Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
N1VL3K
Sylvanus
Level 118
God Stats
3W - 3L
1,500 SR
Queue Stats
159W - 171L
1,428 Elo+
Solo
Fenrir
Fenrir
boredvergo
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,154 Elo+
Party 1
Lancelot
Lancelot
guinoobg
Lancelot
Level 81
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 17L
1,400 Elo+
Party 1
Freya
Freya
vinidssantos38
Freya
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,325 Elo+
Party 1
Team Averages
Level 85
1,500 SR
1,361 Elo+

VS

Team Averages
Level 86
1,495 SR
1,451 Elo+
Poseidon
Poseidon
 
Poseidon
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
AlfreSk
Agni
Level 67
God Stats
11W - 8L
1,274 SR
Queue Stats
88W - 86L
1,573 Elo+
Solo
Danzaburou
Danzaburou
GusQ17
Danzaburou
Level 55
God Stats
16W - 8L
1,699 SR
Queue Stats
60W - 69L
1,389 Elo+
Solo
King Arthur
King Arthur
ReManijAxD
King Arthur
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,402 Elo+
Solo
Cthulhu
Cthulhu
lokobruno1234
Cthulhu
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 1 / 1
4,795
436
4,205
8,103
2,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
N1VL3K
Sylvanus
9
0 / 2 / 1
5,249
477
3,385
8,652
7,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
boredvergo
Fenrir
9
1 / 3 / 0
4,887
444
1,593
7,854
3,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
guinoobg
Lancelot
9
2 / 3 / 0
5,269
479
2,457
9,795
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 2 / 0
5,020
456
2,019
6,712
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
5 / 0 / 1
7,056
641
5,416
6,920
1,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Agni
AlfreSk
Agni
11
3 / 0 / 1
6,475
589
5,659
4,623
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
GusQ17
Danzaburou
9
0 / 2 / 2
5,200
473
3,389
7,473
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
ReManijAxD
King Arthur
12
3 / 1 / 0
7,103
646
4,232
5,894
3,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
9
0 / 1 / 3
5,654
514
3,377
9,005
5,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
11
11
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
1
1
0.5
W
Poseidon
 
Poseidon
5
0
1
5.5
W
Agni
AlfreSk
Agni
3
0
1
3.5
W
Danzaburou
GusQ17
Danzaburou
0
2
2
0.5
L
Sylvanus
N1VL3K
Sylvanus
0
2
1
0.25
W
King Arthur
ReManijAxD
King Arthur
3
1
0
3
L
Fenrir
boredvergo
Fenrir
1
3
0
0.33
L
Lancelot
guinoobg
Lancelot
2
3
0
0.67
W
Cthulhu
0
1
3
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,659
Damage
22,073
41,116
Taken
33,915
20,207
Mitigated
15,015
13,684
Healing
7,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,205
589
1,007
3,265
8,103
2,607
0
3,251
4,852
29,273
0
W
Poseidon
 
Poseidon
5,416
872
0
1,049
6,920
1,881
0
334
6,586
61,680
0
W
Agni
AlfreSk
Agni
5,659
635
0
500
4,623
1,556
378
2,196
2,245
39,461
75
W
Danzaburou
GusQ17
Danzaburou
3,389
1,398
0
2,875
7,473
2,494
0
3,139
4,334
0
31,999
L
Sylvanus
N1VL3K
Sylvanus
3,385
1,288
784
3,688
8,652
7,690
0
3,487
5,165
23,714
0
W
King Arthur
ReManijAxD
King Arthur
4,232
406
0
870
5,894
3,912
0
0
5,686
0
48,455
L
Fenrir
boredvergo
Fenrir
1,593
726
0
2,925
7,854
3,543
0
0
7,854
0
17,767
L
Lancelot
guinoobg
Lancelot
2,457
575
0
824
9,795
3,702
0
2,835
6,960
0
38,688
W
Cthulhu
3,377
596
0
2,176
9,005
5,172
0
3,758
5,247
21,028
0
L
2,019
338
0
1,191
6,712
2,665
0
4,804
1,908
20,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,220
Gold Earned
31,488
217
Minions Killed
340
0
Camps Cleared
0
1,028,717
Distance Traveled
1,061,742
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,795
436
48
4
0
208,870
2
W
Poseidon
7,056
641
103
9
0
254,767
0
W
Agni
6,475
589
79
7
0
204,879
0
W
Danzaburou
5,200
473
48
4
0
184,914
0
L
Sylvanus
5,249
477
30
3
0
180,458
0
W
King Arthur
7,103
646
86
8
0
188,531
3
L
Fenrir
4,887
444
37
3
0
216,140
0
L
Lancelot
5,269
479
51
5
0
234,846
0
W
Cthulhu
5,654
514
24
2
0
228,651
1
L
Freya
5,020
456
51
5
0
188,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role