Player Matchup

Tyr
Tyr
TY 2 SHIESTY318
Tyr
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 61L
1,401 Elo+
Party 1
Surtr
Surtr
Zechariah19
Surtr
Level 49
God Stats
3W - 3L
1,371 SR
Queue Stats
21W - 23L
1,423 Elo+
Party 1
Anubis
Anubis
lildrifter03
Anubis
Level 28
God Stats
6W - 5L
1,574 SR
Queue Stats
23W - 36L
1,423 Elo+
Party 1
Team Averages
Level 39
1,482 SR
1,416 Elo+

VS

Team Averages
Level 59
1,478 SR
1,430 Elo+
Hel
Hel
BB3Warrior
Hel
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
115W - 111L
1,382 Elo+
Solo
Ares
Ares
SirSmashalotV
Ares
Level 63
God Stats
10W - 5L
1,645 SR
Queue Stats
44W - 35L
1,576 Elo+
Solo
Surtr
Surtr
VZus_GOD
Surtr
Level 48
God Stats
12W - 19L
1,288 SR
Queue Stats
451W - 462L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 5
7,294
663
7,810
10,558
7,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
7 / 0 / 2
9,161
833
19,945
13,810
11,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
13
2 / 2 / 6
7,901
718
10,720
8,559
4,269
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,248
659
6,864
11,585
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 3 / 1
6,718
611
5,940
16,937
13,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
VZus_GOD
Surtr
11
0 / 2 / 2
6,672
607
8,172
16,136
11,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
9
Kills
2
2
Deaths
9
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
0
3
1
0.17
W
0
0
5
2.5
L
Surtr
VZus_GOD
Surtr
0
2
2
0.5
W
7
0
2
8
W
Anubis
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,475
Damage
20,976
32,927
Taken
44,658
23,747
Mitigated
28,741
9,108
Healing
17,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,864
204
7,918
5,280
11,585
4,346
0
2,593
8,784
23,437
0
L
5,940
152
0
1,773
16,937
13,192
0
4,308
12,028
13,504
0
W
7,810
114
0
282
10,558
7,921
0
3,916
6,126
0
29,208
L
Surtr
VZus_GOD
Surtr
8,172
1,926
0
2,422
16,136
11,203
0
4,151
11,536
486
29,503
W
19,945
7,610
376
3,892
13,810
11,557
241
4,508
9,007
343
48,438
W
Anubis
10,720
1,178
0
4,558
8,559
4,269
386
4,487
3,822
27,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,356
Gold Earned
20,638
172
Minions Killed
122
0
Camps Cleared
0
605,840
Distance Traveled
591,884
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,248
659
46
4
0
187,456
2
L
Ares
6,718
611
10
1
0
197,667
0
W
Tyr
7,294
663
53
5
0
217,117
0
L
Surtr
6,672
607
66
6
0
206,761
0
W
Surtr
9,161
833
74
7
0
223,225
0
W
Anubis
7,901
718
45
4
0
165,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role