr
Level 89
God Stats
4W - 5L
1,405 SR
Queue Stats
55W - 56L
1,379 Elo+
Solo
Ah Puch
Ah Puch
JonaXVC
Ah Puch
Level 47
God Stats
3W - 0L
1,739 SR
Queue Stats
52W - 75L
1,378 Elo+
Solo
Maui
Maui
TheLycan20
Maui
Level 106
God Stats
3W - 5L
1,076 SR
Queue Stats
14W - 11L
1,242 Elo+
Party 2
Fenrir
Fenrir
strikeshadow
Fenrir
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
11W - 9L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
5
0 / 13 / 0
3,930
393
1,216
10,395
2,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 2 / 1
5,632
563
5,619
9,286
4,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Magix10
Ymir
7
0 / 2 / 1
5,016
502
2,726
9,482
6,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
OrzExo
Rama
8
1 / 2 / 1
5,020
502
5,168
6,842
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 0
4,691
469
1,574
5,533
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dosplatos
Artemis
8
1 / 0 / 3
5,025
503
6,785
5,701
2,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
HellNico
Surtr
11
1 / 1 / 1
6,733
673
1,508
6,769
4,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
JonaXVC
Ah Puch
11
12 / 1 / 1
7,121
712
8,256
4,641
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
1 / 1 / 4
5,246
525
2,932
7,620
4,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
11
6 / 1 / 3
6,837
684
5,309
8,373
3,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
21
22
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
13
0
0
L
1
2
1
0.75
W
Artemis
Dosplatos
Artemis
1
0
3
2.5
W
Surtr
HellNico
Surtr
1
1
1
1.5
W
Ah Puch
JonaXVC
Ah Puch
12
1
1
12.5
L
Ymir
Magix10
Ymir
0
2
1
0.25
L
Rama
OrzExo
Rama
1
2
1
0.75
W
1
1
4
3
L
0
3
0
0
W
Fenrir
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,303
Damage
24,790
41,538
Taken
33,104
17,535
Mitigated
16,228
10,908
Healing
8,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,216
170
0
164
10,395
2,338
86
3,065
7,330
0
14,306
L
5,619
2,378
0
3,199
9,286
4,909
0
1,797
7,489
472
36,633
W
Artemis
Dosplatos
Artemis
6,785
2,846
0
2,777
5,701
2,101
0
1,443
4,258
0
28,913
W
Surtr
HellNico
Surtr
1,508
554
0
1,917
6,769
4,369
2,345
224
6,545
485
42,962
W
Ah Puch
JonaXVC
Ah Puch
8,256
1,264
0
699
4,641
1,728
135
1,624
3,017
32,932
0
L
Ymir
Magix10
Ymir
2,726
684
337
3,082
9,482
6,347
0
1,558
7,924
12,954
0
L
Rama
OrzExo
Rama
5,168
4,299
0
3,380
6,842
2,342
100
1,053
5,789
0
36,108
W
2,932
886
0
1,620
7,620
4,587
0
938
6,682
11,930
0
L
1,574
47
0
746
5,533
1,599
0
3,740
1,793
18,411
0
W
Fenrir
5,309
2,016
0
1,795
8,373
3,443
0
239
8,134
0
48,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,289
Gold Earned
30,962
188
Minions Killed
279
0
Camps Cleared
0
887,918
Distance Traveled
961,280
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,930
393
18
2
0
170,596
0
L
Surtr
5,632
563
47
5
0
205,102
0
W
Artemis
5,025
503
40
4
0
175,723
0
W
Surtr
6,733
673
86
9
0
179,511
0
W
Ah Puch
7,121
712
66
7
0
159,435
0
L
Ymir
5,016
502
23
2
0
192,221
1
L
Rama
5,020
502
60
6
0
169,962
0
W
Maui
5,246
525
14
1
0
205,624
5
L
Eset
4,691
469
40
4
0
150,037
0
W
Fenrir
6,837
684
73
7
0
240,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role