Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
AcWooders01
Chernobog
Level 67
God Stats
10W - 7L
1,820 SR
Queue Stats
22W - 24L
1,658 Elo+
Party 1
Surtr
Surtr
Doddotron102
Surtr
Level 145
God Stats
13W - 7L
1,660 SR
Queue Stats
42W - 36L
1,640 Elo+
Party 1
Ah Puch
Ah Puch
FIRE FIST310
Ah Puch
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 25L
1,649 Elo+
Party 1
Ymir
Ymir
YumaYunYun
Ymir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,728 Elo+
Party 1
Team Averages
Level 121
1,596 SR
1,635 Elo+

VS

Team Averages
Level 116
1,517 SR
1,569 Elo+
Khepri
Khepri
 
Khepri
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
Ah_Muzen_Cab_PAM
Ao Kuang
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
424W - 419L
1,568 Elo+
Party 2
Loki
Loki
Harraldini
Loki
Level 59
God Stats
41W - 24L
1,500 SR
Queue Stats
534W - 514L
1,599 Elo+
Party 2
Jing Wei
Jing Wei
Mokachiii
Jing Wei
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
81W - 57L
1,509 Elo+
Solo
Surtr
Surtr
STONNED 8018
Surtr
Level 121
God Stats
22W - 16L
1,585 SR
Queue Stats
92W - 93L
1,671 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
3
0 / 1 / 0
2,744
549
914
1,860
631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chernobog
AcWooders01
Chernobog
5
0 / 1 / 0
2,922
584
2,573
3,403
876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 2 / 0
3,824
765
3,506
6,480
2,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
FIRE FIST310
Ah Puch
6
0 / 2 / 0
3,531
706
1,996
3,696
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

4
0 / 1 / 0
3,254
651
2,100
4,243
2,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
4
0 / 0 / 0
3,155
631
1,511
4,314
1,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 0 / 2
3,472
694
1,772
3,655
1,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
3 / 0 / 4
3,935
787
2,273
2,693
901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Mokachiii
Jing Wei
5
1 / 0 / 1
3,341
668
2,466
2,759
855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
2 / 1 / 1
3,759
752
4,335
5,495
2,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
7
7
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
1
0
0
W
Khepri
 
Khepri
0
0
0
0
L
Chernobog
AcWooders01
Chernobog
0
1
0
0
W
1
0
2
2
L
1
2
0
0.5
L
Ah Puch
FIRE FIST310
Ah Puch
0
2
0
0
W
3
0
4
5
W
Jing Wei
Mokachiii
Jing Wei
1
0
1
1.5
W
2
1
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,089
Damage
12,357
19,682
Taken
18,916
7,771
Mitigated
7,474
9,479
Healing
9,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
914
329
0
1,222
1,860
631
0
425
1,400
0
4,800
W
Khepri
 
Khepri
1,511
249
605
1,410
4,314
1,762
0
877
3,437
8,138
0
L
Chernobog
AcWooders01
Chernobog
2,573
1,432
0
1,679
3,403
876
0
878
2,525
0
15,816
W
1,772
818
0
1,595
3,655
1,145
0
1,826
1,829
13,061
0
L
3,506
1,968
0
3,242
6,480
2,976
0
130
5,885
143
24,730
L
Ah Puch
FIRE FIST310
Ah Puch
1,996
377
0
1,494
3,696
1,172
105
1,369
2,327
20,602
0
W
2,273
1,200
0
1,587
2,693
901
0
422
2,271
0
10,621
W
Jing Wei
Mokachiii
Jing Wei
2,466
1,692
0
1,408
2,759
855
0
971
1,788
0
17,265
W
4,335
2,185
0
3,307
5,495
2,811
0
63
5,432
152
21,275
L
2,100
1,483
188
1,654
4,243
2,116
0
633
3,610
8,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,275
Gold Earned
17,662
122
Minions Killed
118
0
Camps Cleared
0
413,398
Distance Traveled
526,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
2,744
549
11
2
0
54,546
0
W
Khepri
3,155
631
6
1
0
105,617
0
L
Chernobog
2,922
584
16
3
0
80,059
0
W
Ao Kuang
3,472
694
20
4
0
106,772
0
L
Surtr
3,824
765
54
11
0
95,058
0
L
Ah Puch
3,531
706
30
6
0
93,900
0
W
Loki
3,935
787
18
4
0
131,004
0
W
Jing Wei
3,341
668
31
6
0
79,851
0
W
Surtr
3,759
752
43
9
0
103,723
0
L
Ymir
3,254
651
11
2
0
89,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role