Player Matchup

Surtr
Surtr
Send_NaCl_Please
Surtr
Level 147
God Stats
3W - 1L
1,523 SR
Queue Stats
28W - 20L
1,929 Elo+
Party 2
Baron Samedi
Baron Samedi
SenpaiBoss
Baron Samedi
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 20L
1,135 Elo+
Party 2
Susano
Susano
camrenblayze
Susano
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 9L
1,578 Elo+
Solo
Team Averages
Level 76
1,508 SR
1,547 Elo+

VS

Team Averages
Level 74
1,500 SR
1,478 Elo+
Thoth
Thoth
Bruno_of_Vinheim
Thoth
Level 35
God Stats
1W - 6L
1,500 SR
Queue Stats
43W - 84L
1,265 Elo+
Solo
Susano
Susano
XxExoticQueenxX
Susano
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
225W - 234L
1,584 Elo+
Party 1
Chaac
Chaac
soccer_player_77
Chaac
Level 88
God Stats
17W - 9L
1,500 SR
Queue Stats
179W - 180L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 5
8,159
816
7,177
8,001
10,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
SenpaiBoss
Baron Samedi
15
7 / 0 / 4
8,845
885
9,007
5,479
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
9
1 / 2 / 3
6,780
678
5,774
6,381
2,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,981
598
3,941
5,993
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 6 / 0
6,642
664
3,470
9,340
3,708
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 1
6,157
616
5,370
11,860
6,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
2
2
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
5
0
5
7.5
W
Baron Samedi
SenpaiBoss
Baron Samedi
7
0
4
9
L
2
6
0
0.33
W
Susano
1
2
3
1.25
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,958
Damage
12,781
19,861
Taken
27,193
15,608
Mitigated
11,911
5,964
Healing
3,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,941
573
0
189
5,993
1,698
0
1,864
4,129
16,652
0
W
7,177
2,416
86
2,819
8,001
10,356
802
1,386
6,615
2,435
21,588
W
Baron Samedi
SenpaiBoss
Baron Samedi
9,007
1,399
720
2,125
5,479
3,089
555
941
4,538
43,760
0
L
3,470
700
0
442
9,340
3,708
0
4,244
5,096
0
17,564
W
Susano
5,774
635
63
151
6,381
2,163
0
1,699
4,682
0
13,922
L
5,370
1,485
256
2,261
11,860
6,505
0
4,065
7,795
0
25,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,784
Gold Earned
18,780
129
Minions Killed
111
0
Camps Cleared
0
508,389
Distance Traveled
491,421
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,981
598
32
3
0
154,108
0
W
Surtr
8,159
816
44
4
0
208,007
0
W
Baron Samedi
8,845
885
72
7
0
167,822
0
L
Susano
6,642
664
37
4
0
173,790
0
W
Susano
6,780
678
13
1
0
132,560
0
L
Chaac
6,157
616
42
4
0
163,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role