Player Matchup

Artemis
Artemis
Gawec
Artemis
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 31L
1,581 Elo+
Solo
Nox
Nox
Tetshou
Nox
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,251 Elo+
Party 1
Kuzenbo
Kuzenbo
banes16
Kuzenbo
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 14L
1,251 Elo+
Party 1
Team Averages
Level 62
1,500 SR
1,361 Elo+

VS

Team Averages
Level 93
1,500 SR
1,421 Elo+
Arachne
Arachne
Prab110
Arachne
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 151L
1,447 Elo+
Party 2
Chang'e
Chang'e
marc99FUT
Chang'e
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,438 Elo+
Party 2
Maui
Maui
pufupfu
Maui
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 15L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gawec
Artemis
15
6 / 1 / 4
10,876
725
25,240
11,534
5,385
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nox
14
1 / 4 / 5
9,719
648
10,407
8,059
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
banes16
Kuzenbo
16
3 / 0 / 5
11,372
758
8,381
10,127
15,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Prab110
Arachne
13
3 / 1 / 1
10,010
667
5,323
16,884
16,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
marc99FUT
Chang'e
14
0 / 5 / 2
8,858
591
11,064
18,026
8,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Maui
pufupfu
Maui
13
2 / 4 / 1
9,523
635
3,292
14,615
17,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
5
5
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
Gawec
Artemis
6
1
4
8
L
Arachne
Prab110
Arachne
3
1
1
3.5
W
Nox
1
4
5
0.88
W
Kuzenbo
banes16
Kuzenbo
3
0
5
5.5
L
Chang'e
marc99FUT
Chang'e
0
5
2
0.2
L
Maui
pufupfu
Maui
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,028
Damage
19,679
29,720
Taken
49,525
24,496
Mitigated
41,635
4,440
Healing
9,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Gawec
Artemis
25,240
13,840
0
2,464
11,534
5,385
178
4,606
6,928
0
72,344
L
Arachne
Prab110
Arachne
5,323
3,704
0
3,093
16,884
16,366
0
6,841
10,043
0
21,258
W
Nox
10,407
916
0
296
8,059
3,967
714
3,822
4,237
38,048
959
W
Kuzenbo
banes16
Kuzenbo
8,381
3,837
0
1,680
10,127
15,144
94
6,000
4,127
21,532
0
L
Chang'e
marc99FUT
Chang'e
11,064
993
2,446
2,986
18,026
8,030
124
5,781
12,245
47,300
0
L
Maui
pufupfu
Maui
3,292
758
0
1,392
14,615
17,239
0
5,951
8,664
12,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,967
Gold Earned
28,391
191
Minions Killed
114
0
Camps Cleared
0
774,730
Distance Traveled
799,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,876
725
80
5
0
246,316
0
L
Arachne
10,010
667
33
2
0
284,182
0
W
Nox
9,719
648
82
5
0
236,114
0
W
Kuzenbo
11,372
758
29
2
0
292,300
0
L
Chang'e
8,858
591
62
4
0
263,049
0
L
Maui
9,523
635
19
1
0
252,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role